I commissioned the amazing, beautiful and delightful @manuzillust for a scene from my 2025 DABB - This Forgotten Binding. Gah, I love it so much. Look at them! LOOK!
(excerpt from the scene below)
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I commissioned the amazing, beautiful and delightful @manuzillust for a scene from my 2025 DABB - This Forgotten Binding. Gah, I love it so much. Look at them! LOOK!
(excerpt from the scene below)

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FORGOTTEN ONES WEEK 2026
Links: FAQs | Asked & Answered | Prompts
Long ago, there were two clans of gods. The Creators looked after the People. The Forgotten Ones preyed upon us. - Merrill, first of Clan Sabrae Our sister event, @evanurisweek, runs Saturday June 6th to Sunday June 14th. Be sure to check it out!
2026 EVENT DATES: Monday June 15th - Saturday June 20th
Join us in June 2026 for 6 days to celebrate the Forgotten Ones! Save the date, check out the FAQs, and prompts will be incoming shortly. Excited for the first ever #ForgottenOnesWeek2026!
The Forgotten Ones are a mysterious group of elven gods and are a maligned aspect of the ancient Elven pantheon, the other half being the benevolent Creators led by Mythal and Elgar'nan. During the event the Dalish elves refer to as the Great Betrayal, the Dread Wolf Fen'Harel was said to have tricked both sets of gods: locking the Forgotten Ones away from the world in their realm of the abyss, and shutting the Creators away in their realm of the heavens. According to popular belief, not even the Dalish properly remember the Forgotten Ones since then, outside of their dreams. Legend suggests the Forgotten Ones were many, but even the names of most of them have been largely lost to time, making their title exceedingly appropriate. Some fragments of lore do remain, however, as do intimations of their intentions. (source)
PLEASE TELL US YOUR EVANURIS/FORGOTTEN ONES HCS!! đ¤˛
hii!! i'm so thrilled people are interested in hearing them, i'd be happy to share! i have a lot and got another ask after this one, so i'll share my forgotten ones hcs in this ask and some evanuris ones in the next!
firstly i just want to say, that the purpose of me writing these headcanons is to add some depth to the evanuris & forgotten ones. i do not believe that people, or spirits, are born evil and so i didn't really appreciate veilguard's portrayal of elgar'nan, ghilan'nain & anaris as "they're evil just because". i think the evanuris & forgotten ones both became what they are because of events that happened to them, not because they were born that way, so my main focus in these headcanons is exploring how that happened! anyway let's get into it.
Anaris
so in veilguard anaris is kind of a loser, is obsessed with power and yeah that's about it. there was also a post john epler made on bsky where he said (paraphrasing) anaris hates elgar'nan but also wants to be like him, so i'm using this info to inform my headcanon:
i think anaris was a general alongside the evanuris in the war, maybe even coming close to being raised as a god alongside them, but for some reason or another was not.
he remained a general under the command of andruil - i linked these two together because anaris' horned helmet kinda reminds me of andruil's symbol, and because of felassan's story in the masked empire. anaris was powerful enough to fight andruil, an incredibly powerful warrior, equally, remember...
still, anaris was bitter that he wasn't accepted into the evanuris, and started to resent and grow jealous of them. eventually, using his demon idea, he staged an attack on andruil's gauntlet from within, which was pushed back by ghilan'nain (who was in andruil's servitude and a pupil of anaris',) and solas, who was her friend at the time.
that little story ends with anaris being imprisoned by andruil, but solas quietly breaks him out as an act of mercy, also removing his vallaslin.
Geldauran
i mentioned when making my design that i headcanon'ed geldauran as a noble in arlathan, but there's more...
geldauran was once a spirit of that one emotion that elgar'nan wiped from existence.
the reason he did this is- well, remember the mysterious evanuris called "the healer" that is mentioned in a random codex? their name was magically erased, at least once by elgar'nan's order, and with irelin theorising it was due to an unforgivable transgression. i liked the idea that the healer was also a spirit manifested from that emotion, and that after whatever transgression she had committed, elgar'nan wiped the emotion so that after the evanuris executed her, she could not re-manifest (as spirits do).
so, the spirits of this emotion eventually faded away, and after they did, those who had already made bodies for themselves pretty much started going insane, because their existences were contradictory: their spirits were not allowed to exist, so they became twisted into other things, essentially becoming demons in their elven forms. because these elves were basically abominations now, madly attacking people for no reason, elgar'nan lead a purge of them, slaughtering every one.....
except... geldauran. geldauran was one of the last few who held on tightly to their spirits, but to everyone else it was only a matter of time before they turned. elgar'nan's forces would not spare them. however, the executioner who came knocking on geldauran's door was particularly sympathetic, and when geldauran pleaded with them, they listened.
Daern'thal
nothing is known of daern'thal at all, with only two mentions of their name in the lore. one of these mentions is in a codex talking about the helm of the solar, a torture device belonging to elgar'nan. the codex is written by someone who "renounced daern'thal". does that mean the two are linked? eh, probably not. in my headcanon though? oh yeah. they absolutely are.
daern'thal was one of elgar'nan's generals in the titan war, and afterwards was kinda pushed into the role of torturer/executioner for him. they complied because all the horrors of the war had kinda numbed them to suffering, and they just needed a purpose. but fighting massive titans capable of mass destruction was one thing... torturing and killing fellow elves for petty transgressions was another. they were not happy with their job.
so when they got called to purge those elves, and one of them pleaded for their life, daern'thal listened. they helped geldauran escape through an eluvian, where geldauran ran and never looked back, eventually ending up in a place now known as the frostback basin. (here, in isolation, geldauran wasn't able to hold on to their old spirit anymore - though instead of going mad like the others, because they knew what had happened, all their rage and spite were directed at the evanuris exclusively.)
daern'thal returned to elgar'nan though, fearing they would get caught if they ran and therefore would have to face his wrath.
i haven't thought of how this story ends lol but there is probably an incident⢠and somehow daern'thal manages to flee and make their way to geldauran. and then anaris finds them too
so that is my take on the forgotten ones! just three people who were all wronged by the evanuris and then eventually became as bad as them.
my idea of their dynamics is that anaris is the "i know better than you" kinda guy, geldauran is unhinged and wants to bite and maim, and daern'thal is just.there. daer is angy and tired and is just there to slay (as in kill not serve cunt.) also geldauran and anaris definitely fight all the time, mostly about which of them is the defacto forgottenones leader (daern'thal will say it's anaris and geldauran gets super mad abt it)
so if Geldauran was locked under the Frostback Basin and Anaris was trapped under the Arlathan Forest, would the ruins in Solasan were where Daern'thal was imprisoned? or would it have been some other Forgotten One whose name was actually completely forgotten?
spoilers for ending of veilguard (post credits scene)
the implication that the future villains in future games are the forgotten ones (other elven gods cast into the Void) is so funny because the people in Thedas are living their normal lives and every couple of years the elven lore attacks
Anaris, Daern'thal and Geldauran in the next game:
The Devouring Storm:

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A Path Forward
Previous | Masterlist | AO3
More Seeker of Rebellion AU! I feel like I worked on this forever. Well over a month at least. Work is kicking my butt, yâall.Â
Sylmae, Nimronyn, Daernâthal, Melarue, Merith, and Henneâthel belong to @justanartsysideblog
Warnings for: Alcohol
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âTheyâre arguing again,â Verethrin sighs, plopping next to Ash. She looks up from her food to see the young, aspiring Keeper looking not so young anymore. Heavy bags hang under his eyes and his scales have taken on a purple-ish hue as he continues to recover from the battle.
âWhat about this time?â Ash asks, sipping on more of her soup. Memae, Mamae, Merith, Melarue, and Henneâthel have been in talks for the last week - discussing the future and what they need to do. At least they have agreed theyâre formally allied now, but that of course brought up more issues that Ash is not supposed to be privy to. Except Verethrin had been included in the talks as all of the Keepers have taken a shining to him. He needs to learn how to be a Keeper, after all.
âLocation for the city,â he replies, snatching a piece of her bread. The third day of talks had ended in the agreement that they needed to settle a city. Problem is, none of them know where a city should be settled. So far, Ashâs input has not been requested. It takes all of her self control to not walk into that aravel and proclaim her knowledge. She needs to practice self-restraint and...trust in her mothers.
âThat is a big question to answer, they should be talking about it,â she says.
