For anyone that might be curious, the second time I played through Fen’s story, I stopped to make notes and consult maps so I could figure out just how long it took her to save the world.
Have a spreadsheet! (spoilers for the events of the game, obviously)
I strongly disagree with the vanilla game only taking two years, which anyone that follows me on twitter can attest to. Okay, maybe, if you stuck to just the main story missions and whatever you needed to do to scrape by with enough Power. But Thedas is a big place, and given that one of the published fucking novels states that Montsimmard is somehow on the way to the Western Approach when the characters departed from Val Royeaux, and Haven apparently moved a good 150 miles north between DA:O and DA:I, I hope you’ll forgive me if I adjust their timelines to accommodate more realistic movement across the fucking map.
I used the Dragon Age RPG maps for rough distances. While they too give conflicting distances, I went with the most recently published book. valerie1972′s posts on travel times were invaluable, though my calculations were considerably rougher than theirs.
I’m basing this on the characters travelling forward roughly 20-25 miles a day, varying depending on if they’re on a road or going cross-country and what the terrain is like. I could have increased the distance they travel each day, given that they have mounts, but they still wouldn’t be taking the animals into dangerous areas, and as I can’t imagine all the companions are accomplished riders they would still be going fairly slowly. Also, I never used the damn things; banter was rare enough to begin with.
Days where they’re fighting, well, we can throw our Inquisitors at groups of enemies one after the other, but just ask Blackwall if he’d like to fight in a grand melee now, every day for weeks on end. They’re resting after fights, taking care of injuries, and not pushing too hard, because if something goes wrong, they’re a long way from any help.
Distances between camps I also took into account - those camps we set up with the Requisitions and Potions tables? No, we’re not doing one of those every night. That’s ridiculous. Fen doesn’t have an entourage of soldiers following her around with furniture just in case she wants to take a nap. Those are base camps and travel points, where Inquisition soldiers can keep an area secure after the Inquisitor has cleared it out and provide aid to residents or refugees, and they’re each a few days apart. Between camps, Fen and her friends are on their own.
I’d like to make further adjustments - the entire timeline post-Arbor Wilds is screwed up (the inquisitor goes through the mirror back to Skyhold, and presumably has to wait for the advisers to take the long way back, given that Leliana is present when Kieran disappears into the mirror, and then the Inq has to travel to the Shrine of Mythal to tame a dragon (which is outside fucking Montsimmard again), THEN return back to Skyhold, THEN fight Corypheus, who conveniently decided to wait a few weeks before throwing his big tantrum and reopening the Breach. Ridiculous.), and things like visiting the desert in summer and travelling through the Frostbacks in winter are really inadvisable -but this is as well as I can make it work without tweaking large portions of the story. Not that it doesn’t need it, but that’s better left to fic.
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