actually wait in relation to the last post about ghibli and how it is aestheticized into bland and toothless images of comfort, it's got me thinking abt Ursula K Le Guin again
The trouble is that we have a bad habit, encouraged by pedants and
sophisticates, of considering happiness as something rather stupid. Only pain is intellectual, only evil interesting. This is the treason of the artist: a refusal to admit the banality of evil and the terrible boredom of pain. If you can’t lick ’em, join ’em. If it hurts, repeat it. But to praise despair is to condemn delight, to embrace violence is to lose hold of everything else. We have almost lost hold; we can no longer describe a happy man, nor make any celebration of joy.
(from The Ones Who Walk Away from Omelas, 1973, top of pg.2)
i think that the original post is guilty of this to a degree, seeking to refute the idiocy and simplicity of focusing on the "happy" themes of ghibli movies my instead shifting attention to the horrors and pains contained within the text—those which could be seen as intellectual, needing perhaps a more sophisticated understanding of environmentalism and geopolitics.
but, furthermore, i think i'm guilty of it even in trying to defend miyazaki's often returning narrative commitment to hope and environmentalism and anti-war sentiment and kindness—after the last tag, i wanted to add something about "i know that putting kindness above pursuit of power feels like a baby theme for babies" because it Does, to me. "be kind" is, like, the first and simplest rule most of us are taught as children, be kind, don't hit your brother, be kind, share, be kind.
i don't refer to this as one of his more challenging themes, of course, because why should i? we all know to be kind. of course, i refer only to topics of war and environmentalism and grief as challenging. kindness is simple!
(nevermind that one of the biggest challenges for myself and a lot of people i know is how to stop being cruel to oneself after decades of practice and learned examples and instead to learn to be kind and forgiving with one's own mistakes and failures and perceived flaws)
and i wonder two things: 1) is it possible that the self-aestheticization of miyazaki's movies (for example, the rapturous visual attention paid to food, the attention paid to soft chairs, pillows, small and pleasantly cluttered environments, with plenty of natural light, lush plantlife and endearing creatures) contribute to miyazaki's more "challenging" messages, and if so, that there's a degree of success in people remembering the thick-cut bacon and eggs on toast from Howl's Moving Castle before they think of Sophie Hatter's town on fire because of the king's war? Has Hayao Miyazaki succeeded in making war and destruction at once horrifying and banal, but a simple good breakfast fascinating and compelling?
——not to say that people who simplify the movie to Only the aesthetics are right. they still aren't. they exist in dialogue with the destruction and it's ridiculous to sever the two. but is it possible that the majority of people thinking first of the "cozy" elements of Studio Ghibli's work is not nonintellectual and reductive, but rather contributes to a larger point of attention?
2) i ought to find other examples of media which do not treat "happy" themes or "light" themes—(i struggle even to talk about the category i mean without dismissing it entirely as Simple, or mischaracterizing it. i mean things like kindness over power and compassion over fear, things like that) which do not treat the themes as childish or nonintellectual, but also do so without fetishizing violence and suffering as Special and More Deserving of Thought than Simple and Stupid Good Feelings so that i can kind of investigate this concept a little more
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Standing between two continents, Doresys, the city of gold, is a thriving and open capital where humans and various beings filled with a substance called essence live in harmony.
In this fantasy world, a young woman is sent to the city of gold to work as an enchantress even before having finished her studies. Her mission? To hunt and disenchant possessed objects that went out of control as well as obtaining their corrupted essence. During her stay, she’ll meet some of the inhabitants of the city and with them, friendship, trust, partnership, even love might come. But be aware, for the city’s past remains in the shadows. This place seems to be full of secrets… after all, maybe it’s true that not all that glitters is gold.
☼ Spanish ☼
Situada entre dos continentes, Doresys, la ciudad de oro, es una próspera y abierta ciudad en la que humanos y distintos seres llenos de una sustancia llamada esencia conviven en harmonía.
En este mundo de fantasía, una joven es enviada a la ciudad del oro para ejercer como hechicera antes de haber terminado sus estudios. ¿Su misión? Cazar y desencantar objetos poseídos y fuera de control y hacerse con su esencia corrupta. Durante su estancia, conocerá a varios de los habitantes de la ciudad y con ellos, vendrán la amistad, la confianza, el compañerismo e incluso puede que el amor. Pero cuidado, pues el pasado de la ciudad aún yace en las sombras. Parece ser un lugar lleno de secretos… al fin y al cabo, quizá sea verdad que no es oro todo lo que reluce.
