Question for a game project I've been working on for legit years: what kinds of passive effects do you (as in, anyone who comes upon this) think would be good for an adventuring party to have?
At the moment, I have a fairly short list. One that would help find secret passages, one that would let the character craft items (might split it into multiple disciplines), one that increases the rate at which monsters drop loot, and ones for proficiency in various classes of armour, weapon, and accessory.
And I kinda want a bigger list than that, some real options that all kinda balance out somehow. Maybe even enough that they can be categorized by the six classes I have (Martial, Magic, Rogue, Bard, Primal, Alchemy).
Any ideas would be handy, even if they're flippant, since even unserious thoughts can lead to interesting ideas.















