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I Found a Doctor Who RPG Sourcebook and I'm Making It Your Problem
Actually, I found several. It seems that there is a sort of Doctor Who tabletop RPG with sourcebooks for each Doctor that include ready-made character sheets for the Doctors, companions, and major players in each televised story.
I could look into all of them, if I really wanted to, but the thing is, my computer is nearly a decade old, slowly dying on me, and hates screenshots, so taking and storing a fuckton of screenshots of absolutely everything isn't something I can do. So, I'm just pulling a few interesting bits from the Second and Fifth Doctor Sourcebooks. There's no structure to this beyond me thinking "I wonder what their character sheet looks like".
So, the Second Doctor stuff is not much at all. I got the Doctor himself.
I should probably note that I don't have much experience with tabletop RPGs, and none with this one in particular, so I only half know how to read these. This screenshot isn't even very good. I'm working off a free site with a terrible zoom function and I couldn't get the whole thing. The basics are that characters have a set of six Stats, a bunch of Skills, some traits that give them special strengths and weaknesses, and some basic character information. The Second Doctor's got a lot of stuff, some of which even gets explained.
I've deduced that there's probably a separate manual for the basics of how the game works, what the Stats mean, what the Skills do, etc. So a lot of Why These Numbers Are What They Are questions go unanswered.
Any way, this screenshot sucks so much that I can't bare the sight of it any longer, so we're moving on to the next one. Here's Jamie:
Wow! You can actually see things this time.
Most of the stat numbers don't go above 5, from what I can tell. So we can assume that Jamie's strongest stats are Coordination, Presence, and Strength, without any stat being too weak.
The skills are more mixed.
Athletics most likely refers to physical skills, Convince is persuasion, Craft is making stuff, I think, Fighting needs no explanation, Knowledge is...well...knowing stuff, Marksman is shooting/throwing accuracy, Medicine is obviously medical knowledge, Science is...look a lot of these seem like special subcategories of knowledge that are self-explainatory, Subterfuge I think covers "rogue skills" like spying and lock-picking, Survival is the sort of things Boy Scouts learn probably, Technology is computers and technobabble, Transport is driving and the like.
So, when it comes to strengths, Jamie is physically fit, but can't swim. He is very good at fighting because he's a male companion in the 60s that that was like at least 75% of their job. Marksman is apparently based in knife-throwing ability. Subterfuge...well, if you've seen The Enemy of the World, Jamie is actually a pretty good spy.
As for weaknesses, Jamie knows nothing about any STEM field.
There's also a little number for Technology Level. I've seen this number go as high as 7, but the 18th and 19th century characters seem to be placed at a 4. I didn't get a screenshot but Victoria is the same, despite the whole Industrial Revolution thing.
Then we've got some personality traits and such that effect things. Jamie apparently gets points for being attractive and brave, as well as for being accepted anywhere in time and space no matter what he's wearing. There's really not a whole lot to analyze here.
Now, the entire reason I did Second Doctor stuff was because the villains get character sheets and I wanted to see Salamander's. I added the Doctor and Jamie to pretend I had any other reason to be there.
I took this screenshot without using the zoom and it looks pretty good actually.
It turns out that those skill numbers can go above 5 as Salamander scores a 6 in Ingenuity and Presence, as well as a 5 in Resolve. Almost all of his stats are pretty high. As an RPG villain, he's a boss fight.
Instead of a full chart of skills, which only Doctors and Companions get, Salamander just gets a list. His higher points here are Convince at 5, Knowledge at 4, Subterfuge at 5, and Technology at 5. Convince and Subterfuge are his more manipulative skills as a politician, while Knowledge and Technology are because he did, in fact, invent the technology he got popular for inventing. His Tech Level, at a 5, is somewhere between Jamie and Victoria, and some of the more futuristic aliens. That does make sense for the early 21st century, even a slightly more high-tech 21st century than the one that actually happened.
As for Traits, a lot of them give him bonus skills that are actually explained, such as the ability to invent gadgets, resist mind control, menace people into doing what he wants and get even bigger bonuses in Technology and Convince situations, being a tech genius for his time period and a respected authority figure.
So, cool stuff.
The Fifth Doctor stuff I got is a bit more extensive. We'll start with the Doctor himself.
The good news is that it's a full screenshot. The bad news is that it's very hard to read. We can see a very high Ingenuity stat, because he's the Doctor. There's a Tech Level 10, because I'm guessing that's Level Time Lord.
I do have enough info to compare his Skill number to the Second Doctors.