âItâs ridiculous, they should be asking you,â he grouses. After that first bout of arguments, he had found her on the outskirts of the camp, lying in the grass, staring up at the stars, wondering about how different they were from her time. They didnât speak for a while, but then she sighed and told him in an uncharacteristically soft tone her story. She told him about her time and her mother and nanae. She told him why she had rushed into the camp to save everyone and why she understood his pain so well. He told her stories of his family. By the end, they were both in tears.
âTo be fair, I donât really know anything about city planning.â
âBut youâve seen cities! None of us have - none of them have,â he argues, but she shrugs.
âI need to earn their trust back, it doesnât just happen overnight.â As much as she wants to walk into that aravel and proclaim she knows what to do, how to help, she canât. She wasnât invited into the talks and so sheâll remain outside, watching and being with the clans.
Verethrin gives her a long look that makes her want to laugh. His frustration mirrors her own, but he seems to be handling it like how she wants to handle it. Which does nothing to stem her own desires to storm into the aravel and demand to be heard. His reactions make her wonder if this disposition is the result of being so young to lose so much, to see so much tragedy.
âIf they want my opinion, they will come for it. At some point, you stop sticking your hand into a hot pot,â she says.
âWe canât stay here much longer,â he whispers, âour food stores are low, and the surrounding land isnât going to offer enough for all of us. We need a solution, sooner rather than later.â
Ash sighs. She knows and dual desires build within her. She knows whatâs best is that they find a place to settle and soon, so they can start planting foods. But she also knows that if she storms into the aravel and proclaims this and says that they need to settle where she thinks is best, no one will listen.
But perhapsâŚ.
âI canât go in and say anything and be heard,â Ash says in a measured tone, âbut...you could.â
âWhat?â
âYou are privy to the talks and while I suppose youâre there to learn, you can propose ideas. Memae and Mamae are still cross with me, but theyâll hear an idea from you.â
âBut I donât have any ideas!â He argues. Ash grins mischievously and shrugs.
âI do.â
His brow furrows until realization strikes him, âYou...thatâs brilliant, Ash.â
âAlright, hereâs what you need to sayâŚ.â
She details to him what she knows about cities. She was telling the truth when she said is no expert in city planning, but Verethrin was right too - she knows more than they do in this moment.
They spend two hours going over everything Ash knows about cities. From Verethrinâs questions, she knows more than she initially thought. She can even draw structures from memory - the water mill from the village she lived in when her magic surfaced, Skyholdâs walls and battlements, and even the ubiquitous windmill. She doesnât give the drawings to Verethrin right away, they would definitely know the suggestion came from her if he presented the drawings. But the pictures help illustrate the necessity of flowing water, a defensible position, and enough land to grow enough food to store.
Ash doesnât care where they find these things, but the location needs everything for it to work long term.
The next day, Ash is helping reset wards when familiar footsteps sound behind her. Her ear twitches and finishes with the current ward before turning to her memae, cocking her head slightly.
âI thought you were in talks all day,â she says, daring to broach the subject.
âI thought the same thing, but then young Verethrin came forward today with some much needed insight. He was a deciding vote to find a river in a valley rather than settling in the mountains. We were all very impressed with this insight,â she says and Ash tries to keep her face as flat as possible.
âOh, thatâs good.â She bites her tongue to stop herself from asking anything else lest she give herself away.
âDaâlen, I know you gave him the ideas,â Memae says, voice stern and Ash curses.
âMemae, I can explain -
âGood job.â
Surely Ash misheard? âDid...wait, youâre not mad?â
Memae shakes her head, a proud smile spreading across her face, âA few months ago, you would have stormed into that aravel, demanding to be heard. But today you were clever and expressed your ideas in a way that would increase their likelihood to be heard. You did well.â
Ash stops and considers her mother for a moment. Sheâs grown taller than Nimronyn when she is in elven form, slight but her power still radiates off her. Still, there are moments when itâs almost as if Ash feels larger and displaced. Strangely, this is not one of those moments. Itâs been a long time since her mother looked at her like this, with pride. Ash hadnât realized she missed the expression so much until now.
She blinks then smiles, âI want to help. Verethrin did bring up a good point, though. Why wasnât I included in these meetings? Regardless of whatâs happened, I do know the most about cities.â
Nimronyn sighs and shakes her head, âIt was not my or Sylmaeâs decision. We wanted you there for that very reason, butâŚ.the others disagreed. We didnât think it was wise to tell them your story.â
âAnd by others, you mean Melarue and Merith. Or really mostly Melarue, that...would be like them.â She hates that she has this adversarial relationship with Melarue. Itâs ridiculous in her mind, and it hurts in her heart. She thinks it could be remedied if she told them the truth, but it would hurt them, and after all this time....she doesnât want them to hurt, even if their not knowing hurts her in turn. But then again, they are different here. Who knows if this Melarue could ever love Mama like her nanae did? They certainly donât seem able to hold any affection for Ash, they barely respect her...if that. Sheâs avoided them since that night, opting to eat away from the clan if they make an appearance, which is most of the time.
âIt seems, whatever time I am in, people want me to be smaller. Itâd be easier for them if I wasnât this tall, this broad. It would be easier for you all if I didnât feel so big, if my emotions were smaller and more easily contained. But I am not smaller, and Iâm tired of apologizing for being who I am,â she says, feeling bitter and wronged, and tired. She was an outsider as a child, a vashoth surrounded by good little human children. A mage surrounded by good little Andrastians who were scared of her. A Saarebas to the Tal-Vashoth they came across, and then the Inquisitorâs child who couldnât have anything in common with the other children in Skyhold, of course. And then here, she was burdened with knowledge and a history, a name and languages they did not know. Everywhere she has gone, she hasnât fit, and they have done their damnedest to shrink her into this better mold. A less Vashoth mold, less magical, shorter, slighter, less opinionated and less passionate.
âDaâlen!â Memae cries, clearly distraught as she rushes to Ash and takes her face in her small hands. âYou are perfect the size. You have made mistakes but those do not define you. I love your passion, and so what if youâre tall? Your mother is taller and bigger and no one wants her to be smaller. It would be easier if you didnât rush off into danger...but I am coming to realize that is who you are. Let us help you, daâlen, so when you do...you come back.â As she speaks, she gently tugs Ash down until their foreheads rest against each other.
âYou are my daughter, no matter what. I love you so much and I want you to be safe and happy. It pains me to see you struggle like this.â
Ashâs heart twinges, âDoes it hurt you to see others so furious with me?â She canât help whisper the question. She has felt so alone as of late. Verethrinâs clan is nothing but grateful to her for her intervention, but Merithâs clan and her own have been eyeing her. Her own looks at her as if she is fragile and might break since they know. But Merithâs...so many see her as this reckless, dangerous person with little regard for others. She may be reckless, she may run into danger like her mother says, but careless for life? None of them understand just how much she values life after seeing so much death.
Memae grows stiff, âI will not suffer anyone who disrespects you, daâlen. That said, I was serious when I said you are not to have as much influence in the clan as you did. You need to learn that your actions have consequences.â
âI know, I justâŚâ she tries for the words but theyâre not there. Memae knows how she feels, the Ash has never been good at disguising her emotions. Instead she sighs and looks her mother in the eye with a knowing look, âRivers are better than lakes.â
Memae smiles then takes Ashâs hand, âI will remember that. Now, I smell dinner and it has been too long since you have eaten with your people, daâlen.â
**
In two days, the little council consisting of Memae, Mamae, Merith, Henneâthel, Melarue, and Verethrin settle on the location to build. There is a mountain range several hundred miles from here that is so remote that the clans rarely travel there. Reportedly, the journey can be quite fraught with dangers, but by all means the destination sounds heavenly. In the center of the mountain range is a valley where two rivers converge before flowing father down the mountainside into the ocean.
Memae reports that this valley is replete with glittering wildflowers and gentle-natured spirits. Itâs far and the journey may be hard, but it is worth it. Ash agrees with the decision and some of the stress eases. She did what she could and managed to not upset things further. Even if Melarue and the others still give her sidelong glances - she helped, thereâs forward motion.
There is time. She has to remind herself, and there is. There is time to learn and grow strong to weather the storm approaching.
Before they take to the skies, she and several others are tasked with warding the aravels together to sync with Nimronyn and Merith who will be flying them all there. Henneâthel will remain in her elven form, tending to the needs of the people for the weeks long journey.
Ash cuts her hand and murmurs her spells as she draws the wards in her blood. The others are doing the same. It normally wouldnât require blood, but with the worry over the safety of the trip, everyone is taking extra precautions.
