Darkness Forever: Stats scale draft
Alright, done with the first draft of how the player & enemy stats will scale throughout the game. Also, math... yuck.
Last week I gave some input of how the upgrades will work and how it scales, and I've made some changes since then. I decreased the amount of upgradeable options from 12 down to 5 to make it more user-friendly, and I will pretty much remove the talent tree section. What I'm aiming for still remains, but it's less complicated to approach. The stats are Attack power (AP), Spell power (SP), Speed (SPD), Crit (CRT) and Vitality (VIT).
AP scales with all player attacks (except of curse)
SP stacks only with curse from Shadowbolt (For now!)
SPD stacks with players auto attack, and the abilities "Swift Dark" and "Black Burst".
CRT applies to everything except of curse
VIT with players HP. Just in this very moment I'm considering to apply this to the Defense Orbs as well (Had plans to increase it's HP after each wave completion, but this makes more sense perhaps?)
Feel free to leave me any suggestions, I appreciate them all :)