Tales From the Grid: Wily's Meme Masters
While the Anchors are away on vacation and the firewall twins are still recovering from the battle against the CCC, the Syndicate decides to use these lowered defenses to check out one of the servers slated to be in the next batch of MRU universes. Namely, by having Crocker and Metal Timmy travel to the world of Mega Man Chaos and scope out Dr. Wily as a potential new recruit. He does so by having Metal magically insert ideas for a new set of Robot Masters and Fortress Guardians into the not-so-good doctor's mind.
A set based on the SMG4 Crew.
When the inevitable invasion proves even more chaotic than usual, Roll volunteers to handle the bosses while her brothers are busy with damage control all across Mega City.
And oh boy what a time she's in for.
The Robot Masters (the Wily Guardian Series)
(if you're wondering why the numbering is weird, it's because 3 and 4 are reserved)
WGN-001 Ink Woman Master Weapon: Splattershot Weakness: Inkweaver
WGN-002 Psycho Woman Master Weapon: Baka Hammer Weakness: Super Shotgun
WGN-005 Rap Man Master Weapon: Sonic Boop (now why would he have that?) Weakness: Baka Hammer
WGN-006 Shroom Guy Master Weapon: Super Shotgun Weakness: Bonk Bat
WGN-007 Arcade Woman Master Weapon: Pixelator Weakness: Sonic Boop
WGN-008 Manga Man Master Weapon: Inkweaver Weakness: Melon Blade (Roll is likely very confused about why he was designed to look like an Axolotl. To be fair so was Wily.)
WGN-009 Kat Woman Master Weapon: Bonk Bat Weakness: Splattershot
WGN-010 Melon Woman Master Weapon: Melon Blade Weakness: Pixelator
Fortress Guardians
WGN-00M & WGN-00L The Jump Men Defeat provides Jump Upgrade Package, providing: -Triple Jump -Backflip -Side Flip -Wall Kick -Long Jump (note: Wily somehow managed to replicate the BLJ glitch despite the fact that, from his perspective, it shouldn't have been physically possible. He's genuinely just That Good of a mad scientist.) -Ground Pound (signature technique of Jump Man Red) -Flutter Kick (Signature Technique of Jump Man Green) These are movement options, not Master Weapons, so they don't consume Weapon Energy and can be used in any form.
Boop Devil (Oh that's why Rap Man had that. Huh, aquatic Devil-series with a massive sonic attack and enough sapience to have an extremely personal vendetta. that'll be fun to deal with.)
Melon Deity (upgraded versions of three of the robot masters will be replacing the usual refights)
Shroom Slayer (complete with the full Doom Eternal arsenal and Anti-Shroomy's personality)
Agent Ink
Wily Battle
Super Wily Guardian 34 A giant mech with its colors split down the middle, SMG4's colors on the left and SMG3's on the right. Along with the usual Wily Machine abilities and the fact that it has arms and legs, it also has the ability to summon energy constructs based on memes to fight and access to every single explosives-based Master Weapon in the series. It also has two self-aware AIs included to help Wily keep track of everything, and they spend most of the battle bickering like an old married couple. Once this is all over the Lights will probably be building them separate bodies.
