Athletics has risen from 1 to 4 because of all the cricket. Convince drops from a 5 to a 3, because nobody listens to Five while Two was fairly good at getting people to listen to him. Fighting has risen from absolute 0 to 2, which isn't much but it's literally something. You can see a lot of numbers improve slightly as the Doctor has learned more things over time, like Medicine going from 1 to 3.
I actually looked over four different companions this time. We'll go in order of introduction. Here's Adric.
His Tech Level is confusing in the blurry screenshot. But, as for other stuff, his fast healing and ability to control the TARDIS a little are noted, though the reality warping of Block Transfer Computation isn't because it's too damn complicated and has it's own system.
Adric's skills in general are pretty low, but they don't seem to be too unfair. These sourcebooks started coming out around 2013, when the fandom's aggressive Adric hatred had started to wind down, possibly as people realized that all the season 19 companions had writing problems and the confused performances you often get with confused writing, but Tegan and Nyssa stuck around longer so improvements could be made, and Big Finish started doing damage control with them earlier on, especially in Nyssa's case.
I'm actually surprised Adric's Athletics score is as high as it is. His Science score being only a 3 and Knowledge 2 confused me at first, but when I thought about it, it a makes sense. Adric knew a lot about mathematics but basically nothing anything else, even other STEM fields. Nyssa had to tell him what photosynthesis is, which I learned in elementary school science classes. Between this extreme focus on a single subject, lack of socials skills, and somewhat stilted speech and movement, I think I like Adric as much as I do because all this stuff feels like autism and I was an autistic teenager when I first saw him.
He also gets good Subterfuge skills because he can pick locks, do sleight of hand tricks, and overall has a good skill set that was rarely put to use.
And now, Nyssa:
Tech Level 7 explains where Traken is. We'll get to compare several different planets I guess.
Nyssa gets a higher science stat, with an emphasis on biochemistry. She has a more diverse STEM skill set than Adric. Other than that, I don't have much to report here. The fact that she's upper class seems to affect her ability to interact with people who aren't. As you will see, Turlough somehow isn't given this problem despite it being more obvious with him than with Nyssa.
But before that, there's Tegan.
Technology level 5 for the 1980s. These tech levels seem to cover a lot of historical ground. 1746 and 1866 are both in 4 and 1980 and 2018(futuristic version) are both in 5. I wonder what separates these levels from one another.
Tegan is considered fairly ordinary, not a fighter like Jamie nor a scientist like Nyssa, so her stats are kinda bad. Looking at her traits, her skills seem to include running and screaming, with points off for being impulsive, argumentative, and loud. I don't think the people who wrote this liked Tegan very much.
Anyway, of course there's Turlough.
Trion is apparently Tech Level 7, the same as Traken. So that turned out to not be very interesting.
His main strengths are in Convince and Technology. He can half-understand the TARDIS at times and appears to be good at lying to people. The fact that he doesn't get running and screaming in his traits and Tegan does is sexism. He also gets to be charming, though not attractive like Nyssa or Tegan. Men can get this trait, since Jamie did. I think he's commonly seen as average-looking.
Also the fact that he's seen as lucky with all the shit he went through is hilarious.
Finally, as a bit of a bonus, Captain Wrack from Enlightenment has a character sheet. How do you even make stats for an Eternal?
Many of her stats are surprisingly low for basically a low-level god. Though she's got a high Knowledge score and a Tech Level of 12, since Eternals go beyond Time Lords, though it's more power than technology with them, isn't it? Do we just not know how to factor this in?
So when it comes to these tech levels:
18th-19th century Earth = 4
20th-21st century Earth = 5
Traken and Trion = 7
Time Lords = 10
Eternals = 12
That's all I got for now. I hope you enjoyed this bit of fussing over meaningless numbers.
A while back, I watched the Doctor Who serial "Enlightenment", and I saw this character, Captain Wrack. I was like "Oh, this is the type of character @cheesecakeguy88 would fucking love!", so I drew her!
Okay. I think that Captain Wrack is my favorite female villain in all of Doctor Who. At least as far as I have seen. She is an absolute delight! An Eternal who is ruthless and will do anything for victory... Or just for the shits and goggles. She has a really interesting-looking crew and there are just never enough great female Doctor Who baddies. Sheβs probably going to die... Or at least lose... BUT I DONβT CARE! She is just so much fun in her villainy! If I can be at least a fraction of what she is, I think that would be enough.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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The Eternal Wrack and the Ginger Minx. It was announced recently that Lynda Baron would be returning in Doctor Who Series 6, so here's a taste of Captain Wrack and Turlough from "Enlightenment". Β
FYI, Turlough has just been saved by Wrack after he attempted to kill himself. Ever the opportunist, Turlough weasels his way into Wrack's good graces and has a high time at it.Β