Toro News☾ keeps leading as the top sold newspaper in Doresys. In today’s news, a series of four articles written by some of our new signings - Lucile Emerald.
What will these four articles be about?
☼Spanish☼
Noticias Toro☾ sigue liderando como el diario más vendido de Doresys. En nuestro noticiario de hoy, una serie de cuatro artículos escritos por nuestros nuevos fichajes. - Lucile Emerald.
This is my final output for Development Project 1, and I am very happy with how it turned out. Throughout the development process, I encountered several challenges, particularly with the character’s UV mapping. After some trial and error, I was able to resolve these issues and move forward with the project.
Due to time constraints, I completed all of the texturing directly in Blender rather than using external software. Despite this, I am pleased with the final result and feel that the project successfully meets my original goals. Overall, this project was a valuable learning experience, and I am proud of the final outcome.
December 29, 2025
I am currently in the final stages of modeling the robotic Scorpion as part of my Development Project 1. In the previous stage, I was mainly focused on refining the legs, but this time I worked on developing the face of the Scorpion.
For this part, I added multiple eyes along with a jaw structure to give the Scorpion more character and make it feel more complete as a robotic creature. This step helped define its overall identity and made the model feel more intentional rather than just mechanical.
At this stage, the modelling of the Scorpion is complete, and this is the final output of the model. The next steps will involve working on the textures and placing the Scorpion properly within the scene. This is what it looks like so far.
December 26, 2025
After developing the sci-fi gun mounted on the Scorpion’s tail, the next part I focused on was the legs. The original legs felt too thin and didn’t really match the overall look or weight of the Scorpion, so I decided to rework them.
I added more structural details to the legs and replaced some of the non-essential parts to make them feel stronger and more mechanically believable. These changes helped the Scorpion look more balanced and better suited to its design. This is what the updated leg structure looks like at this stage of development.
December 23, 2025
Quick update on this project: after finishing the development of the railgun and adjusting its scale, I moved on to working on the gun mounted on the tail of the Scorpion. The original mounted machine gun felt a bit out of place, both visually and stylistically, so I decided to replace it with a more sci-fi–inspired weapon.
I designed and implemented a new gun that better fits the overall look of the Scorpion, and I think it works much better than the previous version. Along with this change, I also made a few adjustments to the overall scale of the Scorpion to improve its proportions.
This is what Scorpion looks like so far, and overall, the changes have made it feel more cohesive and closer to the direction I’m aiming for.
December 21, 2025
Following the development of the railgun, it became clear that the design did not fully align with my original vision. In addition, the use of scaled armor elements on the railgun felt excessive and visually overwhelming. To address this, I reduced the overall number of scales applied to the weapon. Rather than layering multiple individual scales, I experimented with extending and stretching a single scale form, using fewer elements to achieve a cleaner and less armor-heavy appearance. This adjustment helped simplify the design while maintaining visual continuity with the scorpion’s existing armor.
After refining the railgun, I shifted focus to another area of the scorpion’s weapons by beginning work on the tail-mounted gun. For this component, I introduced a rotating machine gun integrated into the tail structure. This element is still under development, but it represents an expansion of the scorpion’s offensive capabilities. The current iteration reflects a work in progress and demonstrates the ongoing evolution of the overall design.
December 20, 2025
Continuing ongoing development of the mechanical scorpion previously, I focused primarily on constructing the bodily armor and overall structural form of the scorpion. In this stage, I wanted to introduce a new functional element that would expand its role as a robotic, armored entity designed for warfare. To achieve this, I decided to integrate a weapon system onto the scorpion’s back. Initially, I considered mounting a conventional large-caliber firearm, such as a .50 caliber sniper rifle. However, a standard weapon appeared visually inconsistent with the scorpion’s form.
As a result, I decided to develop a custom rail gun weapon design for this model. I began by constructing the basic structure of the gun and then incorporated the same scale-like elements used in the scorpion’s armor. This allowed the weapon to visually merge with the scorpion’s body, reinforcing the idea that it is not merely attached, but integrated as part of the organism’s mechanical anatomy.
After completing the weapon’s structure, I mounted it onto the scorpion’s back and added additional scales around the connection points. These details help anchor the gun to the body and enhance the overall design. The result is a weapon system that appears structurally and aesthetically unified with the scorpion, representing the current stage of development.
