
seen from Uruguay

seen from United Arab Emirates

seen from Malaysia

seen from United States
seen from China

seen from Russia
seen from Sweden
seen from China
seen from Germany

seen from Kenya

seen from United States
seen from China
seen from China
seen from Australia
seen from Austria
seen from China
seen from China

seen from United States
seen from China
seen from China

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
How to Use Lock Camera Map in KeyShot
Camera mapping of textures and labels has been a feature in KeyShot for quite some time. The Camera mapping type projects your texture or label onto your model based on the camera’s orientation. When you move the camera, the projected texture moves as well.
What is Lock Camera Map?
In some cases, you might need to anchor a projected texture to a certain camera angle. That’s where the new Lock Camera Map feature in KeyShot is really helpful. You'll find it in the Move Texture options when a texture is using the Camera mapping type. With Lock Camera Map activated, the texture stays locked in that original camera position, which allows you to freely move the camera without affecting the texture mapping.
The model shown in the video, can be downloaded here from Sketchup Warehouse.
Download The Model
Using Camera mapping with Camera Map Lock is great way to get quick results without too much effort. Our video example is a really simple CAD model with the source image accurately mapped and locked. It gives the impression that all of these details are really built into the scene. As you can see, some nice renderings can be achieved.
Even though you have a limited range of motion until the perspective of the projected texture breaks, you can still create stills and animations with careful, thoughtful camera movements.
I'm sure you have other ideas about how you can use this for your camera mapping and we can't wait to see how you use it. You can learn more about Camera Mapping Types and Textures in the KeyShot Manual.
Try KeyShot
I tried to mix camera mapping and animation
The original photo from the castle of Clisson
Fashion Fallies 2017 - Opening Projection
I had proposed an opening sequence for the Haliburton Council of the Art’s Fashion Fallies event, and ended up creating the opening for the show. Using Adobe AfterEffects to create a 3D-sense of leaves bursting out of a pile, then put the footage together in Premiere Pro. Using a program called Millumin2, I prepared the footage for projection onto a dress (which turned into a white ‘ghost’... I really wish my model would’ve posed more with the music, I asked but she stayed static.)
ANYHOW you can watch the raw footage used in the projection below. Stock video assets were purchased by my coordinator using her Envato/VideoHive account, then passed to me to use in the opening sequence. the Fashion Fallies mascot was taken from a poster JPEG. Everything else was created by myself.
Right now, I’m trying to get my hands on the footage of my opening being projected onto my model. You can read what a success the event was here.
Hi there ! i’m back with a little camera mapping :) The first image is the 2D illustration, and the second the 3D rendering
Musique: https://www.youtube.com/watch?v=zRkA1xYBZBQ

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
This is "Cam_Map" by Miguel Angel Garcia Acedo on Vimeo, the home for high quality videos and the people who love them.
In April 1993 I designed a cover for American Cinematographer magazine. It’s an early example of camera projection, although I had to kick the projection slightly askew or it wouldn’t have been anything but a superimposition. The idea behind the image was to create a metaphor for digital filmmaking by using technology to blur the boundaries between the sound stage and exterior location photography. The cover story it illustrated was one of the first articles to introduce producers, directors and cinematographers to the concept of digital postproduction. As you can see, it was before Digital Domain grabbed the term “Digital Domain.”
When this April 1993 issue of American Cinematographer hit the stands, Francis Ford Coppola called me to find out more about the creation of this image.