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re: your tags on that one post, as an artist myself, my personal character making process usually goes 1) 'oh i just thought of a really cool character design!' 2) somehow i come up with a personality to go this design 3) 'OH NO IM ATTACHED NOW I HAVE TO DO SOMETHING WITH THEM QUICK COME UP WITH A NAME/STORY' (that said, there's a different process when i'm trying to create characters for a specific purpose, eg to fill a spot in a story i'm working on, tho the name is... usually still last)
Hmm, yeah. I see! I mean, obviously the step that fails to connect for me is right at the start, where having a visual idea of how someone looks occurs separately from the rest of the idea of a person, yet the idea is still full of detail and interest. For me that would just be...a phantom.
It might put me on the trail of a real idea, be inspirational or something, but itâs very unlikely it would ever be enough of an anything to count as an idea, unless the visual impression immediately gathered around itself a whole conceptual network of person-who-is-like-this-came-from-this-wants-that-thing-broke-X-personâs-heart-rescued-a-goat, or whatever.
Even then, Iâd probably have trouble distinguishing the âlookâ part of the idea from the spatial sense of it, the moves-like-this.
(I...donât have a very strong visual imagination. If you look at stuff Iâve drawn, the gap between âhad a referenceâ and âdid not have a referenceâ is even broader than normal. Iâm also moderately face-blind. Thereâs...probably a link there.)
So I understand that this part is a Brains Differently thing; I canât relate, but it isnât confusing.
On the other hand, if I do start with an image of someone--if Iâve doodled a person absently in order to fit detail around a pose, or am fleshing out a random canon bystander for a fic, or someone handed me a photo and said âgo,â thatâs a...shortcut, I guess. A boost. It makes everything else about the design process easier.
Because the opportunity to work from the outside in, with certain prerequisites outlined, means both that youâve got a head start and that whatever decisions you make from this point on are bounded by facts you arenât immediately responsible for, and canât or at least probably wonât consider changing. It gives a foundation.
(This is why fic is so much easier for me than original work, both on a practical and--more importantly--emotional level.)
So I do understand that different things come easily to different people, but on some level I keep feeling like, if you start out with a detailed âlookâ of the person, if your brain has already sorted out that much, shouldnât they be easy to design from there? Since you already know so much about them, and can like...point at a jewelry or a scar or a color and say, âwhy?â and boom, more facts now exist. Isnât much of the work already complete and laying a blueprint for the rest?
And I mean, you canât have designed an outfit without some preliminary determinations about the setting, because material and symbolic culture and very likely some interaction with gender norms, so thereâs some assumed context available, too.
Like, yeah, obviously itâs different if youâre creating someone to fill a role versus creating them and figuring out as you go who they are and what their situation is. But I canât break the decisions they made about their look apart from their personality, or the things they didnât get to decide about their appearance from their backstory, and their backstory and choices are already at least halfway to a story about them.
(Not necessarily one with a plot worth writing on its own, admittedly, but a story nonetheless.)
So having these be framed as distinct creative stages which can each be completed before the next oneâs begun is alien enough to me that I know weâre approaching this differently even though âsomehowâ and âoh no quickâ donât give me a lot of insight into the mysterious parts of your process. đ
If one already has the characterâs full visual design, so much information is already baked-in, and...I can see that being a problem if itâs too much information and you canât make anything you like fit all the data...hm....
But thatâs probably not exactly whatâs happening, either. đ¤ˇââď¸
Memo AktenÂ
Memo Akten is an artist from Istanbul studying and working with complex systems, behaviour, algorithms and software. Combining critical and conceptual approaches with investigations into form, movement and sound, he creates data dramatisations of natural and anthropogenic processes, exploring the collisions between nature, science, technology, culture, ethics, ritual, tradition and religion. He collaborates across many disciplines spanning video, sound, light, dance, software, online works, installations and performances.
Nowadays the use of computation as a medium to create artistic projects is taking off worldwide, as digital designers we should consider technology with a creative approach and try to expand our knowledge beyond our field.
FORMS (2012)
Forms (excerpt)
Forms (process)
Maintaining, extending
The Artdog Quote of the Week:
We sure could use more leaders with skills and the mindset to handle conflicts by peaceful means, right now. Itâs our key to survival, I thinkâand I worry, as a result.
IMAGE: Many thanks to BrainyQuote, for this image and quote from Ronald Reagan.
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The crazymaker
The Artdog Image of Interest
Weâve all lived or worked with someone like this. I just couldnât leave this angle out, in a month of exploring the dimensions of horror.
IMAGE: Many thanks to cartoonist Jim Benton, via Neatorama and MoreThanHorror on Pinterest.
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Is it REAL?
The Artdog Quote of the WeekÂ
It all turns on what we bring to the reading or viewing experience. I firmly believe that (whatever art form we engage) the artwork is not complete until it has been experienced by a third party. Apparently Poe agreed.
IMAGE: Many thanks to Brainy Quoteâs Horror Quotes page for this image.
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Reality check
The Artdog Quote of the WeekÂ
Stephen King hands us another one this week, a little thought-provoker that Iâd like to pair with a second thought from Clive Barker:
IMAGES: Many thanks to Brainy Quotes for the Stephen King image and quote, and to the âBigger Jawsâ Pinterest pinboard, for the Clive Barker image.Â
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Choosing one's path
Choosing oneâs path
The Artdog Quote of the WeekÂ
A note to the wise: to all of us, beware what path we choose. For writers: this the ultimate key to a good antagonist. Thanks, Mary!
IMAGE: This is another quote-image thatâs been pinned several million times to Pinterest boards. I found this file onâyet againâon the pinboard of Stephanie Girolami-James, this time via the âHorror Quotesâ pinboard of Amanda Rios.
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