Void Translations
Quick guide:
() is referencing a person and due to the nature of void speak, don’t have direct translations.
[] a void callout. Type of call based on shape of lines. The closer to a circle, the louder the call. Intensity based on how many rings
{} memories. Recalling past moments
Pg 6
(Sibling)?
(Siblings)?
[call/response call?]
Pg 7
(Sibling) not following?
Ordered different direction?
(Me) ordered (sibling) not ordered
{memories}
no no no no nonononono
Pg 8
(You) peaceful or aggressive?
(You) void!
[hello]
(You) seen (sibling)?
?
shade!!
Pg 10
(Sibling)?
(Siblings)?
[Call response cry]
Pg 11
[Call response]
(sibling)?
In this chapter I first run into recurring enemies: cloth and floors. I don’t know what to do for the floors. Just shading looks boring, but adding textures looks to busy. And here I am left in the middle full of hate. Fabric is always difficult.
This is also my first attempts at mimicking the in game assets. I figured since many of the background items will appear multiple times in the comic, why not do what game designers do, and make reusable assets. So I used the game assets as guides for both design and color. I’ll be playing with this style for a bit.