STEALING WORKS
MASSIVE DAY FOR KARO
seen from Brazil

seen from Australia
seen from Singapore

seen from Malaysia

seen from United States
seen from China
seen from United States

seen from Australia
seen from China
seen from China
seen from Malaysia
seen from United States
seen from Russia
seen from Indonesia
seen from United States

seen from China
seen from Australia
seen from Switzerland
seen from United States
seen from China
STEALING WORKS
MASSIVE DAY FOR KARO

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the humble shortcut has arrived
oomflets assemble
damn. this barebones stuff was not Bare nor Bones☝️ this all took like 5 days to get together🧎

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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got the town ui basics down🫡
I say "basics", tho the only other things I need to do are make a more fitting option select & add a little smth to the message box.
Extra stuff would be like a Party HUD in the message box zone when no text is being displayed, and a sorta logo for each location.
instead of "so there's this tower and/or tree" for my dungeon crawler ideas, i keep going "so there's this dragon"
many of my dungeon crawler ideas take place in very different areas (an island continent, floating sky island archipelago, a library, a dungeon made for very tiny people), but there's almost always some damn Dragon involved or running the show
i know i want the battle system for Marvelous Destruction: Gera Elemos (mdge) to be on a grid like Grand Knights History and Mistover (tries to think of a game with more than 5 fans) and thats all i got.
But, I don't know if I want character skills to draw from a shared MP/resource pool like I did for One Final Burial (which is also done in Grand Knights History), or if i want a more traditional separate MP/resource pool for everyone. Both have their appeal... Much to think about.