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17621574 no fucking WAY. 50 dollars for a fucking seal that lives in the ocean?
My brother in christ you are selling an animal. This is like those zoo adopt an animal programs but it doesn't even help someone. Just fuels a weird overvaluing of art that needs further drafting.
Also, since I got an ask, let's do some design and art crit!
From what I can tell this person is pretty clearly inspired by scpkid (the sketchy lines, neutral pose, natural colors with little tonal variation)
I considered using a similar scpkid character but I find that comparing art isn't super constructive so I'll save that for cases where the person deserves harsher crit. I will still talk about scpkid's style and what makes it successful or appealing though.
From a purely anatomical perspective, I'd recommend distancing back legs from each other, both to give the design a more distinct silhouette and allow for detailing on the inner leg. This also helps to avoid clutter, which is present in excess in this design.
The legs being stuck together also leads to the design feeling very unbalanced, which is compounded by the larger head and upper torso. There's nothing wrong with exaggerated proportions, but you have to balance them.
If you want a style to study, sonic official art, particularly the IDW comics have some really well balanced anatomy. Break down some of the work from those to get a better understanding of gesture and how to balance designs.
Designs will be much more visually pleasing if the posing for the initial design is easy on the eyes. It can also give an idea of the character's personality, which often draws in people not looking specifically for pop designs.
Buyers looking to get a design they'll genuinely love and use will likely want a design because they feel a connection and have ideas for it immediately, so crafting a visual story for the character is important.
as for the actual design!
The think about animal fur is that it does not form perfectly round spots. It's a bunch of thin hairs with coloration variation. That's not to say you need to draw individual hairs, but adding texture to the spots also brings depth to the design. There's a lot of round and hard edges in this design, so your eyes don't really feel "led" anywhere.
Generally, you want to have detail in a place you want to stand out, and then more "neutral space" for the eyes to rest. This also means that after checking out the rest of the design, a viewer's eyes will return to the lovely details without being overwhelmed!
The placement of the spots is also not doing favors. concentrating them in specific areas, or making them closer to the main fur color and using darker spots in areas of focus would help a ton.
I think the pointed marking on the stomach was a lovely choice, it leads the eye upwards. I also like the yellow/white sclera of the eyes and teeth, it offers a nice pop of warm color that draws the eye.
Scpkid tends to be able to get away with more complex designs because he uses shape language and eye direction to his advantage. His use of markings ad texture leads the eye effectively while still giving it lots of negative space to rest. You'll often see a bunch of complex markings on the arms and shoulders, with progressively less detail closer to the navel.
Your colors are a strong start but you could use something with more saturation and contrast to really draw focus, because while I like the yellow, it's not eyecatching at a first glance. Consider adding a warmer gray to the upper chest and face or making the eye color contrast with the rest of the palette.
So TLDR;
the anatomy is unbalanced, study more professional work to understand how artists pull off exaggerated proportions
The spots are cluttered and need more thoughtful distribution
more texture and conscious use of soft/hard edges would help the clutter
understanding WHY you're putting detail somewhere is important
your color palette needs more variety to draw the eye.
If you like an artist's style, study them!! Break down their work into basic shapes, pull palettes from their design work and look at how they distribute those colors, pay attention to how the markings are drawn and *where* they are and aren't placed.
None of this is to say scpkid's designs are perfect, but if his art appeals to you, understand WHY they do that. Don't replicate, learn from.
I know the designer will prolly never see this but! I had time and I figured someone else might enjoy more variety past just "this design is shit."