Just a handful of recent commissions & projects, ranging from the start of this year to around the end of March.
This is a Fire Emblem styled animation I was commissioned for. Definitely one of the most time consuming, difficult, and tremendously rewarding projects I've worked on recently. It took about 14 hours, a lot of studying the GBA Fire Emblem games, and some realizations that I tremendously underestimate how much work goes into some of the stuff I make
This was just a small, simple slime-themed sub alert for this client. Nothing much to say about it other than I ended up scrapping and redoing about four hours of work.
Again, a simple little alert, this one was a "surprise me" commission so I took a look at who they were, what they did, and decided to make this based on the info I had and the info I was given.
For LilouClary (not a commission!):
This was a project I've been working on, on-and-off since February! I turned a previous client/friend's Minecraft skin into a functional 3D VTuber model, with the side benefit that it also works in-game with the Figura mod. The pipeline for doing this was Blockbench (to make the model, exported as .obj) -> Blender (import the obj, make an armature, bake the textures/materials, do some blendshape stuff, export as .fbx) -> Unity (to use the UnityVRM plugin to go from .fbx to .vrm, it's a vrm0 model due to how I built it)
Apologies for the tremendous gap between posts. I've not really been actively using Tumblr because of how busy my life has gotten. I hope you guys enjoy at least one of the things showcased here.