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eppaljeck: i change his outfit like after every single stage i do bcs of how many rewards i get but THIS is what my guy looks like rn and honestly idk what happened to jim
Playing sonic forces for the first time and man nothing in this game feels right, but i am thinking about how many, sort-of juxtapositions between the avatar and infinite there are, it feels like those are remnants from a different game
This Daydream Shimmer artwork is based on âSonic Forces!ââď¸â¤ď¸ Daydream is wearing a bodysuit with a utility belt filled with gadgets and a headset with a microphone! Daydream jumps up really high and she does a wire attack while being in mid air! Hope yâall love it!â¤ď¸
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Qualityâ Free Actions
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Just a warning: none of the images used here belong to me!
Just another warning: mild swearing here and there, just casually. Iâm easily excitable and I am sorry.
Part 1 | Part 2 | Part 3Â | Next->
Oh, Paramount and SEGA officially announced a sequel to the Sonic movie, how sweet is that? Iâm excited! Even though... itâll only come out gods know whenâŚ
Anyway:
Iâve just received some incredible news! Sonic is⌠still⌠dead?
Jeez, cold much, Silver? Itâs been six months, you know?
*âFist Bump instrumentalâ intro plays*
 Oh yes, we are back! And weâre going to get some story flowing, so grab your popcorn!
 One thing that never quite made sense to me is the fact that- ok, Sonic just âdiedâ. Cool, thatâs pretty tense, thatâs a sombre way to start your story, I love it. But then, immediately after, you tell us Sonic is alive? Like itâs a big surprise? I mean, we knew he wasnât actually dead; he is the main character, after all! If we didnât believe he was really dead when we saw Mephiles kill him right in front of our very eyes, why would we believe Infinite did it? We wouldnât. And thatâs ok. Playing some sort of suspense with how our main hero will come back is nice, but⌠if youâre going to reveal it was all a lie literally three minutes later, then what was the point? If you had just turned around and yelled âsyke!â it would have about the same effect.
 To sort that out, weâll have to shift a few things around. So yeah, forget the original order of levels and cutscenes in this game for a moment, weâre twisting the story!
 On Part 3, your character joined the Resistance. Now, there is a screen dialogue thing, but instead of entering the âSonic is alive!â point immediately, the lines we actually get are:
 âThis is not goodâŚâ Amy says in a worried voice. âBlaze! The evacuating troops from Green Hill sent a report!â
 âWhat does it say?â Blaze asks.
 âThey say Eggman has settled an arsenal facility in the middle of the desertified area. Heâs got a whole weapon factory pumping out munitions for his war effort!â
 âA factory?â Silver cuts into the conversation. âWe canât take out Eggmanâs home base in Metropolis if heâs got a factory supplying him!â
 âNo kidding,â Knuckles comments. âThatâs just cheating. Though, when has Eggman ever played fair?â
 âAlright, everyone,â Blaze announces. âI know this seems dire, but if we reach the facilityâs control room, Iâm sure we can get useful information. Amy, call Rouge. We could use her help. Knuckles, Vector, as soon as we get what we want, we need that factory in Green Hill destroyed.â
 âYou got it, commander!â Says Vector.
 The cat stops for a moment, thinking. âAnd take the rookie with you.â
 âAre you sure about this?â The crocodile sounds uncertain. âIsnât this too dangerous for the kidâs first mission?â
 âIâm sure itâll be fine,â Knuckles says, almost retorting. âJust make sure you take good notes, rookie!â
 Thenceforth, our first level with the Custom Hero is none other than Arsenal Pyramid!
 Of course, as this is no longer a Sonic/Avatar stage, it would be quite different from the original, for we cannot boost. Therefore, to get to the entrance at the top of the pyramid, I think some sort of platforming on its sides would be interesting; wisp capsules and spots to use your grappling hook would also be appreciated, as would a longer section on the outside of the arsenal. Keep in mind that this is supposed to be our tutorial level with the Custom Hero, so most of the avatar mechanics should be presented to us here, given the proper situations.
 Anyhow, in-game dialogue should be kept at a minimum to avoid distraction. We could begin with Knuckles mentioning how the three of you â the avatar, Vector and himself â will be entering the factory separately through the top entrance, to make things quicker. This gives us a reason as to why this is not a tag-team level; after all, it would make no sense to introduce that type of gameplay before introducing the normal Custom Hero gameplay, would it?
