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So, two days ago I had a sudden idea to make the photo below, explaining all of my HCs of how the universe/dimensions/multiverse worked. I then spent an obscene amount of time in the middle of the night and the next day making it, and I decided itâd be cool to share it here instead of just discord (for once. I really love hc posts but I never get around to them usually unless prompted) (this post is 1666 words long oh boy)
Under the cut is a transcription of all the text in case itâs hard to read, along with my HCs concerning the Divine Dimensions specifically, as well as an explanation of the âinter-universal breachâ in the bottom-left with VOID: Paradoxâs universe. I think everything below explains enough, but feel free to ask if thereâs anything else youâd like to know!
(Tumblr ate the quality so click on the photo to make it look better)
A Guide to the Aphmau Multiverse (As Headcanoned by Twilight)
Basic Info:
The Multiverse Itself: Every large purple circle is a universe. A singular universe may have many different dimensions inside of it, some being unique, but all of them have the fundamentals of life: a form of Material Universe, an Astral Weave/Garden, Gateway/Door of Judgment, and Aether/Afterlife.
The Universal Barrier//The Void: The Barrier is an infinite abyss of nothingness that separates each universe. If the Barrier is broken in any way (an object or being traveling between universes), the best way to describe its reaction would be like that of an immune system overreacting to some viruses; it begins attacking itself in the goal of destroying the threat. In such an event, The Void; an unstoppable parasitic force of nature, is released into all universes involved in the breach, essentially killing/destroying the entire universe and then resetting it completely.
The Dimensions within the the MCD/MS Universe:
Mortal Plane//Known Galaxy//Material Universe (including Earth): The world of Diaries, PDH/PDD, and Mystreet.
The Nether//Shad The Destroyerâs Dimension: the equivalent of Hell in Divine mythology, though Judgment does not actually send anyone there of their own accord. [Reached from the Mortal Plane via unstable ritual magic; Connected to the Astral Garden via Shadâs interference in the natural cycle of life/death.]
Astral Weave: Where the threads of reality weave together to create souls in preparation for the birth of a new being. [Unreachable to living or dead beings]
Astral Garden: Purgatory/where souls go after death and before Judgment. [Unreachable to living beings; Connected to the Nether via Shadâs interference in the natural cycle of life/death.]
Door of Judgment: The gateway into the Afterlife [Unreachable to living beings]
The Aether//Afterlife: The equivalent of Heaven in Divine mythology. [Unreachable to living beings]
Yggdrasil: An Alternate Dimension home to the humanoid race known as Elves. The majority prefer to keep their existence mostly unknown to Humans, but they have established a permanent link between dimensions in the Arctic Mountains of Earth. [Reachable via portal created by Elven sorcery in the Arctic area of Earth]
Wyvern Realm: An alternate Dimension home to the intelligent draconic race known as Wyverns. [Reached from the Mortal Plane via unstable ritual magic]
The Divine Dimensions:
[dimension artificially created by the magic of each Divine Warrior in order to store and protect their relic upon their death.]
Irene The Matronâs Pocket Dimension: A heavenly recreation of the cathedral on Phoenix Island, but also where time moves differently; a minute in there equaling a year in the Mortal Plane, meant as a representation of Ireneâs infinite lifespan. [Created and reached via Divine magic]
Kulzak the Wandererâs Pocket Dimension: A recreation of a ledge overlooking all of Phoenix Island, aka Kulzakâs favorite spot on the island, but instead overlooking an endless horizon with a landscape split up into every type of bioregion and terrain on earth; an explorerâs paradise. [Created and reached via Divine magic]
Esmound The Protectorâs Pocket Dimension: A floating grassy island with a recreation of the Tree of Life in the center, meant as a safe haven. (the Tree of Life is a huge tree in the center of OâKhasis, said to have been planted by Irene and Esmound themselves after peace was made with the Wyverns) [Created and reached via Divine magic]
Enki the Keeperâs Pocket Dimension: An infinite library with an ever-roaring snowstorm outside, said to contain all the knowledge in the universe. [Created and reached via Divine magic]
Menphia the Furyâs Pocket Dimension: A grand recreation of the Colosseum of Montillego (city in Tuâla I created, pronounced Mon-tee-ay-go) [Created and reached via Divine magic]
More headcanons I have regarding the Divine Dimensions:
The reason all of them are so difficult to get to, is because due to being artificially created unlike the others larger ones, they each have a specific object and a location (both significant to the warrior) in the Mortal Plane that anchors them to existence; think of it like the location is the door and the item is the key. To enter any of them, a person must find this item and bring it to the location. However the secret of what the items and locations are is incredibly difficult to get. The Anchors are as follows:
Irene: a necklace gifted to her by Shad, and the Cathedral on Phoenix Island.
