Just pulling these out & looking at the detail just so many #memories & memories of seeing #YouDied so many times beyond count & the #adventures taken & the many #characterbuilds & memories of #dungeonsanddragons

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Just pulling these out & looking at the detail just so many #memories & memories of seeing #YouDied so many times beyond count & the #adventures taken & the many #characterbuilds & memories of #dungeonsanddragons

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Example Character Build 2
Juggernaut
Difficulty: Intermediate Strategy: Wear Heavy armor on top of Light armor, use a Shield but no weapon. Charge into groups of enemies to gain additional attacks from Warlord, attack as many enemies as you can, using Provocation. Cursed Touch can negate enemy Advantage against you. Grapple and use Iron Grip against single-target. Use Battlecry when positioned strategically. Optional Aberrant Trait: Natural Weapon Ideal Masteries: Armor Rating and Encumbrance Threshold
Psychic Anomalies Iron Grip: When grappling an opponent, attacks deal an extra 20 damage, but you deal 20 less damage any time you attack with a weapon regardless if you are grappling or not.
Mountain: Your armor rating is doubled, but you lose the ability to perform active defense tests.
Shield Wall: Your shield's weapon rating is added as armor rating against any incoming attack, but you suffer disadvantage on all active defense tests, and all attacks made against you have advantage.
Warlord: When surrounded by at least 3 opponents in close range, you may make two additional attack actions without expending dice from your pool, but you suffer Disadvantage on all tests while surrounded.
Cursed Touch: Your successful attacks cause the target to suffer Disadvantage and Vulnerability(receiving double damage) until your next turn, but you cannot deal weapon damage.
Provocation: Choose to make an attack action that causes your target to ignore your allies and focus their attention on you for one round, but you suffer Vulnerability(receiving double damage) for that round.
Battlecry: Expend 3 dice and gain 3 stress points to shout an intimidating war cry that causes nearby enemies to become stunned and lose a turn.
Example Character Build 1
Sniper
Difficulty: Beginner Strategy: Use ranged weapons. Do not wear armor. If within range of enemy attacks, keep extra dice in pool to roll active defense. Optional Aberrant Trait: Natural Armor Ideal Masteries: Exsanguination Level and Weapon Damage
Psychic Anomalies Ghost Dance: You have Advantage on all Active Defense tests, but equipment no longer provides you with an armor rating.
Acrobatics: Mobility-based tests can be re-rolled once per turn, but each piece of equipment weighs 2 additional points of Bulk.
Weapon Master: Deal double weapon damage on Completely Successful attacks, and triple weapon damage on Critical Hits, but your attacks only deal weapon damage, no other damage may be dealt.
Bombardment: Ranged attacks repeat an additional time, but your attacks only deal weapon damage, no other damage may be dealt.
Multiple Strikes: Increase your combat dice pool limit by 1 and gain an extra attack action, but attack actions may only deal weapon damage, no other damage may be dealt.