Itâs been a mad dash to pack everything up and to make sure they have as many rations as possible to last them. Ash knows she can go for a long time without food, but she doubts many of the people here have had to endure such a terrible thing. For which she is glad. If it comes to it, she will ensure the people are fed, even if it means she is not.
Launch day arrives. Ash helps coordinate the aravels into the proper flight formation. Itâs actually pretty interesting how everything locks in together with the warding and flight runes. It seems that there are still days that amaze her when it comes to the use of magic. The aravels form what she views as a magical levitation puzzle. Each hones into the magic of the keeper and then somehow, lift off. Itâs probably, no, she knows itâs more complicated than that, but itâs how she understands it.
They are taking on a different flight formation. Instead of having the keeper at the front with trailing aravels, Merith and Nimronyn are sandwiching the mass of aravels with Memae on top and Merith on the bottom. The magical flight pattern holding everything together is stronger this way, and it allows for a more spherical shaped barrier to form with the keepers acting at the poles for the magic.
Taking off with this pattern is more difficult, however. Memae takes off first, her great wings slowly and steadily propelling her higher into the air. Ash and everyone else who is not in a draconic form are inside their respective aravels, monitoring the exchange of magic. The air swells with power that Ash recognizes as Memaeâs. With an incredible show of power, Memae singularly lifts all of the aravels in the air after her. Bit by bit, all of the aravels rise up to her. Mamae makes a low sound of concern as they climb, but Memae is strong and steadfast. The aravels remain airborne as enough space between them and the ground forms for Merith to at last take flight.
The air shifts as Merith eases into the air and shoulders half of the magical weight of the aravels. Ash strides to the front of the aravel when she feels the shift. The ward on the wheel glows faintly, beckoning her. She places her hand over the ward and adds her energy to the magical array. Blue fire crackles outside and arches upward, coasting over the barrier that is being boosted by every single aravel. Her fire mixes with the myriad of magic, creating a radiant rainbow display of a barrier. The magicks fuse together, strengthening even as they help buoy the hurdling caravan.
Now set, Memae and Merith begin their forward motion. To better places, Ash thinks, to a home.
**
âWe havenât had much time to talk since Iâve arrived,â Henneâthel says as Ash renews one of the wards on her aravel. She is leaning back in a chair, her Keeperâs armor still donned just in case of a crisis, a steaming cup of tea in hand. Ash arches a curious brow at her.
âI suppose not. A lotâs happened,â Ash says, hiding her nervousness. She has avoided Melarue and most of Merithâs clan if possible over the past four days, keeping to her duties to renew the wards and to relay information to Memae when itâs her turn. Sheâs been rather keen to avoid more criticism, sheâs still feeling more fragile that she is comfortable with and she would rather not have a break down while theyâre thousands of miles in the air, hurdling through the Dreaming to a place sheâs never seen.
âYes it has. I wasnât surprised when your clan called mine to discuss this route. Itâs been clear to me for awhile. But the elder Keepers are a stubborn lot,â Henneâthel says, tilting her head slightly. âYou did the right thing. It scares them, you know, to see someone so young do something soâŚ
âReckless?â
âBrave. Sure, it could have been planned better - but they could have spoken to you about it too. They could have worked with you instead of trying to prevent you from doing what you saw as necessary. And it was necessary. You kicked ass, you charged into that camp and showed the Empire they canât get away with it anymore.â
This is certainly not what Ash expected and it makes her smile, âThank you. Though, Melarue has a point, I made us more of a target with my actions -
âWe were already targets,â Henneâthel says gravely.
Ash nods, âThank you! I feel like sometimes Iâm the only one who is taking this threat seriously, well, me and Verethrin and his clan. Part of me doesnât regret at all what happened, it forced everyone to open their eyes to what the empire is.â
âYour mothers may disagree with me, but I agree with that part of you. Almost dying, almost getting people killed, is just that - almost. Be more careful in the future because our enemies will be more careful, but I canât regret a mission that saw the liberation and salvation of so many.â Henneâthel rises and steps over to a crate. She pulls out a large decanter, the steaming cup of tea forgotten as she produces two other cups.
âWant some?â
Ash quirks a brow, âIs thatâŚ?â
âAlcohol, a brew made by a more southern roaming clan my parents liked to trade with.â She uncorks the bottle and pours a cup, offering it to Ash.
She takes the cup and samples the brew. âMm, nice.â She slams the rest back, the alcohol burning nicely down her throat. Oh, she missed this. She wasnât ever a big drinker, but she enjoys it. And after everythingâŚshe can use something to help her loosen up and forget at least for a little bit.
**
She drinks a lot.
It didnât start out with the intention to get drunk. Ash figured it would just be nice to drink with a friend after everything that has happened. Some levity seemed to be in order.
A little levity turned into a lot when Henneâthel started playing her bipa and Ash dancing on the topside of Henneâthelâs aravel. A few others joined them and a few other instruments were added into the mix. Ash twirls around and lets the music flow through her just as the alcohol flows through her body.
âAsh?â A familiar voice says and she turns out to see Verethrin, eyes wide as he watches her swaying body.
âVere! Come dance with me!â She snags his wrist and ushers him closer to the center of the aravel. She turns him around and steps along with the music. She laughs and twirls and feels lighter than she has in...months. Years maybe.
Verethrin has two left feet that Ash decides some loosening up. She grabs a bottle, note a different bottle from the one Henneâthel start her on, and pours him a full goblet, dark droplets of wine spilling over as pours.
âLoosen up!â She shoves the goblet in his hands then twirls away with the music. She claps her hands and loses herself just a bit in the music some more. The music soars and Verethrin seems to finally finish his drink because heâs with her, twirling and dancing with her.
She only stops when a familiar figure float down to the aravel, twin braids flopping next to his face while Reverie sits upon his shoulder. Daernâthalâs gaze finds her and she feels her heart drop from lightheartedness to concern. They havenât spoken much, if at all since that night.
Ash swallows and walks to him, knowing sheâs drunk, knowing sheâs not elegant or eloquent or whatever it is she should be. It doesnât matter.
Her eyes turn sad and apologetic, and the air around her reflects that as she speaks, âIâm so sorry for putting you and everyone in danger. I never wanted, I never want that. I love you and our people, and I want to help so much.â
He pauses and then sighs before Reverie speaks, âYou disobeyed the Keeper.â
She shrugs, and she knows itâs a bigger deal, but, âMy name literally means one who seeks rebellion, Iâm doing the best I can.â
A prolonged pause stretches before them, even the music stops as everyone watches what Daernâthal decides to do. Surprising everyone, he walks past Ash and her heart falls. He really wonât forgive her? He has to know sheâd never purposefully hurt him, ever. She turns to watch him as he grabs her current bottle. He meets her eyes as he takes a long swig then sets it down.
âI know, and thatâs why I forgive you,â he finally says softly, then he turns and smiles, âIs this a party or what?â The others laugh and start playing again but Ash doesnât resume dancing. Instead, she smiles sweetly and pulls Daernâthal into a tight hug. A puff of air leaves him as she holds him fast.
âThank you,â she says in Qunlat. His arms come around her and Reverie leaps up onto her horn to dangle by her ear.
âWeâve missed you,â they whisper, still in qunlat.
âMe too, friend.â
**
Ash wakes with a dull thudding in her head, making her groan and turn into her bed more thoroughly. The world is hurting her, she must escape it.
âAh, she finally rouses,â Sylmae screams. Alright, sheâs probably not screaming, but itâs screaming to Ashâs ears.
Ash groans loudly and shrinks as best she can into the bed more. Her mamae bangs loudly about the aravel and itâs only because she know that her own voice will hurt her sensitive ears that she doesnât tell her mamae to kindly stop.
She knows she stayed up entirely too late, drank too much, and was very irresponsible all things considered but really. She is young by everyoneâs standards here and it has been so very long since she just let herself be.
She had danced through the night - with Verethrin, with Daernâthal, and even some of Merithâs clan had wandered over! She danced with some of them as well - singing terribly and dancing so much her feet now throb.
It was levity she needed, really they all needed it. The world isnât actively ending, which is a thought that has been hard to internalize. At least, until last night. The stage is still being set, but thatâs just it - it isnât set yet, and she canât, she shouldnât, spend every moment of her life living in fear of when the sky is going to fall.
As Mamae clangs about in the aravel, however, Ash feels like at least the ceiling is falling.
