Tutorial: Creating a normal map in Blender
A tutorial on how to create normal maps in blender! To create one from your multiplier in PS see here: http://greenplumbboblover.tumblr.com/post/127879778666/how-to-make-a-normal-mapbump-map-for-the-sims-3
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Tutorial: Creating a normal map in Blender
A tutorial on how to create normal maps in blender! To create one from your multiplier in PS see here: http://greenplumbboblover.tumblr.com/post/127879778666/how-to-make-a-normal-mapbump-map-for-the-sims-3

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Nicer Bake / Multiplier
A short tutorial on how to make a nicer, smoother bake in Blender so that your multiplier looks better!
Hi honey, I want to make a shirt with multiple like logos. But I don't know if I should make just one normal map, with no logo in it. Or should I make different projects with different normal maps each one? What would you recommend?
Well if you made a normal map for each one, then each logo would have to be its own package file! So I would make a normal map without a logo. But I personally barely ever make normal maps unless I edit the texture.
A normal map adds the idea of 3D onto a more 2D surface by using the shading. So dark areas on your multiplier (or from whichever pic you make your normal map) will look like dents, and light areas will look like hills. So theoretically if you use a normal bake, then the dark areas are already dents and the light areas already hills (cause that is how it bakes as your mesh already has proper 3D folds), so a normal map wonβt do anything much. Especially under the arms (where there are dark shadows) I find it weird, cause it theoretically turns these arm shadows into dents :/ I usually only make a normal map if I draw on more folds than the clothing/object already has or a very specific texture (say leather to a leather chair), but then you need to realize each recolor will have that texture. Aka if I make a leather chair but have a recolor that people can make fabric, it will still have a leather 3D look!
This tutorial covers how you can make a ts3 clothing piece transparent. Knowledge on how ts3 meshing works is required.
What you'll need for this is: - TSRW - S3PE - TSRW S3PE Plugin - Blender - Milkshape 3d - Geom Editor
Note: I'm not a native English speaker, so apologies in advance!
Hi! I've been wondering something and thought I'd ask here in case someone else can use the help :) I've been trying to give my clothing four color channels but I can't figure out how, could you help me please? Thank you, I really admire what you do here β₯
Sure!
1. Makethe mask like you usually do, but make another color area (I usually use bluebut you can use whatever color) then save this as a dds and open it again.
2. Usethe magic wand tool to select the blue area:
3. UnderChannels, go to Alpha (if you cannot see channels, go to window > Channelsat the top)
4. Areathat is blue > white, all the rest > black:
5. Saveas dds as import as your mask into TRSW, you will need to select 4 Channels:
6. Makesure you enable all channels so they show:
There yougo, hope that works!!

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