 Once youâre inside the pyramid, Knuckles should communicate with you again, mentioning how there should be a few switches around the factory for you to activate and initialize the destruction of the place (or something similar; in anyway, things will explode). Simple âdestroy robots, press the switch and the doors open, get to the end of the levelâ, weâve been through this before.
 Oh, you want some moral support? Once you press the second switch, Vector just goes âalright! Keep up the good work, kid!â and it feels deserved. You go, you little Resistance member, you!
 As we reach the end of the level, a new cutscene begins to play:
 The team arrives at the factoryâs control room, which apparently also serves as an observatory, for there is a huge telescope on one side. There are various screens in the room, as well as large windows have a full view of the corridors around it. The chair in front of the mother computer isnât facing the group as they start to look around, yet a familiar voice soon comes from its direction.
 âMy, you certainly took your time.â Rouge the Bat theatrically turns around on the chair to greet them.
 âWe had to take care of some things first,â Vector explains.
 âHow did you get here so quick?â Knuckles questions irritably.
 âIâd like say itâs another treasure hunting skill you donât have,â she teases. She turns back around to face the computer and starts working. âBut itâs just one of my natural talents.â
 Knuckles crosses his arms, unamused. While the bat is hacking the main computer, Vector checks the telescope. A few moments later, he lets out a gasp.
 âGuys, come look at this!â He exclaims.
 The echidna and the avatar come closer. When Knuckles looks through the instrument, our perspective changes to see what he sees. Whatâs that? What is the telescope focused on? Oh dear, that looks likeâŚ
 âIs that⌠the Death Egg?!â The guardian cries, eyes widening. He steps away so that the rookie can have a look too. âNo way itâs up and running again!â
 âSeemed pretty functional to me,â Vector points out.
 Just as the crocodile says that, there is a rumble in the distance, and the floor quakes.
 âThat must be the first explosives going off,â Knuckles says. âRouge, are you finished?â
 âAll done,â she affirms, pulling a pen drive from the computer.
 Knuckles nods at that, and he and Vector head off. The avatar, however, is still gazing through the telescope, mesmerized by the sight of the Death Egg. Rouge approaches.
 âYouâre the new recruit, right?â She asks, to which they nod, finally looking at her. âWell, newbie, the place is blowing up any minute now. You donât want to fall behind. Come on.â
 The Custom Hero follows the agent out of the room.
 The scene lingers a moment longer⌠And something bursts in through one of the windows! A small, blue, spiky ball touches the floor and we see itâs none other than Classic Sonic!
 Donât worry: he didnât just come out of thin air; the reason for his appearance will be played as a mystery, to which I will give the solution in due time.
 The little blue blur looks around for a second, gathering his surroundings until he sees the main computer, which is now showing an alert signal. The floor shakes more as we hear new explosions in the distance. Classic sets out to leave the pyramid.
 Aaand we now play a Classic Sonic stage! Inside Arsenal Pyramid! Of course, it looks quite different from the stage you just played with the avatar, not only because now youâre exiting the place, but also because it is blowing up, so more things are on fire and the factory is falling apart and creating new obstacles. And letâs not forget how Classic has his own special gameplay style.
 The level ends with the hedgehog running off into the distance after leaving the pyramid. Weâll see him again soon enough, but now is time for a small Intermission!
 Letâs get to that dialogue: whatâs this with âevacuating troops from Green Hillâ? If you remember, Blaze mentioned in the previous part that she ordered a retreat in Green Hill after âEggmanâs forces chewed through our last defencesâ there. Well, said retreating troops now sent a report, which is to be expected; and since they were sentries in Green Hill, it would also make sense that they, of all people, would find out about Eggmanâs factory there! The point of that little line is to make it sound more like âwe keep in contact with all members and bases so that this resistance movement can be as organized as possibleâ and less like âso, a little birdie told meâŚâ
 Next we have our new plot point: Arsenal Pyramid has information. And as weâll later find out thanks to Rougeâs hacking abilities, it is precious information. Not only that, but the place also reveals to us that the Death Egg is functioning again. This is stuff we actually see the characters discovering, which makes it easier to assimilate. Iâm trying my best to incorporate show-not-tell.
 Notice they have to call Rouge to ask for help. Sheâs not here with them, she isnât a member of the Resistance. I thought that Rouge would be out there doing her own thing, spying around, maybe working with G.U.N., but still willing to lend a hand to these guys whenever they need it.
 (Plus, the avatar gets to interact with Rouge, thatâs all I needed to feel accomplished today.)
