Minrathous: Low Level & Undercity
Residential area of the lower classes: Soporati, Laetans, non-slaved elves and humans, Liberati.
Market Street
Dock Town
Docktown Archive
Pawn shop: Spes Venditor [Seller of Hope], Lucerni hideout.
Bathhouse: Aqua Quietus [Waters of Rest]
Several taverns
Several humble inns
Craftmenās worshops
Guild Halls
Apothecaries and local healers
No alienages
Slave Quarter
Undercity: Sewers and Catacombs
Lore Warning: A good amount of information presented here is canon, linking their sources when it correspond. The rest is crafted-lore for personal fictional reasons.
Minrathous || High Level || Middle Level || Low Level
For more world-building and crafted-lore: Dragon Age Dreadwolf Tag of DA Crafted Lor
Low Level - South District
Residencial zone: Neighborhoods primarily inhabited by low social groups. Their houses often have a modest appearance and are arranged more densely.
Market Street: A wide, lengthy street bustling with commercial activity, it divides the city into two distinct halves.
Docktown: It is the counterpart to High Docks. It is a port characterized by significant deficiencies in its record-keeping, resulting in less regulated migration and cargo activities that increase the likelihood of illegal goods passing through [illegal drugs, magical components, artifacts, slaves]. The area merges with sections of the slums and lower-class residential neighborhoods.
Docktown Archive: It is an underfunded repository where innocuous yet symbolically uncomfortable objects are kept. It is heavily cluttered with iconography and informatoin of Andraste, Elvhenan, Alamarri, and obscure lore of Old Gods. The archiveās storage conditions are compromised by mold and rats. It also houses the records of Docktownās Low Dock, which gradually leads to the destruction of evidence related to illegal activities at the docks. There is a reason why Minrathous institutions are not interested in ensuring this archive functions effectively. Additionally, it serves as a place for disciplining misbehaved Templars or City Guards, resulting in an archive staffed without professional archivists. Tarquin Val works in the cellar.
Spes Venditor [Seller of Hope]: Pawn shop of the Lucerni.
Aqua Quietus [Waters of Rest]: This bathhouse, secretly owned by the Lucerni, aims to the lower classes and offers fewer accommodations compared to Fond Splendoris. It serves as an ideal location for both hearing and spreading rumors.
Several taverns: Cobbled Swan, Fumus et Risus.
The Threads' newspaper corner: A corner in the residential zone where some sheetpapers are printed and rumours spread. It's linked to the crime syndicate of The Threads.
Several humble inns: The Travelerās Rest [Quies Viatoris] , The Muddy Boot [Calceus Lutosus], The Sleepy Sailor [Nautes Somniculosus].
Craftmenās worshops: These are small workshops where artisans and craftsmen engage in various trades to produce goods and repair items. The trades include blacksmithing, butchery, fishing, pottery, and clothing production.
Guild Halls: Meeting places for various trade guilds, providing support and organization for workers in similar professions.
Apothecariesand local healers: Roots and Remedies [Radices et Remedia], The Green Leaf [Folium Viride] , The Apothecaryās Nook [Angulus Pharmacopolae].
There are no alienages. Historically, they are linked to the consequences of the conflict of the Dales in the South. These ghettos allowed humans and elves to coexist in the same city despite racial tensions, giving them some resemblance of personal culture [for example, allowing the existance of a vhenadahl with some inner conflicts, depending on the city]. Tevinter is a brutal country, especially towards elves, so it makes no sense for it to permit them any semblance of cultural identity. In the book āTevinter Nights,ā we learn that in Vyrantium, there is a āfossilā of an alienage: a traditional vhenadahl was replaced by a metallic version of a burnt tree, as a reminder of the consequences of rebellion.
There are no brothels; any sexual work is offered in the alleys and arranged spontaneously with the client.
Slave Quarter - West District
Colosseum: This large structure, inspired by the Roman Colosseum, serves as a venue where some slaves are given the opportunity to earn their freedom by fighting to the death against animals or other slaves. Although rare, certain powerful slaves, known as Champions, may choose to fight in replacement of others to secure their freedom. Some Altus take pleasure in the depravity and brutality of these contests. The lower classes also find entertainment in these events.
Slave Market and Auction Houses: In front of the Colosseum, there are several display stands featuring slaves ready for sale. Most of these individuals have sold themselves, unable to survive in the city without resorting to begging. However, in the corners of this area, one can also find illegal slavesāthose captured by slavers who have forged documentation to obscure their true status.
Deep Slums: Where the poorest people reside, often attempting to sell themselves into slavery as a means of escaping their dire circumstances. The majority of its population consists of the elderly and the ill. This is also the best place to hire people for all sorts of illegal activities. Despair runs deep in this area of the city.
Training Facilities: Places where slaves are trained for their specific roles, such as household service, skilled labor, or combat.
Holding Pens or Cells: Secure areas for newly acquired slaves or those awaiting sale or transfer, often with basic necessities.
Undercity
This place is locate above the intricate tunnels that belong to the Ambassadoria.
It has two levels: the sewers and the catacombs.
Sewers: It runs sewer waters throughout the city, forming a maze-like network that has historically been used by various rebel slave groups. In the present, the Lucerni has reclaimed a part of it. It has no chambers.
Catacombs: This place has been largely forgotten by most Tevinters since the Imperiumās conversion to the Andrastian faith. When they ceased burying their dead in favor of cremation, the labyrinthine tunnels lost their original purpose. It is filled with an endless array of numered chambers that once served as family crypts of ancient lienages. However, the intricate and maze-like configuration has allowed these tunnels to be repurposed for various functions:
Secret Meeting Chambers: concealed spaces or alcoves originally used by ancient slave rebellion groups, and later appropriated by the Lucerni.
Smugglersā Hideouts: Concealed areas where contraband is stored or smuggled goods are exchanged, taking advantage of the catacombsā labyrinthine nature. Some hidden temples dedicated to the Old Gods, abandoned long ago, have been repurposed to display humble shrines to the Creators or Andraste. These spaces are now utilized as hideouts for smugglers.
Research and Experimentation Chambers: Similar to structure of Kirkwall/Emerius, the catacombs contain large chambers that have been converted into hidden laboratories or study areas. Here, mages and scholars conducted forbidden or secretive research, safely shielded from the authorities and the watchful eye of the Archon. Many of these chambers remain sealed, as they are known to contain ancient dangers.
Escape Routes: Tunnels or passages used for covert movement throughout the city, offering escape paths during emergencies or as part of secretive operations.
Prison Cells or Dungeons: Areas repurposed for detaining prisoners or captives.