She issues a short groan and snatches a pillow to hold over her head. The bed dips as Mamae sits next to her. She reaches over and sticks a steaming cup of tea close to Ashâs face, or as close it can get with the pillow in the way.
âWe will need you today, daâlen. Drink this and feel better.â Mamae is using her nice tone of voice, the one way to cajole Ash into doing something she doesnât want to do. But it also means that she will persist until Ash does whatever Mamae wants done. She sighs as she realizes she wonât be getting back to sleep any time soon. Slowly, Ash turns, removing the pillow as she tentatively sits up. She doesnât spare her mamae from a glare, though, as she takes the tea and sips it.
âUgh!â Itâs foul! Absolutely disgusting, so bad it makes her flinch and grimace.
âTake a few more sips, itâll cure the hangover.â
âIâll take the hangover, this is gross.â
âDaâlen, we need you aware and able,â Mamae says with more force. Scowling, Ash sips at the tea. It gets worse and worse, but she drinks it until itâs three quarters empty. She passes the mug back to Mamae, still grimacing.
âI canât have any more.â
âThat should be enough,â she says, taking the mug from Ash before turning back to her, her demeanor suddenly very serious. âYou will need your strength for the next several days, we are going to be in a dangerous part of the Dreaming.â
Ash frowns, âIf itâs so dangerous, why donât we travel around this part?â
Sylmae shakes her head, expression grave, âThe area is so large that it would take entirely too long to go around. No, we must pass through it.â With that, Mamae pats Ashâs knee. âNow, get up, put your armor on and grab your spear. Join me on the deck.â She leaves Ash to herself then climbs out of the aravel and onto the top deck.
Itâs strange that Mamae is so worried about this stretch of Dreaming. Yes, itâs the job of parents to worry, but this feels like it goes beyond that. Taking care to be prepared, Ash braids her hair back and secures it behind her horns in twin braided buns before stepping into her armor. Glittering green scales shed from her memae cover the front of her armor, marking her as Nimronynâs daughter. She paints vitaar in a rectangle across her eyes and brow ridge, murmuring a spell as she cuts her finger on the tool to enhance her eyesight.
By the time she joins Mamae on the deck, her hangover has disappeared and she is alert, ready to face whatever it is that has Mamae so spooked.
Journeys are usually filled with ambient, pleasant noises - music, the clambering of clanmates, even singing and the clanging of pots as rations are cooked. The flight so far has been no different, but as she takes her place next to Mamae, she notices the disturbing lack of noise. Not to mention the ominous grayness of the sky. Sheâs never seen the Dreaming like this, the closest sheâs seen this was back home in her dreams when a stray demon would invade her dreams. Even though, there was not the same level of heavy sense of foreboding plaguing her. Ash was a lucky mage when it came to demons, they tended to stay away from her. Looking back, she thinks that perhaps Nanae had something to do with that.
Nanae isnât here, though. And while she has heard of demons in this land, she has yet to see one. Staring ahead as the sky darkens, Ash feels like she is about to see one after all.
Memae and Merith angle themselves, perfectly in sync so that all of the aravels turn with them and they catch a current of the Dreaming. Their speed increases, making Ash grateful she pulled her hair back.
A chilling wind breezes past the aravels, through the barrier. It slithers down Ashâs spine and prickles at her mind. Her fire sparks naturally at her fingertips, making her tighten her grasp on her spear.
The Keepers catch the current and soar higher before turning and following it down, down...down, until they are heading straight for a writhing mass of black energy. Ashâs throat grows dry and her heart begins to hammer as she feels it reach out to them. It is a tentative pull at emotions, dark feelings that she has worked so hard to control.
âMamae...what is it?â
âWhat should have been a Keeper, but corrupted instead,â Sylmae whispers, âDesolation.â
Children of Fate
Part 1 of Melarueâs origin story for the Vamp AU! Warnings for typical vampire themes, sexual themes, and violence.
---
They do not remember their parents. They know they must have existed but beyond that, little else. Was Melarue given to the temple by their mother and father like Geldauran? Or were they an orphan found on the streets like Anaris? They do not remember. The only parent they have ever known was Fate.
The great Temple of Fate stood atop a hill overlooking the small city of Nevarra; still young, but quickly growing and full of promise.
The people of Nevarra brought tribute to the temple, in the hopes that Fate would smile upon them; animals for the slaughter, fresh incense, fine wines and rich, silken clothâŚ
...and beautiful children to serve the temple as acolytes.
Children of Fate, the people of Nevarra called them. But Melarue and the others called Fate by another name. To them, she was Mother Moonlight.
She only came to them at night, after the sun had set. She would smile and sing to them, and call them her precious children, and she was the most beautiful person Melarue had ever seen. Her skin was frigid to the touch but her smile was warm, and so was the magic that danced at her fingertips.
At night she would show them her magic, show how she sowed it into the very soil to help the people that worshiped her have strong crops. Or take them all down to the banks of the Minanter River and show them how she would calm the waters, or call fish to the boats.
âThese people believe I am their god,â She would say, and laugh in a way that always made Melarueâs chest tighten. âIt is as it should be. I must be what I must be.â
---
The children keep up the temple: they sweep, and wipe the dust from the polished altar pieces, and make sure there is always incense burning. Melarueâs favorite part is tending the large garden behind the temple. The other children like roaming the dark tunnels below where Mother rests during the day, but Melarue loves nothing more than the feeling of fresh soil beneath their bare feet and the sight of hydrangeas in the sunlight.
Anaris is the eldest of them, and comes of age when Melarue is still young. He is the first that Mother turns, made to be her childe in full, to live in the dark with her and join in the destiny she has crafted for them all. The night of his turning Melarue sits with the other children in the upper chambers, and waits.
Mother Moonlight comes just before dawn, and tells them that Anaris is well.
âYou must wait to meet him, my darlings. He must learn to control his hunger now, as I do.â
It is several months before they see him again, at Motherâs side when she comes to visit them all. Though physically he looks much the same, there is a sharpness to him that accentuates his beauty. His skin and eyes seem to glow from within, and his usual teasing charm seems amplified.
A vampireâs charm, now.
One day I will be that beautiful. I will be Motherâs childe truly, and she will be so proud of me. Melarue looks into Anarisâ eyes and smiles to themself.
When Anaris leaves the upper chambers, a new acolyte is brought in. Thremael, so young he can barely walk, orphaned by war, the son of a refugees seeking safety in the city of Nevarra. He looks so small in Fateâs arms, held close as he sleeps.
Melarue and Merith braid his hair, and weave flowers into the thick strands, and feed him goatâs milk when he cries out with hunger.
Merith is Melarueâs best friend.
He is kind and bright, and so very unlike themselves. They are always noticing faults in others, even if they do not say them aloud. They are good at lying, at telling stories that the others always believe. They are good at hiding, and getting their way. The others says it isnât fair that they can always ask Mother for things and she will make certain they get them, but it is just because the others donât use the right words.
Merith tells them that lying isnât a nice thing to do, and that they should try to tell the other children how they feel properly. That seems foolish, because if they told some of the others how they really felt about them, well, Melarue thinks theyâd probably get angry.
Merith is the only one who never gets angry.
Melarue counts down the years till their turning as they grow older, and taller. They are told they are beautiful and when they look at themselves in one of Motherâs mirrors, they find that they agree. Vanity, it seems, is another of their faults.
Merith is the same age, but he never gets quite as tall as them. His hair is wild and unmanageable, and his face is plain. Melarue still finds his smiles warm, and his friendship a comfort. He is still their dearest friend, even if he is not as eager as themselves, to receive Motherâs blood.
âWhat will it be like, to never feel the sun again?â Merith whispers to them one evening. Mother and Anaris have gone out to hunt so there are no lessons that evening, and the others have all gone to sleep. Melarue inches forward in the darkness, and wraps their long arms around their friend.
âWe will all be together with Mother, forever. That is better than sunlight, is it not?â
âWhat will you do without your flowers?â Merith continues.
It has been one of their worries, certainly. âMother is all that matters,â They say at last, âThe flowers will still be there, even if I cannot see them bloom.â
âArenât you afraid?â
Melarue holds him closer. âI am afraid of failing Mother.â It is the first honest thing theyâve said that evening, and they know that Merith knows it is so as well. He has always been so very good at seeing through their lies.
