dnd sheet commission of Sev the tortle for @dykehoratio! 🐢🐢 🐢com info here!🐢

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dnd sheet commission of Sev the tortle for @dykehoratio! 🐢🐢 🐢com info here!🐢

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Even worse, ROOSTER is smarter than Kore. Also I don't know what venator birds look like and Google is no help so just pretend that bird is bread. @dingodoodles #dynabeez #felix
Ladies and gents, please enjoy an alignment chart that my partner and I spent a half hour making and arguing over while on a Panda Express date. No, I will not be taking any constructive criticism
So I don't get them all but here are the stats I got last night during the stream.
I don't know about you all but those glasses ad a +30 to Levi’s charisma and persuasion skills.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Steven has like 18 Wisdom 19 Intelligence and Marc has maybe 18 Strength 19 Dexterity
Watch Jake have 20 Constitution 19 Charisma
What did Oscar say about Moon Knight being a formidable opponent because he's an all rounder? 🤣
Dnd single player stats
pulled an all nighter again
Acela Valani [Dex/Cha Build]
HP: 6d8 [max: 48]
Lizard-folk Bard [Lv. 6]
[Entertainer]
AC: 12
Strength: 10 (+0)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: 9 (-1)
Wisdom: 10 (+0)
Charisma: 15 (+2)
Proficiency bonus: +3
Spell cast DC: 13
Spell attack modifier: +5
Spell/Attack list
Dissonant Whispers [1st Level] 3d6+5 psychic damage Wisdom DC = 8
You whisper a discordant melody to your target, torturing its ears with terrible pain. The target must make a Wisdom save to break free. [1 action]
Healing Word [1st Level] Restores 1d4+4 hp
Your words can restore a creature within eyesight. No effect on undead or constructs [1 action]
Sleep [1st Level] Range of effect: [5d8 hp] [Creature’s hp must be equal to or less than the spells hp range to be affected.]
You cast a spell that sends creatures into a magical slumber. The sleeping creature(s) may wake up by taking damage, being interrupted, and the spell wearing off in 5 turns. [1 action].
Rapier (1d8 piercing)
You strike the target with a swift piercing jab.
—
Paula Dendafter [Str Build]
HP: 7d12 + 2 [max: 84]
Wolf-folk Barbarian [Lv. 7]
AC: 13
[Outlander]
Strength: 16 (+3)
Dexterity: 8 (-1)
Constitution: 15 (+2)
Wisdom: 13 (+1)
Intelligence: 11 (+0)
Charisma: 14 (+2)
Greataxe [1 d12 slashing, heavy, two-handed]
Breastplate: AC = 13
Proficiency bonus: +3
Attack List
Greataxe [1d12+3 slash damage] [Heavy]
You swing your greataxe into the target.
Physical hits [1+3 bludgeoning damage]
You can either punch your target with your fists or kick them with your legs. [1 action].
Shoving [Strength check] [Yours vs Target’s]
You can shove an opponent away, but only if they’re not tremendously bigger than you and they must be close to you. [1 action].
Grappling [Strength check vs Str/Dex check]
You can grab a creature or wrestle them to the ground, but only if they’re not tremendously bigger than you and they must be close to you. [1 action]
—
Lydia Katheere [Dex Build]
HP: 7d10 + 1 [Max: 71]
Satyr-dragon Ranger [Lv.7]
AC: 14
[Soldier]
Strength: 12 (+1)
Dexterity: 16 (+3)
Constitution: 13 (+1)
Wisdom: 15 (+2)
Intelligence: 11 (+0)
Charisma: 14 (+2)
Pike [1d8 piercing, reach, two handed]
Proficiency bonus: +3
Saving throws: Dex and Wis
Spell cast DC = 13
Spell attack modifier: +5
Leather Armor AC = 14
Pike [1d10+3 piercing damage] [Heavy]
You pierce the pike into the target. [1 action]
Ensnarling Strike [Strength save] [1d6 damage per turn] Spell save: DC = 13
The next time you strike a creature after casting the spell, a writhing mass of vines ensnare the target from the point of impact. From there, the target must make a Strength save to escape or endure restraint and pain. Another creature can challenge your spell save to free the trapped target. The spell lasts for five turns. [1 action + 1 bonus action] or [2 actions]
Hunter’s Mark [+1d6 damage to pike attack]
You mark a creature as your hunting game/prey, where upon your next weapon strike, you will deal additional damage. The Hunter’s Mark lasts for five turns. If you manage to kill the creature [0 hp] before the spell wears off, you can mark a second creature on your next turn. [1 action + 1 bonus action]
Longstrider [target moves first on the next turn cycle]
You touch a creature to give them a speed boost. [1 action]
—
Paprika Whitterstone [Cha Build]
HP: 6d6 + 2 [max: 38]
Deer-folk Sorceress [Lv. 6]
AC: 12
[Urchin]
Strength: 9 (-1)
Dexterity: 15 (+2)
Constitution: 15 (+2)
Wisdom: 13 (+1)
Intelligence: 11 (+0)
Charisma: 16 (+3)
Spell cast DC: 14
Spell attack modifier: +6
Saving throws: Con and Cha
Spell List
Burning Hands 3d6 fire damage Dexterity save: DC = 10
Flames shoot out of your fingertips, engulfing at least two targets within. [1 action]
Magic Missile 1d4+4 magic damage per dart
You create three glowing darts of magical force to hurl at your target. You can choose to hurl 3 darts of magic towards a single target or multiple targets. [1 action]
Chromatic Orb 3d8 elemental damage
You hurl a small orb of elemental energy, towards a target. You can choose from either acid, cold, fire, lightning, poison, or thunder for your elemental attack. [1 action]
Mage Armor base AC 13 + Dex The target must not be wearing armor.
You touch a willing creature who isn’t wearing armor to provide a magical barrier that blocks most attacks. The spell ends in five turns. [1 action]
Knowledge is knowing a tomato is a fruit
Wisdom is knowing not to put it in a fruit salad
Charisma is convincing someone to put tomato in their fruit salad
Strength is throwing a tomato at the person who put tomato in your fruit salad
Dexterity is avoiding being hit by the tomato