Seer of Blood in the land of Bone and Ice
I'm sorry for the long hold up it says 7 months and that scares me so here you go
hope you life it! the land is written lamely im sorry
The Seer of Blood. The Seer, a class of Knowing. Blood, the aspect of connection, teamwork and unity.
The Seer of Blood is a God Tier perfectly able to see solutions that benefit the team – a timeline where the team as a whole will succeed in a battle, or a timeline where a certain action will send the team to their deaths. They have the ability to see anything to do with their team, and even have powers on the more physical side of their aspect – they can see the weak points in an enemy.
Their seeing of the enemy’s weak points in related to their ability to – in the most physical sense – see blood. They can see which spot will result in the most blood loss, which would in turn weaken the enemy. Hence, the seeing of their weak spot.
On their more meta-physical sense, they can see anything involving the team they are in. Whether that team be a sporting group or their session in SBurB, any good outcomes involving them, the Seer can see. But they are forever obliged by their Title to never be the one to win the battle themselves, as it were. They are tasked with nudging their friends along, pushing them in the direction required for victory. And, even then, it may not even be victory in the common sense. Perhaps the best outcome for the team is one where there is victory, but at the cost of an ally and teammate.
You are the Seer of Heart. Your destiny is to Know Blood. You are here to see the weak spots of enemies, guide your team in the route best for them, and know how to bring everyone together. That is your purpose.
The Land of Bone and Ice is a strange land. On the surface, it appears to be just a frozen wasteland – an icy plain filled with icy towers stretching towards Skaia, a plain buffeted with bitter winds and howling snow storms. And, even deep down, that is the still the case. But, on top of the coldness of the land, there is something else.
Below the frozen plains lies the remains of a giant beast – a beast perhaps larger than your entire land. The bones of this beast typically remain buried beneath the ice, but certain parts stick out to become daunting landmarks. In fact, many of the icy towers scattered throughout your land are really the bones of the beast, coated in ice over the thousands of years they have been there.
Your quest is to defend your land. Your denizen is slowly waking after a long slumber – one presumably induced by fighting the giant monster – and it is destroying the skeleton of the best. And the main issue is that this weakens the ice, sending cracks kilometers wide across the plains.
You need to do something to help your land, or nearly everything – Quest Bed and your house included – will be swallowed.