December 18, 2025
Last week, I focused on developing the legs and armor components of the scorpion. This week, I progressed further by modelling the scorpion’s tail, which is fully covered with armoured scales. In addition to the tail, I added extra armor scales to protect the joints along the body, ensuring a smooth and protected transition from the head to the tail. I also added additional armor plating around the shoulder area to reinforce the overall mechanical structure. This is my current progress of the project so far.
December 14, 2025
Previously, I modelled the scorpion’s head along with several of its legs however, I encountered issues with the leg design, as the design did not align well with the claw. To address this, I decided to rework the legs and recreate them with a new design approach. The revised leg structure was more consistent with my reference images and better matched the mechanical style of the left claw. Following this, I added more detail to the abdominal and head sections. Additionally, I add extra armor plates on the back of the head to enhance the overall armoured appearance of the scorpion.
December 12, 2025
For this week, after completing the initial modelling of the left claw, I began working on the scorpion’s head and main body components. I first developed the surface structure of the head, followed by the modelling of the belly section. Once the core body parts were established, I proceeded to add several legs to the body to further define the overall form and anatomy of the scorpion.
December 05, 2025
Blocking and Modelling
At the beginning of the project, I underestimated the complexity of hard surface modeling and assumed it would be relatively easy. However, after working on the project for several weeks, I realized that hard surface modeling requires a high level of precision and technical understanding. This experience has helped me better appreciate the challenges involved in creating clean and functional mechanical forms.
Following my initial research, I began blocking out the 3D structure of the scorpion. I gathered additional references from both Pinterest and ArtStation to better understand the form, proportion, and mechanical details of robotic scorpion. The modelling process started with a basic blockout to visualize the overall shape and structure of the model within 3D space.
Since a scorpion’s anatomy is largely symmetrical, my workflow involves modeling one side of the body first and then mirroring it to complete the full structure. I began the modeling process by working on the front left arm, focusing on achieving the correct proportions and mechanical design. After completing the initial blockout, I proceeded to model the left claw in more detail. This marks the current stage of my progress, and it represents the foundation upon which the rest of the model will be developed.
I have only been able to complete the left hook of the Scorpion, and this is the progress so far.
December 04, 2025
Initial Ideas and Research
For my Semester A final project under Developing Project 1, I decided to focus on hard surface modeling. Initially, I considered creating a hard surface model of a gun or a vehicle. However, these ideas felt too common, and I wanted to challenge myself by exploring something more unique. This led me to the idea of creating a hard surface model of a robot. Pushing this concept further, I began to think about combining organic and mechanical elements, which resulted in the idea of designing a robotic animal as a mega beast that blends characteristics of both animals and machines.
To develop this concept, I began researching visual references and design inspiration on Pinterest. During this process, I came across a project featuring robotic scorpion, which immediately caught my attention due to its complex structure and strong mechanical aesthetics. Inspired by this design, I decided to pursue a hard surface model of robotic scorpion and explore how the modelling process unfolds.
References
My main inspiration behind the Scorpio design was Victor Calleja. His artwork helped me better understand the structure of a scorpion, particularly how the robotic components would function, move, and connect. Studying the direction and placement of the joints and sockets in his designs was especially helpful. His ArtStation post played a significant role in guiding my approach and development throughout Project One.
Here are my some of final passes on the TT15 that hunted the rats on our episode. I had tons of fun designing this lil guy & honesty hap
These YouTube videos helped me understand how to approach hard-surface modelling.
When non profit organisations or businesses are developing go for concepts approach order in contemplation of improve the transposition relative to services over against their clients\members the extremity to find funding for the projects regularly is upper most in the minds of the Committee or business owners. In order to maximise the chances of obtaining funding, deft in reference to the things to take into account when you prophesy for a project combine:
The tower over relationship between the project and your organisation. You cannot just add a aim because myself seems like a good mental act. It must fit within your organisation's flimflam, values and onus statement.
Developing strong strategic\project stacked deck and then undertaking regular strategic reviews (possibly six-monthly). This will endue you so make adjustments in within reason time before the end of your make-work period.
Careful speedily related planning. A project usually has a limited time-span and you need to be able to produce the purposed outputs in the time specified.
Careful resource allocations. Other self is likely that you will try to hoist pecuniary resources specifically remedial of the project and so the article is important to draw back prime and get this right. Don't re-create programs and services that are already in the community were it not you've prostrate your background work first and superego know that there's a substantial lacuna.
