So! Community gardens isn’t the only lot I’ve moved today. Though it’s the only one I’ve built. It all started with this:
I wanted a functional residential lot in the middle of faux decorative dwellings. Non grid based lot on a bendy road? Yes please!
But there’s nothing special about it actually. It’s still grid based, but since 99% of Zagoskin town area roads are decorative, it is impossible to plop a lot on them. So the only way is to use Mootilda’s Lot Adjuster. Thankfully, I still have some ‘real’ roads in this neighborhood, so that’s okay.
First, I switch to the True Grid to check the situation.
Turns out that 3x3 residential lot is the best way to go, so I plop it right next to the area since that piece of the road is real.
I actually forgot to turn True Grid off (i.e. switch back to temperate) before placing the lot, so I’ve deleted it, switched the terrain, plopped it back, then switched the terrain back to True Grid again (just to have temperate lotskirt, not desert, basically). I hate random lot names, so I had to come up with the name for the street and now it’s called ‘Hemlock Bend’. And the address is number 9, Hemlock Bend.
The True Grid DR is great for counting neighborhood tiles. So I can easily count how many tiles do I have to move the lot to have it in the place I want. Lot Adjuster always operates with absolute lot orientation, so the road is always the front of the lot, no matter how it was placed in the hood. It is important because we gonna move it up/down and left/right depending on our needs. But to make it possible, we need to build atleast someting on our lot, so let’s load it real quick and stick a piece of foundation in the middle
Now save and back to the hood again. Let’s count the tiles. Keep in mind that the road is always comes with the lot. In this case I’ve decided to move it the way that would allow ‘road’ part of the lot to overlap the decorative road, which is great. Though the offset is quite noticeable, which is not great and we gonna have carpool arriving from our neighbor’s hedge and heading off right into other neighbor’s yard. But who cares! We still have non grid based lot, right?
So! In this case, we gonna move it only 3 tiles down and 7 tiles left.
So let’s exit the game and run Lot.. Oh wait! I’ve forgot about the second lot!
Let’s kill one stone with two birds! Let me load the game real quick.
Okay, I also wanted to have community lot in the middle of residential quarter inner space here.
After trying few lot sizes I’ve decided to use the biggest available
Long story short, I’ve placed it on a real road too, built a piece of foundation on it (it can be anything from build mode actually), saved it, switched back to ‘hood mode, got the number of tiles for the lot transfer and quit the game.
So! Zagoskin neighborhood is freshly backed up, so we’re good to go! Let’s run the Lot Adjuster, choose our neighborhood and pick the first lot we want to move
Next, we need to enter ‘Advanced mode’ to be able to edit lot coordinates.
Lot adjuster doesn’t have absolute XY coordinates of the lot like the ones you can see in SimPE so it’s really easy to edit them
For the Hemlock Bend residential lot I need to move it 7 tiles to the left, and 3 to the front (down, and left arrows).
For the gadnens just 23 tiles back. Now hit ‘finish’ button and we’re good.
Fingers crossed, let’s load the game!
Yep! It’s all good!
Same with the community gardens as shown in the beginning of this huge (sorry) post!
P.s. I have a couple more posts & reblogs about lot adjuster use so you can always explore lot adjuster tag.
P.p.s. Those cobblestone pathways here and there are hood deco too and I hope to get them released in the next post (along with a bunch of additional fences)!