hey! was wondering how a session with an heir of mind, prince of time, bard of heart, and a witch of space would go? (p.s. I've been a long-term fan of the blog and you've helped me with my fantrolls and fankids a heck ton! :B thank you for what ya do!! :-0)
Aw, I’m happy to be of help! :]
Alrighty! You don’t have a Knight, so I’d suggest the Prince of Time help the Witch of Space out with the frog breeding.
You have an even amount of passive/active players which is great for balancing out your session, but unfortunately those are quite the stubborn classes you’ve got there! The Heir of Mind will be your leader and the team strategist. Combine their powers with the Bard of Heart and you’ll get an unstoppable force for destroying your enemies from the inside out; literally. The Bard can corrupt the souls of your enemies, tampering their instincts and sense of direction. The Heir can descend your enemies into madness, inviting irrational thoughts and implanting paranoia into their craniums. Perhaps they can even go as far as to strip them of their mental mobility, leaving them as braindead zombies. They can also provide your teammates with logical thinking and ideas to further the success of your session.
The Witch of Space is a favorable teammate, inviting manipulation through the universe into the palm of their hand. They can alter the universe to however they please, granting endless possibilities. They can manipulate shape, size, location, and velocity. They could manipulate the size of their weapon in battle, making their weapon gigantic right before they strike, creating more force. They could even shrink their enemies weapons into harmless little toys!
The Prince of Time is one to watch out for. If things get too out of control and they go rogue, have the Heir of Mind swap out their mindset for a more tranquil, rational one. The Heir is in charge of slapping your teammates into place when shit hits the fence. Although harboring stubborn, destructive tendencies, the Prince of Time is mighty useful for fucking up your enemies! They can destroy your enemy’s timeline, dooming them and giving them the worst possible outcome. I would suggest not to get on their bad side, otherwise you’ll find yourself not waking up the next morning.
Your team is a little hazardous because of your Prince and Bard, but the Heir can fix them both when things start to turn sour, so I have hope for your session! Good luck!










