1d6 Nautical Plot Hooks
An expensive noble vessel drifts across the water, its crew injured and the ship itself too damaged to sail. The noble who owns the ship requests the party's aid but the longer the party stay, the more they realize that something is wrong here. The ship's richest inhabitants don't seem to need food, and they're watching the party with increasingly hungry eyes...
Someone finds a strange lute on board the ship. No one has ever seen it before, but the savvier party members can tell that it's valuable. Selling the lute on to a nearby merchant ship seems like the smartest option, but the fastest route happens to be through the remnants of an old pirate ship. It'll be fine. It's not like the ship is haunted or the lute is magic, right? Right, guys?
Apparently, one of the crewmates decided it would be funny to hire the party to transport their cat to the middle of the ocean. God only knows why the cat is even here in the first place, but at least this will be easy. Or, at least, it seems that way until Mr Whiskers starts talking. The more he talks, the more the party realizes is at stake in this mission.
A strange traveller washes up beside the ship, asking for help completing some sort of religious ritual. She promises great magical gifts to everyone who goes with her to the ritual site and helps her make the arcane glyphs needed. Is she truly a simple cleric, or is her magic in service to something older, and far deadlier? And what will the ritual cost?
The local Paladin Order, after being assisted by a party member in the past, wants them to escort one of their Paladins to an underwater city for an ambassadorial mission. The only problem? The Paladin in question is an absolute buffoon who, despite his good nature, doesn't know the first thing about the merfolk nation he's supposed to be making a treaty with.
Mysterious forces call the party to a mist-shrouded island on the horizon. If they dare to answer its summons, they find themselves amidst the ruins of a once-prosperous city. It's up to them, as the first people here in millennia, to discover what happened to these people. But the thing that calls them is getting stronger, and they begin to wonder if it might be what ruined this place...















