Creative writing programme â Creative writing encourages kids to exercise their creative minds and practice using their imaginations. It imp

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Creative writing programme â Creative writing encourages kids to exercise their creative minds and practice using their imaginations. It imp

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Gamification of Exercise, Education, and Entertainment
Gamification is a term that can be defined as âthe use of game design and mechanics to enhance non-game contextsâ.
Gamification can be used to motivate people to exercise and/or enhance their exercise experiences, which is what the game âZombies, Run!â aims to do. With over a million players, Iâd say theyâve been pretty successful so far. I have yet to try the game myself, but I do want to. Itâs an immersive gaming experience that makes you feel like youâre running away from zombies and towards safe zones or helpful resources-- whatâs not to love? Iâm very intrigued by this game, and definitely want to try it. Iâve just gotten excited about exercising, without even really realizing thatâs whatâs happening! Gamification can be a great way to make exercise fun and engaging.
Hereâs a link to the âZombies, Run!â website, which features more in depth descriptions of the details of the game, as well as a compelling trailer for it:Â https://zombiesrungame.com/ In addition to exercise, another experience that is often unpleasant, but very good for people, is education. This can also be enhanced by gamification, both in and out of the classroom. The following article explains multiple ways gamification can be useful in the classroom, such as gamifiying grading with âexperience pointsâ instead of letter grades, awarding badges for achievements, fostering healthy competition in the classroom, and more:Â https://tophat.com/blog/gamification-education-class/
Outside the classroom, educational games are doing what educational TV programs aim to do, but in a more interactive way. I remember, as an elementary-school child, playing many educational games on my Quantum Leap Pad. I was always a fan of learning, even as a young child, but I absolutely abhorred mathematics. The Quantum Leap Pad games even made learning math fun! To this day, most of the basic math I know, I remember learning more from PBS Kids shows and Quantum Leap Pad games than from what I actually learned in a classroom. When you make learning a fun, interactive experience, it motivates people, especially kids, to do it AND makes the material easier to process and actually remember. Hereâs a couple pictures of what a Quantum Leap Pad and the math game I played look like:Â
Another, more generally pleasurable experience than exercise or education, which can still be further enhanced and made even MORE entertaining is TV watching. Shows that include voting, such as American Idol, Dancing with the Stars, and more, have already included an interactive, game-like feature into the experience of watching TV. However, The Voice, a singing competition show, has further expanded on the gamification of TV watching by adding an element to their voting app which includes creating your own âteamâ like the coaches on the show do, in which you pick the contestants you think will make it into the finale and the longer those contestants are on the show, the more points you gain. There is even a leaderboard that compares your score to that of your Facebook friends. Hereâs a link to The Voice appâs website: https://www.nbc.com/the-voice/exclusives/app-s13
The Bachelor/The Bachelorette is a show that typically doesnât include a voting element, but has now also begun including a âfantasy leagueâ element, in which you can try to predict which suitor the Bachelor or Bachelorette will pick to be their âfinal roseâ (the person they end up with, and probably get engaged to, at the end of the season). Hereâs a link to the Bachelor âfantasy leagueâ website (which is sponsored by ESPN), which becomes the Bachelorette âfantasy leagueâ website when a season of that show is airing: http://games.abc.go.com/bachelor-fantasy-league/en/ Unlike The Voice app interactive âteam-buildingâ game, which is just played for fun and for bragging rights, whoever wins the most points in the fantasy league game can win a trip for two to attend the live filming of The Bachelorâs âAfter the Final Roseâ episode, which is filmed in L.A. That definitely incentivizes people to both watch the show and play the game! Gamification can motivate you to do things you donât enjoy already doing, or further enhance already-enjoyable experiences, which makes it useful for exercise, education, entertainment, and more!
@sierranevadacollege MFA Low Res Creative Writing Program is now accepting applications. Poets!!! Nonfiction!!! Young Adult Fiction!!! Fiction!!! * * * * #lowres #creativewriting #creativewritingprogram #poetry #nonfiction (at Sierra Nevada College)