Hey, got another question related to The Bundle for Racial Justice and Equality from itchio. You mentioned the video games you recommendeded (and I definitely agree with the recommendations for Pyre and Bleed), but which of the TTRPGs would you recommend? Because the themes for quite a few of them are interesting, but I don't know which of them are particularly fun.
(With reference to this post here.)
Could do. The Bundle for Racial Justice and Equalityâs contents are considerably heavier on video games than tabletop games, and Iâve already covered solo/single-player tabletop RPGs in a previous post (and wonât replicate them here), so this is necessarily going to be a somewhat shorter list than the previous one; hopefully folks will find something in here that catches their eye all the same.
A few personal favourites:
Anomaly - A SCP Foundation inspired investigative RPG based on Avery Alderâs The Quiet Year. Its sequel is also included.
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Atomic Robo: The Roleplaying Game - A Fate Core-powered RPG based on the webcomic of the same name.
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Blades in the Dark - A tightly engineered supernatural heist caper game that plays a lot like tabletop Dishonored.
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The Bloody-Handed Name of Bronze - A Bronze Age tragedy whose dice rules partly inspired my own Olaf Hits the Dragon etc.
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Corvid Court - A game about terrible people doing terrible things. Also, you might literally be birds?
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Costume Fairy Adventures - Exactly what it says on the tin. This inclusion is purely self-serving, as Iâm its lead developer!
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The Curse of the House of Rookwood - A gothic urban fantasy game with a focus on family -- for better or for worse.
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For the Honor - A She-Ra and the Princesses of Power inspired setting hack of the Firebrands framework.
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Glitter Hearts - A rare example of a non-grimdark magical girl tabletop RPG. Uses the Apocalypse Engine.
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Godsend - A diceless god-game hack of Legacy: Life Among the Ruins (the base game is not required to play).
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Hello, World - A Blades in the Dark setting hack (see above) about immortal digital intelligences in a post-cyberpunk utopia.
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Ironsworn: Delve - A huge dungeon-crawling expansion set for the free Norse-flavoured travelogue RPG Ironsworn.
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Lancer - A crunchy mecha combat simulator from the creator of Kill Six Billion Demons.
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Mausritter - An old-school D&D retroclone with a novel papercraft inventory system, in which the player characters are all mice.
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Michtim: Fluffy Adventures - An emotionally driven political fantasy game about tiny hamster-like critters.
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One Last Fight - A GMless card-prompt game about a group of heroes on their way to their final battle.
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Stand Up - A lightweight Persona 5-inspired hack of Avery Alderâs Belonging Outside Belonging engine.
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Strike! - A fun little exercise in trying to re-create D&D4E-style tactical depth while keeping the math a little simpler.
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Troika! - Surrealist road trip fantasy with table-based character creation that can easily pull double duty as a prompt generator.
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Visigoths vs Mall Goths - An LGBTQ-friendly tabletop dating sim about time-travelling Germanic warriors hanging out in a mall.
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How would you go about making Donut (and maybe Doc as well if you wanna) relevant in the later seasons?
Great question, thank you!
As my canon review of Donut has progressed Iâd like to modify my statement a little further: since bringing Donut back from the dead, none of the writers have known what to do with him.
I wouldnât change much about Recollections. I like Donutâs role in season 7, in relaying Tuckerâs message and giving us a flashback to a debrief with the Counselor. Both of those things are pretty vital to the plot. Even Wash shooting him serves its purpose and delivers the impact it needs to.
Season 9 has no ârealâ Blood Gulch so weâll bypass that for the purposes of this post (but ask me sometime how much better it would have been to make Epsigulch a four-part miniseries between seasons and actually show us the break-in mission to retrieve the memory unit onscreen, showing us the reveal that Carolina is alive through Washâs eyes instead of Epsilonâs with her iconic âYouâre gonna help me kill the Directorâ line delivered to Wash instead). Season 10 is where Donut returns, and by then itâs so late in the Freelancer saga that there isnât time to do very much with him, though I do like the fact that a) they have at least a cursory explanation for Doc saving his life, b) he and Doc are chilling together in Valhalla and growing vegetables because thatâs cute, and c) he does go with them to the final battle.
