Greg Bryk was in episode 25 of Podcast141, co-hosted by Marwen Heni, Mars Lipowski, and Jim Boeven, to talk about his acting career in general, but also and mostly his role as Joseph Seed in Far Cry 5.
Since heâs already shared a lot of anecdotes in interviews and live videos on Instagram, I thought I wouldnât learn anything new... but I did, so hereâs a summary of what he said about his experience playing the Father.
We knew that the dev team (he specifically mentioned Dan Hay and Drew Holmes) had struggled to find the ârightâ actor for the role, but what I donât remember ever hearing before is that, after two years of unsuccessful search, the project was almost cancelled for this reason!
Thankfully, that was when Greg Bryk auditioned. He had already said the script they gave him (and that he thought was âamazingâ) was what became Josephâs monologue in the mission âWe Must Be Strongâ, but he gave more details about what was originally in it. In this early version of his backstory, Joseph was 23 years old and working two jobs to support his family. One night, exhausted, he fell asleep on the couch as his pregnant wife went out to get ice cream. He was then awoken by a knock on the door, told she had been in an accident, and taken to the hospital. The rest of the story is what he says in Far Cry 5: when he arrives, his wife is dead, their premature daughter is âstuffed with tubesâ, he hears Godâs calling, and understands he has to make this sacrifice.
So he got the role, and when they called him again to record a sermon (my guess is it was this one, but Iâm just speculating), he saw what the game looked like and thought everything and everyone was âincredibleâ. Over time, as they got to know him, they even changed the character and partly rewrote the Father specifically for him.
The team was also very accommodating. For example, the scenes are usually shot in the huge performance capture studio, but for the Heraldsâ eulogies, which are much more intimate, they built a small room so he felt like he actually had something around him instead of a big, empty space.
A day before the game came out, the cutscenes were already available online and he watched some of them. He was very impressed by the last eulogy (or, as he calls it, âsnot monologueâ) in particular because of how âvividâ and âhumanâ it felt. It brought tears to his eyes and he recalls his wife was âblown awayâ; it was âspecialâ.
As for the fans, he thinks theyâve been very supportive and welcoming. Some have told him they felt heard and seen by Joseph, and he believes itâs because heâs a character who loves people for who they are. At this point, he and the co-hosts agreed that being an actor was a gift because it gives an opportunity to make peopleâs lives better, especially in video games because thereâs a unique connection that doesnât really exist in movies or TV series.
Marwen Heni mentioned that, while most villains want you to hate them, Joseph, on the contrary, wanted you to reflect and think that he might be right. Greg Bryk admitted that he believed everything he said, especially about family and technology. Sometimes, people are isolated or only have online connections, so having someone tell them, âI see you and I love you for what you areâ is powerful. In his opinion, this message resonated with a lot of players because itâs a simple truth and we all want to be part of a family.
Joseph doesnât control his followers with fear, Marwen Heni commented, but with devotion, and that too makes him compelling. As he was playing Far Cry 5, he started questioning whether or not he (as the Deputy) was right for opposing the Father, which is something Greg Bryk says he saw a lot in comments. He believes thereâs âan intimacy to the relationshipâ between Joseph and the player, a âseductionâ in the sense that we all want to belong. Heâs humbled by the impact his work had on people.
When asked if he would be open to reprising the role, this time, he answered, âAbsolutelyâ. In fact, and this is news to me, he revealed there were discussions about turning Far Cry into a TV show, and the different games would have been standalone seasons. That said, he added that, at a certain point, itâs necessary to let characters go and that he was grateful for what he had already experienced playing the Father.
Marwen Heni then asked if Joseph, who is very complex, was entirely fictional or if it was Greg talking through him. He answered his characters are always him, to a degree, because he wants to connect with the material so he never lies and can work from things that matter to him. He never judges them and tries to think about what he wants to express through them. Heâs interested in their humanity and what motivates them. âWeâre all broken,â he said. âSome are much more broken than others, and sometimes those broken pieces are very sharp and jagged, and they lash out.â
He also revealed he had âvery specific ritualsâ to help him become a character and then let them go. He mentioned a few prayers that one of his friends, who is a Wiccan, taught him. In fact, and all the co-hosts agreed, it can be very hard to âdisconnectâ from a character sometimes because actors arenât just pretending; theyâre using real emotions.
He had already said his son Dempsey had done the mocap for John and Jacob in the Collapse DLC and that he felt carrying Ethanâs body in New Dawn was a way for him to honor his âboyâ, his dead dog Lucky, since he deeply regretted that he couldnât be there to take him to the veterinarian the day he passed. What I didnât know, however, is that it was Greg himself who had asked if Joseph could carry Ethan, and the team made it happen. He also explained that, when it was time to play this scene, he tried to imagine what it would be like to actually lose his son.
But who is Greg Brykâs favorite Far Cry villain? Well, when he auditioned and started researching the franchise, he was interested in Vaas because of Michael Mandoâs performance. He still doesnât know him personally but has a friend who worked with him and who spoke about âhow electrifying his talent wasâ. Thereâs something âunhingedâ and âprimalâ to him as a performer; heâs a âwildâ and âspecialâ actor.
Finally, when told he was born to play Joseph, he confessed he felt he was indeed âcalledâ to play this part but wants to give credit to Dan Hay, Drew Holmes, and Jean-SĂ©bastien DĂ©cant for creating such a âterrifyingly humanâ antagonist in the first place.