âI am not special, like you or Anaris or the younger ones.â Merith shakes his head, and his curls brush against their cheek. âWhat if I am not strong enough?â
âYou will survive the turning,â Melarue vows, âYou will survive because you must. Mother has chosen us, we will not fail her. She has never been wrong before.â Melarue knows that if either of them fail, it will be through a fault of their own, and not a decision Mother has made. Still, they think of the two they are the most deficient. If one of them were to fail, surely it would be them.
When Melarue and Merith turn twenty, Mother tells them they will undergo the turning at the next full moon. Melarue can barely contain their excitement, and even Merith seems pleased. They spend the next few weeks listening to Motherâs instructions, to Anarisâ descriptions of what will happen, and preparing their rooms down below where they will soon make their permanent home.
The night of their turning, Merith is taken below first. Melarue remains in the open chamber at the foot of the stairs, and listens to the sound of Merithâs screams. They can feel their heart beating wildly in their chestâout of fear for themselves or Merith they do not know. It is the last time they will ever feel their heart beat, they know, whether the turning is successful or not.
Finally, Anaris comes forward and gives them a smile, âMerith is well. Come with me.â
Some of the tension in them eases, at that. Merith succeeded! He is a true childe of Mother now, just as they will be. Please, they think, as they follow Anaris deeper into the lower chambers. Please let me succeed. Let me make Mother proud. Let me stay with my family.
Mother awaits them in the ceremonial room. It still smells of blood and Merith is nowhere to be found. They suspect that Mother has taken him to his rooms before letting Melarue inside. She opens her arms wide, and they walk into them without hesitation.
âMy clever Melarue,â Fate sighs, âIt is time.â
âI am ready,â Melarue answers, and they are not certain if it is a lie or not.
Fate lowers them gently to the cushions on the floor, her smile gentle and kind. Her eyes are bright, nearly glowing in the dim torchlight. They can feel the magic in the room, heavy, like a blanket being draped over them as Fate whispers words of bonding.
She uses her nail to slice along her wrist, tilts Melarueâs head back, and places it to their mouth. Motherâs blood is thick and sour, it burns as it trails down their throat. For a moment their mouth is full of the taste, and then everything goes white.
Pain lances through their body as their skin burns. They try to tear it away, but Mother is holding them close, whispering in their ear. They cannot hear her, can only think I have failed her. I have failed Mother. If I cannot do this, I am worthless.
They remember being alone, being small and without purpose. A world before Mother. They cannot go back to that. They canât.
They blink, and look up at Motherâs beautiful face, and smile.
The hunger is...jarring. They do not fully remember their first feeding. Mother praises them, as they drain the body before them to the last drop, their stomach full, the blood so sweet they nearly weep.
âClever, clever Melarue, you have done so well,â Fate pets their head, âYou did not spill a single drop.â
Fate teaches them not to kill as well, teaches them how to feed and when, and who to choose from. Teaches them how to wipe the minds of those they leave alive. They find they are very, very good at it. They learn early on that they can alter those memories, turn them into other things that they wish. It earns them more praise, even as Fate tells them that even if they do not always kill, it is their right to do so.
Their ability to choose is what separates them from the other vampires, Fate tells them. Beasts that gorge themselves on human blood, who hide in caves and think that they can take what they will; base creatures that do not understand the higher calling of their immortality, of Fateâs plans.
âThe mortals of this world pray to us for protection. We are their gods. It is our right to take what we must in return.â
That, they learn, is Fateâs true plan.
To become the God of all the mortals, to be worshiped forever. Is it her calling, she claims, and theirs as well. âMy children will be gods at my side. The mortals needs us, just as we need them. We feed from them, and they do as we command, and we provide them with protection. It is natureâs way.â
Fate shows them what she has done with her magic, what she has used her thralls to make down below, where none of them have yet traveled; miles upon miles of tunnels and chambers below the surface. A city beneath a city.
âOne day this will stretch across all lands,â Fate whispers, and Melarue can feel the certainty of her words in their bones.
âWhy not find a way to block out the sunlight instead?â Thremael asks mother years later, after his own turning. âSurely that would be better. Let us walk outside without fear, instead of hiding beneath the ground.â
âAnd what would happen, if there was no sun?â Fate hums, weaving magic into a dark cloak.
âThe mortals would die,â Merith answers for her. âThey cannot survive without the sun. Their food would perish, and the air would be too cold.â
âAnd without their blood weâd die as well,â Anaris adds, sneering, âCome now Thremael, think for once.â
âChildren,â Fate warns, even as she looks at them all fondly. âDo not fight among yourselves. It was a simple question, and Merith has provided a simple answer. Let this be the end of it.â
Melarue watches her siblings joke with one another, the moment of tension gone immediately, and looks back to the cloak in Fateâs hands. âWhat is that for, Mother?â They have not seen that type of magic before. They have been learning, over the few hundred years. Magic comes easily to them, and they have become more adept at it than even Anaris in this short time, a fact that they tell him often when he annoys them. They pick up the nuances very quickly, learn to manipulate and add, to twist what was seen. To trick and deceive. Mother says they are clever, they want to prove it true.
Fate holds the fabric up for Melarueâs inspection. âA minor protection, against the sun. It will not give more than half an hourâs worth of time, but it is enough, should you find yourselves in need.â
âWhy would we have a need for it? We never leave the city,â Anaris sighs, curling up on the cushions beside Fate. There is a wistful tone to his voice; he does not like being so confined, even if there is an entire city to explore. He has always craved more; always the first to leave for a hunt in the evening and the last to return.
âI am sending you on a very important mission.â Fate responds, âWar is upon the horizon. The people of Nevarra have asked for Fateâs aide, to turn the upcoming battle in their favor.â
It is not the first time they have been asked to help in times of war. They had even helped Mother sink enemy ships in the harbor with rough waves, once. Mother had needed to draw on the strength of all four of them for it, and it had left them all drained for weeks, but by the time the magically summoned storm had passed, not a ship had remained.
âThe enemy army of Orlais is large, and has gathered on the edge of the Fields of Ghislain. The Emperorâs sons lead the force.â
âTheir army is thousands strong.â Thremael shakes his head, âWe cannot kill them all.â
âKill the princes, and their top generals.â Fate orders. âYou must fill the armies of Orlais with terror. You must show your power, so that when the bodies are found in the morning, Orlais will tremble in fear at the might of Nevarra.â
Merith swallows. Melarue catches the uneasy look in his eyes; aside from the night of his turning he has never killed a mortal he has fed upon. He does not enjoy killing, or the thirst they all have. Fate knows it as well, as she motions for him to sit on her other side, and gathers him close; even now they all seem so small in her arms. âI know it will be difficult, my childe, but this is your destiny. You are serving a higher purpose than yourself, and for that you must do things you do not wish to.â
Fate dismisses the others, so that she can continue to speak with Merith.
âMerith is going to get us all killed if he hesitates,â Thremael mutters, as the three walk down the hallway toward their rooms.
âDo not speak of Merith that way,â Melarue warns.
âYou know it as well as I do. He does not believe in Motherâs plans. He thinks we should live as others of our kind do, and keep to ourselves rather than take the positions of greatness that Mother sees for us. He is weak.â
Melarue snarls, baring their fangs as they shove Thremael up against the wall. They are taller, but he is more muscular, and he quickly shoves them away with a growl of his own, eyes glowing in the darkness.
âIt is a wonder he even survived the turn,â Thremael gives one last huff before storming off toward his rooms. Melarue watches him go, nails digging into the palms of their hands as they hold themselves back.
âHe is not entirely wrong,â Anaris points out, after a moment of silence. He holds up his hands as they turn toward him with a glare, âI do not mean that Merith is weak. I just worry he will hesitate at the wrong moment, because he is too kind.â
âHe would never disobey her.â
Anaris sighs, âCome into the city with me tonight. We should enjoy ourselves before tomorrow.â
---
Melarue enjoys themselves quite thoroughly, at Anarisâ prompting. They know being well-fed is important for the task at hand, and they drink a bit more from their targets than they would usually do so. They twist memories, plant fake ones, get inventive because they can and because a dozen different bloods are swimming in their system and their lips taste like fire.
Thremael joins them halfway through the night, and despite their earlier irritation with him they pull him close and into the pile of bodies twisting beneath them. Merith is absent, they note, but it is a fleeting thought before they return to the moment and the feeling of hands on their hips and between their legs.
It is a long night.
When the sun sets the next evening, Melarue takes the cloak Fate hands to them with reverence. It is a powerful magic, and for her to have made one for each of them...they can feel a bit of Merithâs magic in the weave as well, and feel a rush of fondness for their friend. He must have stayed with Mother to finish them the night before.
