Crystal Headcanons - Curses
Curses in Atmos are part of a little-used branch of crystal magic, its teachings now unknown to many. Thousands of years ago though, they used to be much, much more common.
To cast a curse on someone, you need a crystal to store it in. It can be any crystal, but rare high-grade ones tend to accommodate stronger and more complicated curses. Once a suitable crystal has been acquired, pick your victim target and make a vow to cast your curse.
Example: I promise you a lifetime of poor harvests. No wheat or grain will ever satisfy your needs. Atone for the sins done to me and you may be released from this curse.
Strong curses take considerable amounts of willpower and internal energy as well as crystal energy in order to cast, and for inexperienced casters there is a high risk of it backfiring on the user. A backfiring curse uses the caster as a vessel, and may take anything from a few weeks to years to wear off.
Curse crystals become incredibly fragile as their matrices are rearranged in order to store the curse's magic. The most surefire way to break a curse is to break the crystal containing it, so knowledgable casters will take measures to prevent that, by either reinforcing the crystal, storing it somewhere safe, or giving it to the keeper of a Curse Library. Casters have the option of including a secondary condition to the vow to allow the target to break it by other means. This step is optional.
I came up with this lore a while back and while I've shared it on the Discord server, I have yet to properly do so here. I touched upon it briefly when posting about my character Stonebinder for the baltimore oriole bird OC challenge, but here's a full run-down on how they work for those curious.