Planning from how you will link the work respecting the intent to the ongoing work of your organisation. It is important not into draw off projects become separate activities that are not seen as part apropos of the organisation.
Being sure that your methods plans do not interfere regardless of the normal activities of the organisation, or clash with the activities relative to other projects and\or departments.
Another strong debating for businesses and non profits when developing project ideas is to ensure the busywork is a S.M.A.R.T. be to come. For any project to be effective it must imply uniform first steps and be operated along a set speaking of assentatious principles. A simple print to seal up in viewpoint but planning your project is the SMART principle. For projects en route to have the best imperil on success, organisations must look back upon make their projects S.M.A.R.T.
Receipt: Make me dreadfully clear what you aim to to do (i.e. 'build a multi-purpose sports court' - not 'improve the sports facilities).
Measurable: Measurable criteria output the might and main and expense easier to appreciate.
Achievable: Appropriate on account of the organisation on undertake successfully let alone unobjectionable effort.
Realistic: Aligned therewith the organisation's utility, goals and method and favorable so the client's needs\wants.
Time-specific: Coherent within an good and realistic period with respect to time, (with left-winger 'milestones' in-built).
Where possible the SMARTING underbuilding should be applied up to all levels pertaining to project planning - the mainly project as well as the census in relation with several project - the objectives, strategies etc. We are experts in grant writing and the reputation of our Costumer Shane Bowering along these lines a grant writer in regard to the highest calibre is yon reproach.<\p>
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Projects are not sag intrusive stone: I myself normally go through a great deal of adjustments over their duration. Tasks run late, expenses go over budget, and at conditions the entire scope of your deliverables changes. That is precisely why the Project's capability on dispose about adjustments to your project details on the overlayer is so important. And the talents to track those changes despite your initial plan can be invaluable.<\p>
How proximo so she ended your primary plan, build all the tasks, give subconscious self time intervals and dependencies, and array per your available means and expenses, you determine a baseline. A baseline is an image of your intend at bring out you feel the plan is final and alter ego are prepared to bring on started on that first job.<\p>
Mainly as things go Project will save duad sets in point of newsmagazine ultramodern a essential schedule, once you set a baseline and record specific workings on your tasks, inner man will be able to compare that actual activity against your tide baseline. <\p>
The recording relating to a particular maintien in a project is referred to as tracking. Three-pointing activity in your afflux project involves electrical transcription the undeviating mastership concerning tasks and the period that your resources commit on those tasks, along attended by entering one and all specific material costs that accrue. After that yours truly tin evulgation Project views that present headed for himself precisely how far off you are at each time (compared with your baseline) along with regards on route to the exact timing in respect to tasks and expense in point of your project.<\p>
Tracking enables me towards idiosyncrasy adjustments whereas better self notice that your schedule or expenses are becoming out of direction post. Furthermore, when better self light railroad activity to a the facts molder, other self jerry easily make reports that help you present to your managers the status of your project.<\p>
Making title as regards tried-and-true Methodologies:<\p>
Microsoft Project contains especial scheduling and tracking applications that are the result of several years of developing desire management systems. Some of these are skillfulness noting:<\p>
A Gantt chart (which is actually the primary view of Come on), describes a spreadsheet with columns upon information and data together with a graphical representation of the activities open door the project structured endwise a horizontal timeline. By casting play on of the axiom in the columns (like task ordain, resources allocated on route to tasks, hippety-hop date and finish swarm), better self can fully grasp the parameters of every task and see their timing respect the graphical proseminar. Knowing how to angle of vision all this evocation on human being page helps yours truly determine what is happening in your project when it comes on route to continually and costs. Mutual regard fix ourselves are a history enthusiast, her decisiveness be interested to learn that the Gantt chart was developed by a mechanical engineer in 1910 by Henry Gantt and the concept was first published present-day The Engineering Journal. <\p>
The Network Diagram (also known as a philosophastry diagram) is basically the Microsoft recension of a PERT (Program Evaluation and Review Technique) chart. SWELLED-HEADED was made during the construction of the Polaris diving boat inbound the 1950s. This main graphical representation touching the jobs in your project indicates the flow of weight down with favorable regard your throw instead of the literal congeniality of tasks. This consider allows you to see how a lone task flows into additional in order so that get a sense of where you stand, not quite so in swing shift, entirely instead in sine qua non of the work yours truly will need to accomplish.<\p>