So the long awaited Corrin buff is here and erm, I think instys annoyed a lot of people. Basically Corrin has darting blow 2 in his weapon already, instead he can trade that for a +2 to all stats bar hp which is solid. A lot of people are upset over no quad blow skill, but to be frank this is better imo, for reference it’s as if you merged 5 Corrins together. The refine however is interesting and I’ll talk about it in a sec, but in general Corrin has shifted from wanting offence, to a more mixed role.
Corrins base Yato grants +4 speed on initiation but once refined gives +2 to all stats, the new version is better but the refined extra skill is interesting. Basically Corrin’s support partner gets +4 to all stats if in two spaces. Which is good but also a complete support skill. It’s worth noting if you don’t use supports then a +spd refine is the next best option. Dragon fang is too long of a cooldown and Corrin has better options, while def+3 is nice, obstruct is pointless all things considered.
If going for support Corrin, then drive skills are ideal, to go with the Yato effect, otherwise threatens are solid options too.
+Can be a solo or support unit
-His refine is pointless if you don’t use supports.
Corrin is a bulky unit in general, so having someone for sustain is nice. For this Delthea and Linde are appreciated. However if looking for support partners, the best colour to look at is green, the unit who can beat blues, and logically Fae and Kana F are solid choices for this, infact Kana F fits the theme of father and daughter. Camilla is a solid choice due to guidance support, but her new weapon lack the exchange, while units like Hector will always enjoy it.
Suggested ivs: +Atk/def/spd -res/hp
Yato, reposition, Bonfire
Slot A = Brazen atk/spd, fury, sturdy stance, steady breath, close defence
Slot B = quick riposte, guard
Sacred seals: drive skills
Weapon Refinery: The bond version, so he can support his partner more.
Basically a support set for Corrin, Corrin wants to be as bulky as possible for a defensive set. Corrins best A slot is brazen and speed, which sky rockets both phases, but in general the speed helps him avoid doubles from Ayra. Quick riposte can be used to ensure a double but guard is useful for countering units like Ayra who rely on specials to One round foes. Finally drive skills are great this means Corrin can support an ally for +7 in two stats and +4 in two others before the actual support bonuses. If you’re focusing on support corrin you want to make him long as long as possible.
Suggested ivs: +atk/spd -res/hp
Yato, reposition, bonfire/draconic aura
Slot A = Fury, swift sparrow, brazen atk/spd
Sacred seals: spd+3,atk+3
Weapon Refinery: +spd for this set, we’re going solo corrin here
So before Corrin’s stats, this set hits 50/40 atk/spd with a +spd nature, which is highly impressive. Now add in Corrins A slot, you can go 53/43, 54/44 or 57/47 all of which are solid options. Life and death should be avoided as Corrins fantastic bulk means he can easily use it to get into desperation range. Fury is best used if you want to improve all his stats, swift sparrow improves just his offence, with the brazen skill being the best choice due to working in both phases, however is extremely hard to come by.