“Science Comics Computers: How Digital Hardware Works”
I'm on a tour with my new book, the international bestseller Enshittification: catch me next in Burbank, Lisbon, Cardiff, London and Oxford! Full schedule here.
In Science Comics Computers: How Digital Hardware Works, legendary cypherpunk Perry Metzger teams up with Penelope Spector and illustrator Jerel Dye for a tour-de-force young adult comic book that uses hilarious steampunk dinosaurs to demystify the most foundational building-blocks of computers. It's astounding:
https://www.veniac.com/
"Science Comics" is a long-running series from First Second, the imprint that also published my middle-grades comic In Real Life and my picture book Poesy the Monster-Slayer (they are also publishing my forthcoming middle-grades graphic novel Unauthorized Bread and adult graphic novel Enshittification). But long before I was a First Second author, I was a giant First Second fan, totally captivated by their string of brilliant original comics and English translations of beloved comics from France, Spain and elsewhere. The "Science Comics" series really embodies everything I love about the imprint: the combination of whimsy, gorgeous art, and a respectful attitude towards young readers that meets them at their level without ever talking down to them:
https://us.macmillan.com/series/sciencecomics
But as great as the whole "Science Comics" series is, How Digital Hardware Works is even better. Our guide to the most profound principles in computer science is a T Rex named Professor Isabella Brunel, who dresses in steampunk finery that matches the Victorian, dinosaur-filled milieu in which she operates.
Brunel begins by introducing us to "Veniac," a digital computer that consists of a specially designed room in which a person performs all the steps involved in the operations of a computer. This person – a celebrated mathematician (she has a Fields Medal) velociraptor named Edna – moves slips of paper in and out of drawers, looks up their meaning in a decoder book, tacks them up on a corkboard register, painstakingly completing the operations that comprise the foundations of computing.
Here the authors are showing the reader that computing can be abstracted from computing. The foundation of computing isn't electrical engineering, microlithography, or programming: it's logic.
When I was six or seven, my father brought home a computer science teaching tool from Bell Labs called "CARDiac," the "CARDboard Illustrative Aid to Computation." This was a papercraft digital computer that worked in nearly the same way as the Veniac, with you playing the role of Edna, moving little tokens around, penciling and erasing values in registers, and painstakingly performing the operations to run values through adders and then move them to outputs:
https://en.wikipedia.org/wiki/CARDboard_Illustrative_Aid_to_Computation
CARDiac was profoundly formative for me. No matter how infinitesimal and rapid the components of a modern computer are, I have never lost sight of the fact that they are performing the same operations I performed with a CARDiac on my child-sized desk in my bedroom. This is exactly the mission of CARDiac, whose creators, David Hagelbarger and Saul Fingerman, were worried that the miniaturization of computers (in 1968!) was leading to a time where it would be impossible to truly grasp how they worked. If you want to build your own CARDiac, here's a PDF you can download and get started with:
https://www.instructables.com/CARDIAC-CARDboard-Illustrative-Aid-to-Computation-/
















