2017_11
Psychedelia. Exploring a bit of colour in combination with distance fields inside the fragment shader.
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2017_11
Psychedelia. Exploring a bit of colour in combination with distance fields inside the fragment shader.

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2017_9
Could’ve (should’ve) moved on from yesterday’s sketch, but I just had too much fun with the visual outcomes of experimenting with time, motion and contrast
2017_6
Creating shapes using polar coordinates in the fragment shader.
source : http://player.thebookofshaders.com/?log=171113182309 ffmpeg commands i always forget how i make the gifs
`# http://blog.pkh.me/p/21-high-quality-gif-with-ffmpeg.html # ffmpeg -v warning -ss 1 -t 6.2 -i input.webm -vf fps=30,scale=320:-1:flags=lanczos,palettegen palette.png # ffmpeg -ss 30 -t 3 -i i nput.webm -i palette.png -filter_complex "fps=10,scale=320:-1:flags=lanczos[x];[x][1:v]paletteuse" output.gif`
Learning GLSL. (The Book of Shaders: Chapter 6)

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