We are a small server (9 people) with queer artists and writers who are looking for more players to socialize with, exchange d2oc lore and play dungeons and raids potentially! Please messages me if you'd like to participate :'D
Unfortunately it's been so very hard to get a grab of more players who are still willing to get in the game or talk about the lore </3
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Rise sent me this and we had fun thinking about it
The formula was
First Encounter - always includes the first mechanic
Traversal - the pain in the ass navigation part
Second Encounter - Boss fight or extremely Challenging Scenario
Traversal - pain in the ass navigation part
Final Boss - necessarily a boss fight
-one of the traversals had to include a maze and/or mechanics, the other had to be precision platforming or a time-restricted scramble
-first encounter is rarely a boss but Rathil said hello
Rise and I differed here and there, and I tried not to repeat dungeons in a single category.
For fun
Ghosts of the Deep's symbol collection
Spire of the Watcher's tower climb
Duality's Ghalran
Grasp's sparrow race
Warlord's Ruin's Hefnd
He said the mote collection of Prophecy was a fun opening but I said it was boring, and both Phry'zia and Avarokk of Grasp were fun bosses but he (almost) never has the scorch cannon and I didn't want three things from the same dungeon in the same list (and also he's very biased in favor of Grasp for fun)
For agony
Sundered Doctrine's mirror hall
Shattered Throne's crossbeam walk
Prophecy's Hexahedron or SD's Zoetic Lockset
Pit of Heresy's maze of death
GotD's Sammumah or Vesper's Puppeteer
Both end bosses have the same flavor of Damage Phase Activation but the Boss's Hitbox is one thing and the Deadly Landscape is another
We generally agreed on these. Honorable mention for Rathil of Warlord's Ruin opening, the Ogre maze of Pit, the Petitioner of Shattered Throne and Akelos of Watcher, both space walks in Vesper with the radiation bullshit, and Persys in Watcher. (Rise says Percy's easy, which he says because Percy hates me in particular.)
For Aesthetics - we generally went with Visually Striking and Strong Vibes
Pit's first encounter with the depths of Scarlet Keep
Ghost of the Deep's watery descent
Equilibrium's Harrow
Prophecy's Ribbon Road
Duality's Nightmare of Caiatl
Honorable mention to Echtar and Ghalran for middle bosses.
Considered doing separate counts for solo vs. non-solo, but while that can take certain ones from No Problem to Fucking Difficult (e.g. Pit's Chamber of Suffering), it doesn't shift anything else very far out of its place.