âDo as I have instructed, and we will finish this war before it reaches the walls of the city.â
Slipping across the bridge and through the forest is the easy part. The four of them are quick, as Anaris shifts shape and goes ahead, leaving the others to travel on foot. Even without wings they do not take long, immortal bodies moving without strain or need of rest at a pace no mortal could match.
The four pause on a hill overlooking the edge of the woods, and survey the scene before them. Little glimmers of torchlight move across the fringes of the army camp; sentries and guards, moving between rows and rows of tents that stretch as far as Melarue can see.
They remember the map Mother had shown them, with the locations of the princes and generals among the soldiers, they remember where they must go, to the far west of the camp, where the second prince lies sleeping.
They look to Anaris and Thremael, who nod and head into the shadows without a word, and look back at dear Merith. His expression is conflicted, eyes worried as he looks ahead. âThey have not tried to harm us, Mel. Isnât this too cruel?â
âThe mortals that worship Mother will be harmed if we do not kill them.â Melarue points out, âAnd the Orlesians bring with them their worship of the Maker. They would tear down our temple if they overran the city. They would rape and pillage the people that come to us for protection.â
âI know,â Merith whispers. âI know.â
Melarue leaves him with a reassuring kiss to the forehead and goes where they must. They hear him move somewhere behind him, heading off to complete his own task, albeit reluctantly.Â
It is not difficult to walk unseen, to deflect the gaze of guards, to silence their footsteps, to make their image hazy. They navigate through the tents until they arrive at their destination, and slip beneath the folds of the heavy fabric.
The room is dark, but they can smell smoke from the nearby candles, not long doused, and feel the warmth rising from the furs on the bed in the corner. The prince shifts, mumbling to himself as they walk forward.
He is not the first they have killed; but he is the first they will murder in cold blood. They know that Mother is right, and they do not hesitate, as their nails lengthen and they tear open his throat. His eyes open wide, full of panic and confusion as he chokes. His body surges forward but they pin him down, keep him quiet as the light fades from his eyes. Still, they do not think they will ever enjoy killing for the sake of killing.
They lick the blood from one nail and frown. It tastes no different than blood they have had before. There is nothing special about you, they think as they look down at the corpse. You may be a prince, but you are still just a man.
The next part they enjoy even less. They must make the Orlesians afraid, make them fear monsters in the shadows, make them think their God has forsaken them to the whims of demons.
They place his head upon the map in the center of the room, blood soaking through the vellum, crimson blossoming out from the center of Nevarra City and traveling outwards. The rest of him they pull apart and toss around the room. They leave his torso in bed, his limbs to the four corners, fill wine glasses with the blood that remains...and it is over so quickly they hardly register that they have done it.
Not so difficult, to take a life.
Two more they must take, before the night is through.
They kill the generals in a similar fashion, just as easy, but a tightness begins in their chest, a noxious twisting in their stomach. It may not be difficult, but it makes them feel wretched.
When they return to the hill they find Merith waiting for them, smelling of blood, eyes glossy and expression lost. He crumples into their arms and they let him sob as they wait for Thremael and Anaris.
The two arrive together, laughing over something, mouths crimson. Anaris catches their gaze and his smile fades a bit, but Thremael does not seem to notice as he walks forward, âDid your prince taste royal, Melarue? I thought I noticed a hint of rosewater with my own, though it could have been from the prostitute in his bed.â
âEnough,â Melarue mutters, both to Thremael and to Merith who still clings to them. âWe must return before the sun rises. Even with Motherâs magic we will need to move quickly.â
âIt isnât like you to be so serious,â Thremael pouts, as the four head home.
---
When they return they learn that Mother has made the twins, Oranani and Felralan, true children in their absence. Welcoming their new family into the fold eases the tightness in their chest, and by the end of the week they have pushed it aside entirely. It was all Motherâs plan, and it works exactly as she had claimed. The Orlesians run, panicked, when they find their princes and generals slaughtered in the night.
Merith never forgets; the hollowness in his eyes never leaves him, no matter how comforting Melarue tries to be. They argue over it more than once, when Merith comes to their rooms to rest and seek solace, and asks them if they think it was right to do such a thing.
âIt was Motherâs decision and we will obey it. Mother knows what she is doing. She has always known what we must do. Do not question her again,â Melarue whispers, holding him tight.
They know Mother would never hurt any of her children, but a part of them worries, deep down, that Merith would be in danger if someone else were to hear his doubts.
People continue to bring offerings to the Temple of Fate, as years go by.
New acolytes, as well.
The beautiful Geldauran, who Melarue canât help be jealous of. His beauty outshines their own, they think, and he believes it as well. It takes a while for Melarue to warm to him, to see that there is more to him than conceit. They are both vain, and that vanity makes them competitive at first.
They learn that each of their new siblings has their faults, but their strengths as well. And no matter how much they fight, they are all children of Fate, and that connection is more powerful than any other.
Daernâthal is the last.
Shy, eager-to-please Daernâthal, all gangly limbs and sharp, perceptive eyes.
Not all who were given Motherâs blood survive the turning. Okri, Harra, Tamlen...Melarue mourns each of their deaths silently, for when Daernâthal had wept openly Geldauran had slapped him viciously.
âThey were not worthy of being Motherâs true children, do not shed tears for them.â
There were others, they know. Others that ran through the marble halls and ate and laughed with them, whose faces they do not remember. Blurred visages, hints of memories that never quite surface.
Melarue focuses on their magic, as the city grows around them. They learn to shift their form, to take on shapes previously unknown to them, how to turn to mist, to pull themselves apart and put themselves back together.
They spend long evenings discussing new books and languages with Daernâthal and Oranani, or reveling in the growing brothel district with Anaris and Thremael. They try to pull Merith out of his melancholy to no avail, and quickly go frustrated, leaving him to sulk with Felralan, whose own somber demeanor matches him perfectly.
It is a phase, they tell themselves. Give him time and he will become his old self.
Wars rage around Nevarra. The city becomes a kingdom, borders spreading further and further. If Fate is worried by this new development she does not share her worry with them, simply continues her work. She shuts herself off in her chambers for longer periods of time, distant in a way they have not seen before.
One evening she calls all her children into her chambers, expression sober. She gives them all a gentle smile, the kind that warms Melarue still, a feeling of love and safety and belonging filling them. âMy children, war looms upon the horizon once more, and my loyal worshippers call for aid.â
âI guess the Orlesians have forgotten our last battle,â Anaris jokes, and Melarue frowns as Merith stiffens beside them.
âIt is not the Orlesians,â Fate continues, âThe growing empire of Tevinter seeks to conquer Nevarra.â
âThen we will do to them what we did to the Orlesians,â Thremael shrugs. âThere is no need to worry, Mother.â
âOrlais worships the Maker. Their strengths are limited. The Tevinter Imperium disregards many of the false godâs teachings.â Fate shakes her head, âThey are not above seeking the aid of vampiric forces.â
Other vampires? Melarue swallows. They have never fought another vampire, never seen one aside from Fate and their coven. The concept seems so foreign to them, that others would exist out there in the world, or that they would somehow be a threat to Fate.
âThis battle will not be easily won.â Fate holds out her hands with a soft smile, âBut I have faith in you, my children. Nevarraâs pantheon must defend it against all who threaten this city. This is the beginning of what I have foreseen for you all.â
âOf course Mother.â Geldauran grasps one of her hands between his own. âTell us what we must do.â
---
The night before the battle Melarue goes into the city with the others, managing to drag even Daernâthal, Oranani, and Felralan along to feast and revel. A distraction, something to remember instead of the bloodshed that will come the next they awaken. Only Merith remains behind.
âYou are acting like a spoiled child,â They snap, when he refuses.
âWhy must we fight our own kind?â Merith asks them, âWhat if they only wish to speak with us?â
âStop doubting Mother. If she says they are our enemy then they are our enemy.â Irritation rises in them, hot and sharp, and then guilt overrides it, as they see the pained look in their greatest friendâs eyes. Their shoulders slump, and they gather him in their arms. âOh Merith, I am sorry. I wish I knew how to make you smile again.â
âI love you Melarue,â Merith sobs into their neck, âI am sorry I cannot be like you.â
âI am glad you are not,â Melarue laughs softly, âI think you are much better as yourself. Come with me? It will do you good to get out of the temple. Enjoy yourself tonight.â They kiss his lips. âIt can be just the two of us. Or would you like me to ask Anaris to join?â
Merith simply pulls away with a shake of his head. âGo without me. I do not think I would be good company.â
In the end they do not press him. They leave, and spend the evening with the others. They dance with a drunken Geldauran, and ride his slender body as he digs his nails deep into their thighs, and whispers adorations against his skin until he begs them for release.
