Tattoos & Piercings
It's been a while since I've modeled anything in Blender, so I decided to dive back in!
This sculpt was a super quick one, done entirely in Blender Sculpt mode.
My goal with this piece was to show that realistic rendering doesn't necessarily rely on hyper-detailed textures. That's why I opted for a very soft vertex sculpting approach.
In my opinion, the key to a convincing render lies in the lighting and a subtle animation.
Since the model is a single sculpted block, I did face some limitations when it came to animation.