I do think Donut is underutilized in season 15, but I think nearly all the Reds and Blues (with the exception of, ironically, Grif) are underutilized in season 15, and thatâs more a function of making Dylan and Jax the protagonists and letting them drive the plot entirely; more on that here.
Where I really think Donut specifically couldâve been better utilized is in the Chorus Trilogy, and hereâs how I think that couldâve been done differently. (Sorry, folks, Iâm incapable of brevity. ¯\_(ă)_/ÂŻ You knew who you were following here!)
First: Is there any real reason why Donut canât crash land on Chorus with the rest of them? I mean⌠it actually makes more sense if he does, because unlike Doc he actually went to Offsite Storage Facility to find the Director and heâs in the Hargrove photo op, so⌠I mean, I get dropping him off at Valhalla with Doc because theyâre married now and all. I donât even necessarily dislike that. And when the two of them show up and send away their rideâitâs not that it doesnât work, Donutâs main joke since season 1 has been his obliviousness (yes, itâs that more than the gay jokes actually, I know, I was surprised too) and Docâs joke is that heâs⌠well, not good at anything. So for them to show up for the express purpose of being blithely useless doesnât not work, but it would make just as much sense for Donut to already be there, and since Doc arrives only to disappear and be forgotten for a season and change, Iâm not sure what purpose his arrival at that time even serves.
But hereâs my real question:
Why canât Donut be a Captain?
There is legitimately no story reason why Donut canât be put on the New Republic side of things in the first half of season 12. In fact, character-wise, it makes more sense for him to be with the other Privates (bow chicka) than with the COs. Sure, it makes the teams uneven, but in the New Republic sequence it really doesnât matter because the whole point is the Reds and Blues are no longer acting as Reds and Blues; theyâre acting as captains of their own respective teams.Â
For Donut to be the fifth captain of Lightish Red Team and part of the New Republic shenanigans opens up endless possibilities for character and relationship development. We get to see how the other four function as leaders; why not Donut? We get to see Tucker and Grif wrestle with their own sense of identity; why not Donut? Caboose learns what itâs like to be taken seriously; Donut occupies a similar place on Red Team where heâs used to no one ever really listening to him except to tell him to shut up, so whatâs it like for him to be put in a position where people respect him and look up to him? There is so much that could be done with Captain Donut that if he was That Character for me Iâd probably already have written an AU for it.
But letâs say you donât care for Captain Donut. You like four on each side, itâs nice and symmetrical, so Donut goes with Wash and Sarge and Lopez and lands on the Fed side of things.
Why do both Donut and Wash act like season 7 never happened?
Yes, Washâs Casual Whistling was a funny joke at the end of season 10, I will give you that. As was Donut not actually recognizing Washâa joke that worked, I would like to point out, because Wash changed the color of his armor.
Iâm sorry, what did Wash just do at the end of season 11? Oh right, he went back to his gray armor.Â
I owe this point to my good pal @tuckerfuckingdidit, who just today pointed out to me that Wash is alone with Sarge and Donut more than once during the Chorus trilogyâand at no point do either of them address what happened.
Now, I wonât say thereâs no way that Donut still doesnât realize who he is, because again, Donutâs central joke from Day One is his obliviousness. But if thatâs gonna be the point, then do something with it. Lampshade the fact that Donut still doesnât realize the guy who put a Magnum round in his gut (obligatory joke about Donut having Washâs Magnum inside him goes here) has been chilling with the Blues for two seasons now.Â
Note that this doesnât have to be serious, or angstyâyou can keep Donut primarily a comic character and still build off past canon. Hell, youâve got Lopez right there, you can bring him in on the joke too, as itâs been established that Donut can only understand Lopez occasionally, and only at the most inconvenient times. Lopez keeps trying to tell Donut, âThis is the guy who shot us,â and Donut doesnât get it, chattering blithely about how much better this is than the last time he was held hostage.
As for Wash, he absolutely knows who Donut is, and the lack of any visible discomfort over the prospect of Donut realizing who he isânot only is that a missed opportunity to create tension, it kind of undermines Washâs Vaguely Remorseful Fever Dream if he never expresses any of that remorse to Donut himself. I will accept that Wash has some vague residual Bad Feelings about what he did, but it seems to me that itâs more about what kind of person Wash is and how he sees himself than it is about actually feeling bad for what Donut went through.