Kulzak: his compass, and his favorite spot on Phoenix Island (a ledge overlooking the entire Western Forest)
Esmound: his shield, and the Tree of Life in OâKhasis
Enki: his research journal, and his library built into the cliffside on Enki Island
Menphia: her sword, and the Great Colosseum of Montillego (one of the cityâs many historical sites of the Torvan Empire*, and the place where Menphia first decided to become a great warrior; the one decision that shaped her entire life.)
*the Torvan Empire is basically this worldâs version of the Roman Empire, spanning the northern area of Tuâla and southern of Ruâaun, and the entirety of the Gold Sea/Addonius Peninsula [Separate HC post detailing all these locations coming soon. My Mutuals have full permission to spam me not to forget]. The Empire was greatly declined by the time of the Warriorsâ births, officially dissolved in their childhoods, and the last Tuâlian remnants fully dissolved by Menphia herself.)
The Breach Between the MCD/MS Universe and the VOID: Paradox Universe [Warning: the following contains major spoilers for VOID: Paradox.]
(Idk why I added that warning itâs been around for a long time but whatevs)
For those of you whoâve seen VP, you know what the breach is, and as Iâve said above about breaches, it spells trouble for both Universes.
You see, when Lord Aphmau Shalaâshaska entrusted Laurance Zvhal with the protection of Ireneâs Necklace; the key to her dimension, he brought it with him to the Wyvern Ungrthâs grave. Unbeknownst to him, the potent dimensional magic imbued in the necklace brought within close proximity to Ungrthâs body, which was still covered in Void residue from forcibly shifting himself between the Mortal Plane and the Nether months ago, caused a chain reaction. Laurance fell unconscious, and when he awoke, found himself in a completely different Universe; the world of VOID: Paradox.
With the help of Aphmauâs doppelgänger, as well as the teenager she had taken in, her two scientist friends, and later an expert from yet another universe, one that had already been overrun by the Void, the group attempted to send Laurance back to his own universe, but his arrival in theirs in the first place had already triggered the Void to appear there as well.
Eventually they found a solution, but hesitated, weighing the risks of possibly worsening the Voidâs effect on both universes. However Laurance convinced them to go along with it, due to the fact that if the Void was also already in his universe, then he had to warn his friends.
The science behind multiversal travel was fickle, and to say the attempt was dangerous would be an understatement. Laurance did get home, placed in the same spot and at the same moment as when he left, however only seconds after he arrived, Garroth Roâmeave appeared behind him, and knocked him unconscious yet again. By the time Laurance woke up, surrounded by his concerned friends, the necklace was gone and so was Garroth. He also knew there was something he had to tell them, but he couldnât rememberâŚ
As they left in a hurry, no one noticed the small chunk of black and purple stone covering the ground.
It would not be until quite a long time later, after Aphmau had become far more like the Matron that the world perceived her as, when she alone discovered the Void.
She found in Enkiâs Library his research on the strange force, and learned of its destructive purpose. Aphmau was able to use her power as a Demigoddess to slow down the spread of the Void, affording her beloved world at least a few more centuries of life. However this resistance could not last forever, only so long as she was alive. That would not be a problem for the immortal for the next 1500 years, but when an old foe threatened the last piece of world that she could truly love, she made her sacrifice in the hopes that her descendant and her friendsâ descendants would find a way in their ridiculously technological and scientific world to stop the Voidâs destruction once and for all.
Well, Iâd say thatâs about it. Again if thereâs any info youâd like thatâs missing here please donât hesitate to ask! I love talking about this stuff. I do plan to do more HC posts like this, but Iâm not sure how frequent theyâre gonna be. The next will be about my own map of Ruâaun and the various places both canonical and original that will exist in my rewrite (called Diaries: Rewritten).
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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This December brings a lot to Dofus, aside from Kwismas Island of course!
I have a few projects in mind, but as far as guides go, I have two planned or in progress at the moment:
~A guide through the Splash Zone, Undertow Rooms, and the Abyss rooms so you can reach Merkator's Dungeon- this should be relatively short; it will be posted here directly.
~A guide on the new [spoilers] quest-line which has the [more spoilers] as a reward.
I'll still keep working finishing Srambad and Xelorium, no worries there. I'm always open to suggestions about new things to cover or do, so don't hesitate to send me an Ask!