DIDN'T POST THIS HERE YET! But yipee finally an Ultrakill render!:'D Got more stuff done, just gotta polish them up uvu
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DIDN'T POST THIS HERE YET! But yipee finally an Ultrakill render!:'D Got more stuff done, just gotta polish them up uvu

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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god i love these keychains sm (joanchungshop on etsy!!)
and also here is my bag
Yaaaaa my piece for the TF Tarot Card project!!! Preorders are still open for a little longer, but you can get your deck HERE ! <3 A difficult piece, but I'm pretty proud of it :'D
Took a little longer, but finally finished that Mirage! Trying out a few new things this time around, but yeah gonna be a while before I attempt him again;c;
Finished that Knockout finally!🌟
Sadly, had to cut out Breakdown since he didn't fit😔 mans is too big, but maybe next time!

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Your art is extremely inspiring. Do you by chance have any tips for creating reflective highlights and their placement? It’s something I’ve been trying to figure out for so long and it’s just not computing in my brain. 🫠
First of all, thank you! Ahh I'm not as descriptive with words, so let me give you a quick rundown.
Once you have your base and all is good to go, you create the gradient in the direction of where your light source is (up -> down in the image). The direction will always depend on angle or 'curve' of the metal/material you're trying to work with. Up top, I did a downwards reflection since my shape is more diagonal, rather than uniform and straight. There are times you'll have a round shape, in where this time you'll go ahead and create the highlight at the apex of it. Next, you have to decide what KIND of highlight you'll be using. I usually work with multiple lighting layers, but for this example I'll only show 3. The DULL lighting is just regular low lights that show the texture as reflective, but is most likely AWAY from a light source and/or is reflecting off something that doesn't have much shine. The NORMAL is your regular highlights that is usually just a lighter shade than your base. Since most if the time it just follows your low light(think of it as the intensity of the reflective light source), you can just place it on top of the DULL lighting. The HARSH lights are only portion that are directly in front of the light source OR are the most intense parts of it. Think of it as extreme sunlight etc, and it goes apart from your regular highlights. Lastly, you can add more color to you material by taking in other reflective surfaces, specially those with different color. I added the blue as an example and just color the panel that directly faces it.
I added a few example of lighting from my works so you can kinda see what I'm talking about. They might not seem as different at first, but the placement really makes a difference once you start finishing your rendering. I'm not great at explaining sorry, but I'll try to do another stream and walk people step by step? Would that be ok? Hope this helps a little!
Oh look it's a Mirage wip! Ngl movie designs do take a while so I don't do them often, but when I actually manage🤌🤌🤌🤌
Ok commissions open, 5-8 slots this time! Thank you :'D