And from a story standpoint, thatâs fineâthatâs the kind of person Wash is. But the potential for tension between himself and Donut, building on past events and both charactersâ established temperaments, is really interesting, and itâs just not utilized at all. As I said above, I would ultimately have preferred Captain Donut, but if you make the deliberate choice to stick him in close proximity to the guy who shot him, at least⌠do something with that that involves both characters.
And finally, we come to Doc. Poor Doc.
Look, you canât give me Doc saving Donutâs life and returning to live with him in Valhalla and grow vegetables together and fly out to Chorus together for a failed rescue mission and then have Doc just disappear and Donut not notice. Not when Doc has been basically the only person in Donutâs life for such long periods of time offscreen. I donât care if Docnut is canon; I donât care if you ship it, I donât care if IÂ ship it. Docâs Joke is that heâs not good at his job, or much of anything else, and that neither team really wants to claim him. But Donut is the exception. Doc successfully saves his life. They live together.
If Donutâs Joke is that heâs oblivious, it doesnât work if everyone else is also oblivious, because thereâs no joke, itâs just⌠everyone forgot about Doc. But what if you turn Donutâs Joke on its head, make him the only one who does notice that Doc is missing? Let the joke be that even though everyone else forgot Doc, Donut just assumed they were all searching for him this whole time. Why were we flying out to all these remote outposts if not to find Doc? Space pirates? Alien temples? What are you guys talking about? And thus, you can still use the obliviousness joke while maintaining relationship continuity, which is something that Donut out of probably all the Blood Gulchers desperately needs to feel like a full character.
(And Iâm sorry I didnât get to how to make Doc himself plot-relevant, but this post is already long enough, so that will have to wait for another day.)
You donât need to have every single character perform some major heroic act to feel relevant to the story. You do need maintain some kind of emotional continuity, and actively look for moments to carry their established character beats forward, and that takes more than just repeating the same jokes over and over.
docswiss replied to your post: So, is YouTube pushing Logan Paul videos on...
So, thereâs this extension on Google Chrome called Video Blocker and you can use it to make sure channels donât show up on your Youtube. Itâs great and Iâd definitely recommend it.
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Hi there! Do you happen to have any TTRPG recommendations where the game involves rolling ludicrous amounts of dice? I'm talking like the 'buckets of dice' I hear about occasionally. The games actually being 'good' is optional, but it'd be nice to know whether your recommendations are dice-heavy loads of rubbish or dice-heavy loads of fun. Also, don't worry about rushing to answer this, I assume you get a fair number of requests for recommendations.
Excluding deliberately unplayable joke games (and games that you hope are deliberately unplayable jokes, because the alternative doesnât bear considering), and considering only basic action resolution (and not, for example, damage rolls, which can involve arbitrarily many dice in nearly any game that uses hit points or something like them), the best-known example of the type is probably Exalted. It uses a success-counting dice pool system, similar to the Chronicles of Darkness game line from the same publisher, but with very large dice pools; exactly how large can vary a lot depending on what sort of character youâre playing and how heavily you optimise, but itâs not out of the question for a starting character to end up rolling 20+ dice to resolve a single action â and to be clear, thatâs just to determine success or failure! Fair warning: the mechanics are a complex, TCG-like affair, so itâs not the sort of game that lends itself to casual entry.
For slightly less baroque examples of the type, you might have a look at either of Anima Prime or Mythender. Both games use pool-building mechanics where by basic actions gradually increase the size of expendable dice pools that can be wagered or spent to produce various effects, so the number of dice youâll be rolling starts out small, then suddenly gets very large when you decide to make a decisive move. Itâs harder to crack the 20+ dice threshold than it is in Exalted, but itâs doable if you work at it. Both games are available for free in some form.
At this point youâve probably noticed that every example Iâve given so far is a combat-heavy game about people jumping around hitting giant monsters with swords the size of surfboards. Thatâs going to be a pretty consistent pattern with games of this type; big thumping dice pools and anime aesthetics seem to be a natural pairing. Examples in other genres are thin on the ground â the only really well-known one that springs readily to mind is Shadowrun 5th Edition, and even thatâs got kind of a gonzo vibe.