 Why is Blaze sending Knuckles and Vector? As I said, Knuckles is one of the most active members of the Resistance â so heads up: he will be in almost every mission â, and as for Vector, I just wanted to give him some attention. Poor crocodile might as well have been a cutout in the corner of the room.
 Why the rookie, though? It just made sense to me that the commander would want to send them to a first mission where, most likely, there will be no heavy combat, and in the company of strong people who can keep an eye on them; you know, instead of immediately sending them off to freaking space.
(Do you have any idea how convenient it is that I found this image in particular? Is there any other moment in history where we get to see these three specific characters in such proximity to each other?)
 And why, yes: the chief detective will keep calling you âkidâ throughout the entire game. Rouge will be calling you ânewbieâ every now and then too, just as Sonic calls you âbuddyâ and Infinite will call you âtrashâ, âweaklingâ, âruntâ or whatever he feels like. The rest of the gang probably just calls you ârookieâ. I feel like this slight variety in nicknames gives some more personality to everyone and helps us feel more included in the game. Each of these people has a different speech pattern and a different opinion on your character, so it makes sense that they would call you different things (even if âRookieâ basically becoming your name in the original game is very endearing, yes).
 What to say about Classic Sonic? Thatâs something Iâll have to explain later; as I told you, his presence has to be a mystery for now.
Ok, done with this, letâs get back to the story!
 Arsenal Pyramid has been destroyed and weâre back with the Resistance, so letâs get a new screen dialogue⌠Although I think it would also work as a cutscene. Either way, the characters are talking:
 âThe Death Egg?â Blaze asks after the team gives her a report on the situation off-screen.
 âIt has been Eggmanâs main source of power many times before,â Knuckles explains.
 âIt held a lot of military importance, and who knows what theyâre doing up there right now!â Amy adds, thoughtful. âIf itâs functioning again, thatâs definitely a problem to us.â
 âAccording to the data I got, Eggman is holding prisoners there now,â Rouge comments. âThe rest of the useful information is encrypted, though. I can try and decode it for you, but it might take a while.â
 âPlease do,â says Blaze. She thinks for a second before continuing. âIf the Death Egg is holding prisoners, perhaps a full takeover now would be unwise. But we canât leave it uncheckedâŚâ
 âSo how are we going to get there?â Charmy asks.
 âEggman has a spaceport not too far away from his Chemical Plant,â Espio comments in a resolute tone. âI propose we steal a shuttle from him.â
 âThatâs a good-â the commander is suddenly cut by an alarm blaring. âWhat is happening?â
 âA distress signal from Seaside Hill! The masked guy has been spotted, and heâs got a whole army of badniks with him!â Amy exclaims.
 âSilver, contact the third troop! You come with me!â Blaze commands hurriedly, but firmly. âAmy, Knuckles, get yourselves a team. I will leave the Death Egg to you!â
 The mentioned characters acknowledge the orders and the scene ends.
 Our next level: Spaceport! And since weâre closely accompanying a team, this is a tag-team level, so grab a partner and letâs bounce!
 Woohoo, letâs go!
 Right, so this stage is originally set in our good old Chemical Plant. However, a part of me just really wants to get rid of Chemical Plant due to its repetitiveness and due to the fact that it makes no bloody sense for there to be a shuttle on a chemical research facility. So for now, Iâll just imagine the Spaceport as a place of its own, a stage that is close to the Chemical Plant, but itâs⌠a rocket base of sortsâŚ
 The level should work about the same though, and I really like the look of it (if thereâs anything I must highly praise this game for, itâs the visuals). What we are really changing here is the background dialogue: Iâll beg all the characters to shut up for one second. Ok, cool, there is a starting line of âbe careful, everybody! We must cover the area quickly, no losses!â or something similar, and we proceed in silence until we reach the freight train section.
 So, letâs say this section takes place about halfway through the stage, after you already did a puzzle, had the opportunity to use your partnerâs special abilities⌠and now youâre faced with quick time events (notice the S in âeventsâ; weâre talking more than pressing one single button. I know, crazy)! Thatâs right: youâre actually playing an active part in your character not being killed by a train, how cool is that?
 After this, we hear Blaze shout through our communicator:
 âIt was a trap! Weâre engaged in combat in Seaside Hill, but the masked one is nowhere to be seen!â
 âWeâre getting strange signals! Itâs him!â Amy shouts back through the communicator. We hear the Phantom Ruby sound, louder than the background music, and the screen glitches out a little.
 âHe must be headed for you! D-â Blazeâs connection is cut off.
