“computation does not need to make objects colder. when used thoughtfully, it makes them more alive” 🖤
http://adafruit.com/n-e-r-v-o-u-s
seen from Malaysia
seen from Japan
seen from Germany
seen from China
seen from United States

seen from Malaysia
seen from Philippines
seen from United Kingdom

seen from United Kingdom
seen from Czechia
seen from Singapore
seen from United States
seen from Netherlands
seen from China

seen from Malaysia

seen from Germany

seen from United States
seen from China
seen from United States
seen from Malaysia
“computation does not need to make objects colder. when used thoughtfully, it makes them more alive” 🖤
http://adafruit.com/n-e-r-v-o-u-s

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Nine more variations on a very interesting set of transforms posted as a "Sanctuary Sunday" challenge by Nancy Pierce in the Jwildfire Sanctuary group: https://www.facebook.com/groups/jwfsanctuary
The initial prompt developed by Nancy was:
Transform 1 (HyperbolicEllipse)
Transform 2 (Julia3D)
Transform 3 (Minkowscope)
Transform 4 and 5 (CutHexDots)
Transform 6 (Sunflower)
Final 1 (Lazy Susan + Extrude)
Final 2 (Julian2)
Final 3 (iDisc)
These variations were created by altering the affines and non-linear constants, and by substituting other transforms in place of Julian2, including: ePush, Gamma, glsl_Circuits, and Julia_Outside
--Steve
#theotherpages#fractal#fractals#jwildfire#fractalart#digitalart#nftart#nftartist
so good by halsey // Departure, Torn and Frayed by danielle navarro
PasanenJenni on twitter
OMG OMG
so beautiful ;_;
i weep
Despite having more than enough side projects, I’ve started another one:
UJI is a minimalist generative art thing – press the buttons and play with the sliders. Its interface is designed (or, rather, deliberately not designed) for exploration through play, and I’ve released it under a variant of the MIT License that requires you to feed your local birds if you make an NFT with it.
🎨 Explore it here – and, uh, let your creativity flow or something!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Generative primitives, yet again..!
Went to uni the other day to start documenting the boxes !! Here is a sneak peak of Sympatheia in action :)
Ghostboi in the Land of the Dead: The Final Project
For the version of "Ghostboi in the Land of the Dead" which would be exhibited at the final degree show, I chose to have the controller only rely on two tilt switches to move Ghostboi. After a few rounds of user testing, I found that making players touch the eyes/teeth of the controller was too difficult to do while controlling Ghostboi's position by using the arms. This way, if Ghostboi hovers over a burger for a certain amount of time, he is able to eat it.
Admittedly, I didn't spend too much time around my piece during the degree show and spent that time enjoying the other student's work and catching up with friends. However, during the few occasions that I stayed close to my work, I was able to observe how the audience reacted to it.
I noted that some people were hesitant to pick up the controller unless they were specifically prompted by me. A few others were not comfortable with bendind and contorting the controller as much as was need to move Ghostboi, unless prompted by me to do so. However, many others were eager to do so and figured out how to use it with minimal guidance for me. Overall, I found that it was much clearer to use this controller than it was to use "Void of Memory". Also, the audience responded well to the haptic feedback I included in the controller. The vibrating sensation emphasized the sense of discomfort happening on the screen.
I am quite excited to take Ghostboi to gaming-centered exhibitions in order to see what the audience reaction will be like and to see whether the crowd over there is as hesitant to pick up the controller on their own and how much guidance they need from me before they figure out how to use it.
As mentioned in the previous blog post, I would like to keep working on Ghostboi even after this course has finished. I would like to push the medium of this fleshy controller to its limits and move farther away from the familiar input styles present in the current controller.