Asteroids Development Post
With my shortcomings from the platformer project in mind, I commenced work on the asteroid game with the gameplay in the front of my mind. Following along with the toturial I created the basic form of the game. Deciding not to add the gun as this wouldn't be used in my version of the game. The next step was ensuring the asteroids broke upon contact with the ships front.
This destruction was fairly simple using Collision condition with the Playership against the Large Asteroid. I was able to facilitate the destruction of the asteroids. The next stage was moving the collision point to only the front of the ship and not all angles. This was a little challenging at first as I couldn't figure out the way to do it using events and conditions. Eventually I figured out that it was a lot simpler than that and just had to change the colision mask on the ship sprite itself. Confining it to the point of the ship this fixed my issue. I then added my own created sprites to change how the game looked overall trying to bring it slightly closer to the end goal. This is where I concluded work before playtesting.