 New obstacles show in our way. The red cubes of doom! Oh no! But⌠wait, itâs worse than that⌠There are lots of reddish, glitching Infinites spread throughout the rest of the stage! Dear friends, I call those Phantom Infinites and I hope the fear they induce you encourages you to fight and run. If it doesnât, hereâs an in-game line from Espio:
 âThe masked one is here! Eggman must have predicted our move! We canât turn back now, we need to secure the shuttle as fast as possible!â
 And then you keep going until you reach the launch pad. Knuckles delivers a final line of âstep right in, guys!â just as the Phantom Infinites disappear and the level is over, phew!
 Alright, you got your points, got your clothes, time to take a breather. You pressed switches, fought enemies, exerted team work, you deserve a small pause, rookie!
*âAlmost Deadâ plays in the background*
 In the meantime, why donât we go check on Tails? It has been a while, huh?
 So we introduce this new cutscene with SA2âs weird typing thing on the screen, Japanese and all, and it all means âmeanwhile, in the City âŚâ
(Whether or not Iâm being completely serious is totally up to you.)
Alright, so this should be a familiar scene for you all:
 Throw this out the window. Yep, throw this right out the window. Our Tails has lost his self-esteem, but he still has his dignity, damnit! So hereâs what happened:
 The scene begins with Tails tinkering with something we canât see. Weâre face to face with the fox, as if weâre seeing him through the eyes of the very thing heâs fixing. He looks around and his eyes widen as he sees something. He then hurries to cover his work with a large, tattered mantle.
 Change of perspective: now weâre looking at the floor as water covers it, forming a puddle, which then transforms into Chaos. The illusion looks around and spots something big hidden by a cloth. Tails is nowhere to be seen.
 Chaos starts approaching when suddenly our fox boy comes crashing down on him with a flying attack, turning him back into a puddle.
 âSorry, Chaos. No water near the machinery,â Tails comments. âItâs been hard enough trying to fix him without a short circuitâŚâ
 He pulls the covering and reveals a deactivated Omega under it.
 Tails pets the robot lightly on the head. âDonât worry, buddy. Iâll figure it out eventually, Iâll bring you back. Itâs like Sonic says: I-I just have to keep trying!â He gives a dry laugh and continues to distractedly tinker with Omega.
 Thereâs a short moment of silence before the kid sighs. He looks defeated and so, so tired. âWho am I kiddingâŚâ he murmurs. He looks Omega in the eyes again, now more exasperated, âIâm not smart enough for this! This is the craziest malware Iâve ever seen! What am I missing? Am I just going to keep failing again and again andâŚ?â
 While Tails talks to himself, a tall figure of water starts to rise behind him.
 We again change perspective to see none other than Classic Sonic, who is walking down a street nearby, trying to orient himself in this foreign place. The small hedgehog catches sight of Tails, who is distracted. Chaos prepares to attack him from behind.
 Classic comes in and pushes Tails away from the strike! Chaosâ blow cracks the floor where the fox had been just a moment ago. Water being and hedgehog lock eyes for a moment, while Tails is shocked upon seeing who his saviour is.
âS-Sonic?!â He cries in confusion. Classic Sonic shoots him a short smile, and the boy just beams, hugging the blue hedgehog like he is a lifeline. âSonic! Youâre alive!â
Classic looks at his friend, puzzled, but soon forces them to duck Chaosâ next attack. He and Tails exchange a look, and the two-tailed fox shakes his head as if heâs coming out of a trance. âR-right,â he says. âLetâs deal with Chaos first.â
Close scene aaand *blows trumpets of victory* we get a boss battle against Chaos!
(Remember this baby? Hell yeah!)
 This boss battle would count as a Classic Sonic level, but there is nothing stopping us from bringing Tails into the picture as well. Because Tails fought Chaos in the past and I see no reason why he would be scared of doing it again.
 Iâll say this goes similarly to the Chaos 0 fight in Sonic Adventure, but with more attacks. And instead of homing attacking the enemy â because Classic Sonic doesnât have that ability â, perhaps we could press the jump button twice to be held in the air by Tails; the homing attack target would appear, then we press the jump button again to be thrown at the enemy, harming him. Then you go with your spin dash, your stomping, whatever your technic is to attack Chaos when heâs vulnerable; you know the drill.
 It shouldnât be so hard, since itâs the first boss battle of the game. But just having Chaos do something is great already! Because why is he here if he does nothing? If you must use a character as nostalgia fodder, do it with passion!
