Final Prototype

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Final Prototype

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Final Prototype
Design Talk - Nick Collura
Nick’s presentation that he gave was inspiring to me, but in a different way.  For this project I won’t be photographing much except my final product.  I won’t be looking at people and trying to capture the right emotion on someones face, but I think that his advice is something I can use when I do my own photography on the side.  I love taking pictures on my camera, but have always stayed away from people.  I think it was important for him to talk about the importance of creating a compelling image and how connecting with those people can help communicate the emotions.  I also never realized the importance of light when taking pictures and how you want to use light in a place where you think you would see it.  I feel that Nick has really mastered working with light and has beautiful pictures as the outcome.  I hope that I can use the techniques he gave in class to help create a professional image of my product.  I need to remember that light is going to be very important when trying to define the shape of my subscription box and that if I need to, I should use multiple lights.
Clara Meinen Design Talk
Clara’s talk was extremely helpful and inspired me to really look at my product and how I am designing it.  I think one of the biggest takeaways that I learned from her lecture was when she said, “Don’t design for brands.  Design for people who are interacting with the brands.”  The importance of understanding who you are marketing towards is becoming more relevant and necessary when creating a product. Â
I think that this is something that I have been struggling with in the first couple weeks of working on branding. Â For my subscription box, I had done a few prototypes with the outside packaging, but I felt that I was giving away the whole experience of the box right away. Â I need to figure out a way in which I can take the user on a journey with my product. Â People are looking to buy the product for the experience that they will be getting. Â I continue to work on this with my product and think that the tips and advice that Clara gave will definitely help my project succeed.
Questions for Nick Collura and Ryan Dembroski
I don’t have any kind of practice with creating a video. What kind of tips can you give us for making our video for our product/service? Â
Do the facts of a story get misinterpreted by others through photography without your ideas explained? Or do people draw their own conclusions when storytelling?
Are there certain questions that make a documentary compelling?
Simple Meets Universal Notes
Michelle Silverman - Simple Meets Universal Notes
Design for the whole population - Two issues:
Different people have different abilities and might be able to partake if they have no accessibility
Different people have different needs and desires regardless of their abilities
All design is subject to constraints
These come from both what the design is required to do (user needs or desires) and how this might be achieved (technical feasibility or business viability)
Many different iPod generations to seek the simplicity it has
Appliance: a product dedicated to a limited function, but to performing this really well
Platforms: multipurpose products that run a diversity of applications, from business speadsheets to entertainment media players.
Both of these exist because of different tastes of clients
Focus on the needs on the user
Design is how it works

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Michelle Silverman Design Talk
Michelle Silverman’s talk discussed the concept of “universal design” and how we should be using these principles when it comes to designing our products/services.  I found Michelle’s talk to be beneficial because she brought up lots of points that I hadn’t really thought about.  I could honestly say that while I had been designing my product up to that point, I hadn’t thought about universal design and making sure that the product that I create was accessible to everyone. Also, I found the new principals that she had given to us (body fit, comfort, awareness etc.) to be thought provoking.  For example, if I was designing a chair, it would be important to make sure that it was able to work for all different body weights and sizes.  I’m still trying to figure out how I can use universal design with my subscription box, but I know that it will be thinking about it moving forward.
Business Model Canvas - Puberty in Preteens
Design Methodologies Class Notes - Guest Speakers: Steve Kodis, Mark and Margaret Fairbanks, Brian Thompson and Nicole Green