Deuce’s Manster Diary - Room Descriptions For Map
1. Guardroom - The walls and ceiling are covered in soot. The remains of whatever furniture there used to be in the room.
2. Trap Room - A grate covers the floor for a small ledge around the edge of the room. An open shaft rises vertically from the room into the mountain above. If a player walks straight across the grate, thousands of gallons of water will pour down out of the shaft.
3. Map Room - Old brushes, parchment and inkwells are scattered about in the room. A large map of the kingdom lies on a table half finished.
4. Pantry - Shelves and cabinets line the wall. A few dried bundles of herbs hang from the rafters. Rusted pots and pans are scattered on the floor.
5. Kitchen - Two large ovens line the east wall, while an enormous roasting pit is on the west wall. A ten-foot wooden table sits in the middle of the room.
6. Serving Room - Shelves of china and few tarnished silver trays are stored here. Everything is covered in a fine coating of dust.
7. Plating Room - Four dumb waiters line the north walls for the purpose of sending food and supplies to the upper floors of the keep. Three of the dumb waiters are in disrepair: the one closest to the eastern wall is functioning.
8. Teleportation Room - The room is bare except for a giant tapestry on the west wall depicting the sorceress ruling the world and a teleportation dais carved from a single piece of black stone that sits in the center of the room. The dais is the only way to access the upper reaches of the sorceress's keep.
9. Antechamber - A few moldy couches line the wall. Scrawled above them are the words "There is no next."
10. Teleportation Control Room - This is a secret room. The door is hidden behind the tapestry in the Teleportation Room. Glowing tubes run the length of the room, feeding into a box with several levers. A faded map above the box seems to indicate a set of coordinates.
11. Privy - The south entrance appears to be for men. The north, for women.
12. Guardroom - A heavy iron door with multiple locks secure this room. Inside, a scarred and stained table and chair sit in the middle of the room.
13. Weapons Room - Racks for spears, swords and shields line the walls.
14. Barracks - There are ten bunks here with moldy and moth-eaten mattresses.
15. Officer's Quarters - Several charts and maps are scattered about the floor, and a tattered green flag hangs on the wall.
16. Training Cavern - Wooden dummies for sword practice and archery targets are staged about the room.
17. Underground Lake - The water is deep, cold an still. A strange glowing moss grows here, casting an eerie reflection on the water.