 Once that is over, we get another cutscene:
 Classic stares at the puddle that was once Chaos as it runs down the street like a sentient stream of water. Tails looks at him. He seems a bit disappointed as he says:
 âYouâre that Sonic from another dimension, arenât you?â
 Classic looks at him and nods. Tails assumes a pensive expression, then goes back to Omega and opens a control panel on the robotâs back. âThatâs strange⌠I wonder if what brought you here was the same thing that brought Blaze a few months agoâŚâ
 The hedgehog starts looking around with a curious expression. This part of the city is in ruins.
 âI-Iâm sorry for the mess⌠Usually this place looks a lot nicer,â the two-tailed boy comments. Classic gives him a questioning look, to which he replies, âEggman has this new guy working for him, and he tookâŚâ he gulps; we canât see his face. âHe took down this worldâs Sonic. Theyâve been wreaking havoc since then.â
 Classic seems surprised. He approaches Tails as the boy takes out his scanner device and pulls a memory card from Omegaâs panel. âThat guyâs power is unparalleled,â he says, inserting the card in the scanner. âAnd I think it has something to do with that gem he has! Iâve been watching him and-â
 We look over Tailsâ shoulder to see an close up image of the Phantom Ruby on Infiniteâs chest, next to some graphs. Once Classic sees it, he starts nodding enthusiastically, gaining Tailsâ attention.
 âThe gem?â He asks. âYou know something about it?â
 Classic Sonic starts mimicking and signing, and although it doesnât look very comprehensible, Tails seems to understand. âSo Eggman was researching it? Thatâs interesting⌠But what do you mean âit came with youâ? How did you get here?â
 Classic shrugs.
 âI see⌠Well, Iâm sure that, if we find that guy, we can learn more about this! And maybe we can get you home, too! What do you say? Want to help us save the world again?â
 The hedgehog gives him a thumbs up and a determined smile.
 Tails points down the street with a smile of his own. âLetâs go!â
 The two of them start running, but Tails stops in his tracks and comes back to cover Omega with the mantle again.
 âIâll be back to get you, buddy. I promise,â he says. He turns back around to leave and the scene ends.
 This gets us to the Ghost Town stage! It should go all about the same, except for the background dialogue. We begin with Tails saying âaccording to the data I got from Omega, we should be able to trace the masked guy⌠The signal is all over the place, but I think itâs somewhere up ahead.â
 Oof, that was something! Letâs explain it!
 It would make sense for Blaze to need a little bit of clarification on the importance of the Death Egg, since sheâs not from around here. Just the same, it would make sense for the other characters to be wary of the space fortress.
 The reason why the rest of the data Rouge got is encrypted is because we need a bit of information now â the part about the prisoners, just so we can justify why theyâre not pulling an operation to destroy the Death Egg already, as it would be dangerous to do if there are too many people on board as opposed to, say, only a small team â and a bit of information later. Why not tell everything at once, you may be wondering? Because there is still a suspense bit I want to keep for as long as I can, and youâll see why as soon as I display that information⌠on the next part.
 Whatâs with the whole Seaside Hill situation? I use this to push a few aspects of the story: Blazeâs leadership â see how fast she is to devise a plan? â, Amy and Knucklesâ participation â they are the second in command, after all; theyâll be the ones leading any major operation when Blaze canât â, the Resistanceâs reaction to Infinite and the Eggman Empireâs capability to formulate strategies â you see, of course he knew the Resistance invaded and destroyed Arsenal Pyramid. Assuming they managed to get intel from it, especially regarding the Death Egg, Eggman would know their next move, that is to go to the space base; so they would predictably be at the Spaceport next. He sets a good diversion somewhere else and later catches the Resistance by surprise by having Infinite foil their plans at the Spaceport. Remember, Eggmanâs got the smarts, guys. (Yeah, the plan has holes, but which plan doesnât?)
 Now Infiniteâs appearance in the stage is a bigger surprise, yet not something that comes out of nowhere. And it actually makes a difference that heâs there: there are new obstacles! New enemies! Weâre witnessing the danger first hand instead of just being told heâs there then seeing no semblance of him whatsoever! Oh, and Phantom Infinites: I just think theyâre neat. And of course the bastard has enough of an ego to use his own image to scare people off.
(See the red reflection behind him? Thatâs a Phantom Infinite now, youâre welcome.)
 So, um⌠I just want to mention that, originally, this stage has so much needless background dialogue. Itâs insane! They repeat information over and over again: bitch, I know weâre here to get a shuttle, stop telling me that! I know the intention was probably for it to feel more like a team mission by having the characters talk to each other, but I greatly doubt people would be blabbing so many obvious statements in a real mission, so shut up.