They are sated and exhausted by the time they return to their chambers to rest before the sun sets, and do not think to check on Merith to see if his spirits have lifted.
It is their greatest regret.
---
Merith is gone.
Melarue is inconsolable, as they search the entirety of the temple and its underground chambers for him. Gone, as if he never existed at all. Fate holds them, and whispers comforting words, sings them into a state of calm to keep them from lashing out, sends the others to look for signs of him in the city.
âWe cannot waste time,â Oranani states matter-of-factly, âIf we do not leave now we will be unable to return before the sun rises. We must continue with your plan, Mother, before the Tevinter forces enter the city.â
âWe must find Merith!â Melarue turns to her, glaring, âWhat if he was taken? What if he went out last night and could not return before the sunrise? What if he is waiting for us?â
âMelarue,â Fate sighs, brushing hair from their forehead. âMy sweet, clever Melarue, it pains me to see you so distraught, just as it pains me that Merith is gone. We cannot let the city be taken, we must go and fight.â She pauses, âWould you like to remain behind? It will be difficult without you, especially now that Merith will be absent, but I understand your grief. I share in it.â
It is a rebuke, even if a gentle one. Melarue feels guilty over their reaction. The others are worried about Merith as well, how could they have let themselves act so shamefully? How could they have assumed Mother did not worry about Merith even more than themselves? They shake their head. âNo...no I will go with you, Mother. I will look for him when we return.â
âWe will all look for him,â Mother nods, âI promise you that.â
---
Melarue moves through the forest mechanically, following the presence of Fate as they fly through the air. They remind themselves that they are doing the right thing, that Mother needs them, and even though it rings hollow, they force themselves forward.
Merith left you and Mother when you needed him most. He is the traitor, not you.
It does not help.
They are so caught up in their thoughts that they nearly collide with Thremael in front of them, catching themselves just in time, shifting back into their vampire form as they land on the soft grass beside him.
Mother stands several feet ahead of them, looking into the woods ahead, as if she can see past them to the enemy that lies beyond. Perhaps she can. Melarue can sense the vampires somewhere ahead of them in the trees. So alike themselves, yet so different.
âThey have set an ambush ahead,â Mother murmurs, turning toward her children. âOnce they attack, I will leave the vampires to you, and move toward the mortal force.â
âAnaris should go with you,â Oranani responds, âThere are too many. The size of the force will overwhelm you.â
âLeave the mortals to me.â Fate repeats, before she moves forward.
Melarue agrees with Oranani, but knows better than to defy Fate. They follow behind her, the comforting presence of the rest of their coven around them as they move deeper into the forest. They know from studying the maps of this region with Daernâthal that the forest continues for several miles before the ground drops to a wide, flat plain.
That is where the mortal army lies, waiting to move forward through the nearby ravine.
It does not take them long to find a small clearingâthe ideal place for an ambush. The others know it as well, as they exchange glances, and feel the unmistakable presence of vampires around them; incapable of masking themselves. Young. Foolish.
Abundant.
Melarue dodges to the right just as the ground where they had stood erupts in a pile of stone and dirt, a shadowed figure standing in the small crater left behind. They hear the sounds of battle around them, the shouts of their coven, Â the tang of magic in the air sour in their mouth.
So it begins.
They press their hand to the earth, feeling the roots of a nearby tree surge upward with their magic, shooting from the ground as a mass of vipers.
The vampire screams as they are torn to pieces, but Melarue has already turned, throwing up a barrier as flames encompass their form. They can feel the heat against their skin, but their own magic keeps it from burning as they brush the flames aside and redirect them, orange fire turning black.
It becomes a blur, after that. They do not remember how many they kill. They channel their grief into rage, imagine each of these shadowed strangers as the one that has taken Merith from them. These vampires are younger, less experienced, their magic weak. Many resort to claws and fangs or mortal weapons in the end, and Melarue slaughters them all.
Even so, Melarue does not come out unscathed.
They do not notice the pain at first, as the last vampire falls at their feet, and the clearing goes silent. Then their body begins to ache, the cuts along their arms begin to sting, and they notice that a large chunk of their side is simply gone.
They clamp a hand to their ribs and grit their teeth, pouring healing magic into the gaping wound. They feel their skin knit itself together beneath their palm, but know that it will take a good feeding to recover fully.
âMelarue!â
It is Anaris, who seems unharmed save for a cut along his forearm. He slings their arm around his shoulder and they gratefully put their weight against him as his own magic finishes mending the damage beneath the skin.
âWhere is Mother?â Melarue manages, as Anaris leads them through the forest.
âI do not know. We separated after the ambush.â Anaris answers.
They burst through the trees just as the sky turns white. They both lift their hands to cover their eyes, but the light burns through their fingersânot painful, but blinding. The wind roars in Melarueâs ears, and blood trickles down their nose as the magic in the air condenses and then seems to pull itself apart.
The light slowly begins to dim, and Melarue blinks back tears, their blurred vision coming into focus to see Anaris staring ahead of them, eyes wide in shock. They turn as well, and let out an audible gasp.
Standing at the base of the cliff is Fate, arms outstretched before her, surrounded by three prone figuresâthe last of Tevinterâs vampire forces.
Beyond her is a field of corpses.
Melarue does not know what magic Fate has wielded, only that in its wake, the army of Tevinter is no more. Soldiers charred and turned to ash, husks left in place of bodies. The heavy magic they had felt moments before lingers like a fog among the corpses, before dissipating fully.
â...she truly is a god...â Geldauran whispers from Melarueâs right.
---
They do not find Merith.
Melarue searches for him for months, going as far as they can each night, always returning empty handed. They cannot understand why he would leave them, cannot bring themselves to think that he was killed by Tevinterâs vampires, or had taken the morning walk.
Surely he had not been so miserable as to leave them behind without a goodbye.
They mourn, they clean his chambers, hoping he might return. Mother lets them, mourns just as keenly. It is a comfort, knowing they are not alone in their grief.
They cannot stand to sleep alone. They fear one of the others will disappear, and cling to the thought that if they are with them, then at the very least, they cannot be fully abandoned.
It takes years for them to accept that he is gone, and that he is never coming back. He has left them, they are certain. Not dead, surely not dead, but gone. Unable to shoulder the burden of Motherâs great vision, Geldauran claims, and his words sting but they are meant as a balm, they know. Meant to give them hope that he lives.
As time passes, more city-states and kingdoms begin to rise and rain power, and the borders of Nevarra grow. Fewer worshipers come to the temple.
They stop sending offerings.
âAfter all we have done for the city,â Geldauran rages, âHow could they do this?â
âMortals are foolish,â Oranani frowns, âThey will see the error of their ways soon, when they face danger and their city needs protecting.â
âMortals feel like they do not need us anymore,â Daernâthal points out, and shrugs when all of them turn toward him. âSome of us speak with mortals instead of always feeding off them.â
âOr fucking them,â Anaris grins, and Oranani rolls her eyes.
âSpeaking of fucking and feeding,â Thremael throws an arm around Geldauranâs shoulders, ignoring the younger manâs glare, âI say we enjoy ourselves tonight.â
Most of the others head into the city, to drink their fill and enjoy the night. Melarue remains behind, despite Thremaelâs protests.
Mother has begun to isolate herself, calling on them less and less. Something is worrying her, has been ever since their fight with the other vampires in the mountains. Anaris has gone to speak with her, Melarue knows. If anyone can find out what is trouble their mother it is him, her first child.
Still, Melarue finds they cannot enjoy the night. They read for a while, look through their collected scrolls but cannot seem to focus on the words. Their mind is elsewhere.
Daernâthal, they know, has stayed behind as well, to study a book of drawings he received from a merchant at the river market; designs for buildings of some kind that he had found fascinating. Perhaps he can sufficiently distract them, and the two can wait out the night until the others return.
They head toward his rooms, only to find them empty, the door still open.
A surge of magic catches their attention, sharp and unmistakable, running through the ground like an electric current. It makes the hair along their arms stand on end. They follow its source, deeper into the maze of tunnels and chambers beneath the temple, fear rising as they realize where they are heading.
