We will ignore me trying to adding a lot of bones to his mesh before this. And realising nothing works and trying to figure out how to remove said bones without having to redo everything again. I was so tense the whole day while at work already wefjoiwjdw
I have concluded, that I need to slowly adjust all the bones you see, together with the weights attached to the mesh/bones that basically tells you which bone moves which part of each image!
I think this software probably works similarly to other programs so, things you see me test here were also done during the show like- using shear to move the image in a certain way. Scale to make smth bigger ofc. Translate you just move the parts around that are connected to each other. And Rotate ofc rotates bones.
Tried to check if it can replicate the expression from the screenshot but no. I need to work on it more skull emoji.
I hate bones I hate bones I hate bones I hate bones I hate WEIGHTS
Ah hell no what did they do to Hamwave *sobbing*
The question I ask myself in the end is.
How many pieces does Heatwaves model have? What is the horror I will witness when recreating this madness?