 Thereâs that smooth transition to Tails and Classicâs portion of the story, and I wanted to emphasize Omega here. Tails was truly making an effort to fix the guy, and heâs been doing it at least for a while, even going as far as trying to hide him from Chaos. We later see that the boy wonât just forget about the robot; heâll come back for him, which lays us some ground to tackle Omegaâs return in the future.
(SEGA likes to forget heâs a part of Team Dark. SEGA likes to forget he exists. But I love my murderous robo-boy and shall not let him go to waste)
 Now, when they say Tails has âlost itâ (and I know that was a translation error, but as I said, things are darker and have consequences in this rewrite), I reckon he would at least be talking to himself nonstop. He reminisces Sonicâs advice as if his friend was still around and, whenever the difficult reality comes crashing down on him, heâll start blaming himself: heâs not smart enough, itâs his fault, he failed. Although I think itâs a matter of interpretation, my idea of traumatized Tails is less âcowardâ and more âsurvivorâs guiltâ.
 Of course, Chaos isnât down from one hit, so we have an excuse for Classic Sonic to interfere.  Since we already saw him earlier, weâre aware that heâs here at this point and him coincidentally bumping into this situation isnât all that impossible, unlikely and godly opportune anymore. Conveniences in a story must have a limit, and suddenly transcending dimensions at exactly the right moment, at the exact right location is definitely overstepping those limits.
 Back to Tailsâ issue here, it takes a bit longer for him to realise whatâs going on, and he immediately clings to the idea that his best friend is back. And once he sees thatâs not the case, heâs disappointed, not because he doesnât like Classic, but rather because he let himself feed hopes. Yeah, those two will develop a bond, but it doesnât really matter that thereâs a Sonic around (like he says in the game, âheck, itâs good to see any Sonic!â): it is not his brother. If Classic Sonic is no longer just a Sonic from the past, then no, heâs absolutely no substitute for Modern Sonic, especially in his friendsâ eyes.
 I feel like I already talked enough about Chaos, so Iâll skip the rant I had prepared to keep this post under a million words.
 Another thing I think would have been nice in the game is Classicâs confusion. If weâre to assume heâs somehow the same Classic Sonic from Generations â seen as Tails recognizes him and doesnât question his existence, but rather breaks the entire continuity of that game with a single sentence â, he would be pretty perplexed by how much this world has changed. Itâs all destroyed, his other self is dead, what the heck is going on-
 Tails mentions Blaze â just to remind us that she, too, shouldnât be here, and her case and Classicâs may have a similar origin â and also theorizes about Infinite, even collecting data from Omega â if you remember, he encountered the jackal back in Episode Shadow, and thatâs why heâs broken in the first place â as supporting evidence. Heâs actively investigating and heâs coming to the rightful conclusion that the unnatural, glowing, big gem on the enemyâs chest has something to do with his powers, although heâs yet to discover how. Tails is a smart kid, let us not forget. And now more than ever, heâs made it his duty to find out how to fix the situation.
 They keep telling us that the Classic Sonic from Forces is the same one from Mania and, by the end of Mania (spoiler!) heâs sucked into a portal along with the Phantom Ruby and thatâs why heâs here. He spent the majority of that game dealing with this trippy gemstone, donât act like he doesnât know it! Yes, I am telling you that the reason Eggman even has the Phantom Ruby in the first place is because Classic Sonic brought it with him from Mania, and I am telling you Classic Sonic has helpful information in this scenario! Iâll give you more information about this later, but there you have it: things are connected. Classic Sonic finally belongs in this story.
That should be about it for today. We got some nice story juices flowing; the plot should tie itself nicely in the end. Iâm glad with where this is going!
Sssstay tuned for Part 5! Until then, I bid you farewell, dear reader. Stay safe! ^^
Angst fact: After the death of her squad mates, Laurie was plunged into a deep depression, even thinking suicidal thoughts.
Laurie continued helping the Resistance automatically, partly because she knew it was the right thing and had to make her survival mean something. However, she began to stop caring what happened to herself and was willing to accept whatever would happen to her. Even if it would be her final moments.
She blamed herself for not being enough to help her squad and there seemed to be little hope for the Resistance. The day she met Sonic, Laurie began to slowly return to her old self, having confidence and passion to see the war through for everyone.
She began to want to live again. Sonic's friendship was saved her during the war and has been her inspiration to keep moving forward.