Introducing CloudPrefs
There is a new extension in the Unity Asset Store: CloudPrefs help developers handle Unity PlayerPrefs in the cloud.
Allows to have the standard PlayerPrefs while also saving some or all keys to the Cloud, using Google Spreadsheets as key-value storage.
// Standard PlayerPrefs, saving locally. PlayerPrefs.SetInt("Key", 7); // CloudPrefs: PlayerPrefs.SetInt("Key", 7, true);
Not going to describe too much here to avoid repeting myself too much, but I invite you to visit the store page, and the Unity forum thread for the asset.
This will be the first of a series of Unity extensions using the Google Sheets for Unity principle, but elaborated and enhanced into specific use cases.