Motherâs chambers.
They are not ready for the scene before them.
Anaris stands over Fate, body trembling, her blood dripping from his fingertips. Daernâthal lies still beside her, throat torn open.
For a moment Melarue thinks he is dead, before he gasps, choking, blood pouring from the wound. They hurriedly use their magic to close it, feeling Fateâs own lying in the wound, fighting them. But Fateâs magic fades quickly, and they realize it is because she is gone.
Dead. Mother is dead.
It is hard to focus, with Daernâthalâs head in their lap and Mother beside them, unmoving. They do not know what is happening. Mother is dead, AnarisâAnaris has killed her. How? Why? It hurts. Something in their chest throbs, pain lancing throughout their limbs at the loss. Â
âWhat did you do?â Melarue gasps out, tears streaming down their cheeks.
Anaris looks down at them, as if only then noticing their presence. His lips tremble, and he is crying as well. âI...I had to. Iââ Before he can finish his explanation the door opens. Oranani and Felralan walk inside, smelling of fresh blood, talking together before they both stop in their tracks.
Melarue wonders how this all must look, watching as Orananiâs pupils dilate in full, pitch black against her pale skin, as her mouth opens to reveal growing fangs. âWhat have you DONE?â Her voice roars like thunder, and her form grows as she charges forward before either Melarue or Anaris can speak.
Anaris throws up a barrier just as Orananiâs claws carve through the air, sparks flying where her nails dig into the obsidian disc in front of him, chips of sharpened glass flying across the room and shattering; A sliver slices into Melarueâs cheek, jolting them out of their own stupor.
âI had toââ Anaris begins, but Oranani does not let him finish as she shrieks, stones flying from the walls and launching themselves toward him.
âMurderer!â She screams, grabbing the granite table from the floor and hurling it in his direction.
Anaris holds up a hand and slices it clean in half, the large chunks falling to either side of him. A flicker of movement on their side, and Melarue turns just as Felralan surges from the shadows on Anarisâ left.
Melarue had never thought of who they loved more among their coven, had never seen it as a scale or quantifiable difference. But their body reacts before their mind can process what is happening and they throw up a barrier, black flames eating away at the twisting vines that shoot from Felralanâs outstretched arm.
They have chosen Anaris.
The two halves of the table move, slamming together just as Anaris turns to mist, seeping between the cracks before reforming a few feet away, the golden beads in his hair beginning to glow.
Melarue twists their flames, burning the vines that erupt from the ground near their feet, grasping for them.
A bramble slams into their midsection, three inch thorns tearing into their flesh as they are thrown back against the stone wall. They let out a chocked gasp and swallow a mouthful of blood as more vines encircle their arms and legs.
They can feel poison seeping through their veins, burning their skin, as Felralan walks toward them to deliver a finishing blow. His expression is unreadable, the upper half of his face hidden behind an ornate, eyeless mask. This one has rubies in the place of eyes, an odd detail to notice, they think.
âI am sorry,â He murmurs, as the vines tighten.
So am I, Melarue thinks, as they close their open right hand and watch as the metal mask crumples, hearing Felralanâs skull crack as he falls to the ground, headless.
The vines around them turn to ash and they stumble to their feet, turning to see Anaris on his knees, kneeling atop Orananiâs prone form, his golden beads scattered on the ground around them, stained crimson. Melarue hooks a hand under his trembling arm and pulls him to his feet and off of their sister.
â...what will we do when the others come?â Anaris asks numbly, staring at the bodies before them.
They had laughed and loved with these two, had lived with them for centuries. Melarue had shared secrets with Oranani that no one had known, had gardened at night with Felralan who had taught them that some flowers flourish in the moonlight.
What have they done? They have killed their family. There is only one thing they can do, now. The one thing they are so very good at. They must lie.
âOranani and Felralan murdered mother,â Melarue claims, voice oddly cold. They seem to have gone numb.
Anaris blinks, âButââ
Melarue grabs his face between his hands, their fingers still slick with blood. âThey killed her, Anaris.â
They see the pieces falling into place as he nods, but a part of them feels sick. They have failed mother. They are letting her real killer go free because they are a coward, and they are afraid of losing more of their family. âThey meant to kill Daernâthal as well, and nearly did so. We barely managed to stop them.â
A bit of tension leaves Anarisâ shoulders. âYes.â
Melarue swallows, and tries not to look at their Mother. They can feel her eyes upon them, wide and unblinking; accusatory. âLet me tell it, when the others come. I am better at lying.â
---
The other two believe them, as Melarue knew they would. Geldauran mourns the most, his beautiful visage twisted by grief and rage, and the fear in him so sharp they can nearly see it rising from his skin like steam. Thremael takes Felralan and Orananiâs bodies outside without a word, to be turned to ash in the morning sun.
When Daernâthal wakes he cannot remember the night before...and despite Melarueâs rushed healing, he never regains the use of his voice.
âThe mortals will keep coming for Motherâs blessing.â Thremael says at last, once they have all gathered in the lower chambers that had once belonged to their Mother. She is lying in the room off of this one, clean and covered in a crimson shroud. They had all gone to pay their respects to her, save for Anaris, who refused to enter the room.
Melarueâs own vigil they had spent apologizing, sobbing against her unmoving form, begging for forgiveness. How could they have let this happen? How could they have let Anaris live after doing such a thing?
You are no childe of mine, they can hear her whisper, curses crawling through their head like a writhing mass of serpents. They will never forget the feeling of numbness that had settled in them when they had seen her at Anarisâ feet. No rage, no desire to kill him for what he had done. That was their largest betrayal, they know. That they could not find it in them to want him dead.
They do not know what led Anaris to killing Fate. He does not tell them, does not speak of the night ever again. It is his penance, they think, to hold in the truth of that night and blame himself for it.
None of them have had the strength to suggest sending her off in the morning light. If they do so it will seem too real, make her death final.
âWe will take up the duty, then.â Geldauran murmurs. âWe are Fateâs Children, it falls to us. She said we would be gods beside her, let us take up the mantle now.â
âThe world is changing. The Andrastians are gaining strength with their god, even here. The mortals are smarter now. They are learning ways to kill us.â Melarue shakes their head. âI am no god.â I cannot stay. I cannot stay here knowing that Anaris killed Mother and that I helped murder my siblings and lied to the others. I am not worthy of Motherâs plan. I have destroyed it.
âWhere will you go?â Thremael asks softly.
Melarue shakes their head. âI do not know.â
Anywhere but here.
Get to Know My OC: Daernâthal
I was tagged by @laskullsâ to do this one, but couldnât choose between OCs so I did them both. Iâd like to tag: @vir-ghilaniâ, @noxfaunaâ, @dalishelfbloodâ, @circles-finestâ and @princesspavusâ (feel free to ignore though)
NAME: Daernâthal
AGE: unknown
GENDER: cis male
ORIENTATION: homosexual
PROFESSION: Evanuris/Forgotten One
BACKGROUND: currently still a secret
PHYSICAL
Body type: average sized,Â
Eyes: ice blue with specs of gold
Hair: shoulder long, straight snow white hair
Skin: pale,Â
Height:Â 5ft 6
Weight: 125lbs
SKILLS (S.P.E.C.I.A.L + M)
Strength: 8/10, rather strong, can stand his ground in combat most of the time but usually tends to finish before it comes this far
Perception: 9/10, very observant and picks up on things far too quickly according to some
Endurance: 6/10, is more of a short-burst person and will put everything in very brief but powerful actions, though sometimes he plays with the expectations of his opponents and drags out battles much more
Charisma: 7/10, can convince people reasonably easily, but has a tendency to come across as mysterious and sometimes untrustworthy
Intelligence: 9/10, often outwits people, but isnât able to adapt to every single situation out there
Agility:Â 7/10, fairly average but not particularly outstanding
Luck:Â 2/10,Â
Magic:Â 9/10, dangerous and accomplished mage, focuses on ice magic and shape-shifting, well-versed in fade/spirit magic (primarily theoretical), with secondary interests for fire magic and minor healing magic
LIKES
Colors: royal blue, teal, deep green, dark but rich colours
Smells: sea, forest (nature scents)
Food: enjoys soups and stews
Fruit: forest berries
Drinks: tea, if only out of spite
Alcoholic drinks: any
OTHER
Smoke: none
Drugs: none
Driverâs license: licensed horse/hartback rider (?)








