Solistal; Land of Knowledge and Hunters
northern mountain border of the continent, primarily dwarf citizens
Character SHORT List:
Alexa Snowlight
Amber Gemwater
Blackfingers
David Woodkeep
Holly Nightfoot
Kyvon Snowfeather
Raiden Snowlight
Vril Snowfeather
Zabrac Blooddust
Achraf Nekker on unsplash.
Geography:
Solistal is based on the UK islands physical geography*. It is very much the coldest nation, having snow almost all year round except for the 3 months often jokingly referred to as their 'summers'. Despite this, storms are infrequent and the weather is generally clear or slightly cloudy. Storms are constantly being prepared for, both snowstorms and magical storms, as the ones that do appear and particularly harsh in Solistal. Besides those, earthquakes have been recorded in the nation too.
*but only when I feel like it lol
Architecture:
Most of Solistal's territory is the northern mountain range that stretches from the east to west coasts. Adventurers struggle to survive in the winter on the other side of the mountains. Maybe, these harsh conditions are why there's an impossible amount of fossils found here compared to the other nations. These mountains are also the only place in Klenith that natural clusters of 'seals' can be mined for the magical properties. The seals are said to be the result of a magical blast that sent many forms of mega-fauna to go extinct, connecting to the fossils found here. Another piece of this theory is the 'everburning flame' kept watch near the capital city, Domongrad. Nobody has a reason for why it continues to burn despite the snow and ice surrounding it, but many suggest magic, specifically the magical blast that took out mega fauna. As there is no concrete way to find out, it is still being discussed by scholars and many myths have stemmed from these theories. From the outside, the planning of Solistal towns appear to be random, but is entirely dependent on what each towns considers necessary. If built on flatter ground and the need for stronger buildings is higher, that town puts it's most traveled buildings on the outside. Whereas, a different town will be secure in their mountain-side so will focus on their magic and research, therefore their magical stores and casters' homes would be placed further into the mountain walls. What's needed is most central, and what's not is pushed out. Many towns and cities are built into the side of the mountains, pushing their necessary buildings into the caves to be the most defensible. The styles, including materials used, follow Russian architecture. Although... squashed, because dwarves don't need as much room.
Trade/Commerce:
Solistal primarily exports the ore/minerals that are found in the mountains, the magical seals only found here, and have large stores of meat due to mega fauna hunting. They could be self-sufficient, however it would lower the citizens general happiness and lifestyles. As they have such large holdings over the ores and seals, trading is a constant request from the other nations. Whilst the continent wide trade is currency based, within the Solistal borders it is often information based. Even when currency is required, the price will often be lowered for a good book or two. Their largest import is dyes from Birkina, requiring ink for the libraries, and their lowest being finer/thinner cloths.
rxbn on unsplash
Other Parts:
For Great Kettering. 1 / 2 / 3 / 4
For Solistal. 1 / 2 / 3 / 4
For Kamikita. 1 / 2 / 3 / 4
For Birkina. 1 / 2 / 3 / 4















