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glug
local slug absolutely radiating dirt magic
real life body reference: Pamela Anderson ( before plastic surgery, particularly Baywatch period for musculature )

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Just as her face isn’t 100% accurate as to how it is in-game on account of her mixed blood, so is Miriam’s body type. Again, however, as with her face, it lies much closer to Highlander than it does to Midlander. She is simply slightly leaner of muscle than the average Highlander is depicted as being, this due to 2 factors:
As mentioned, Midlander blood, with this clan generally being somewhat thinner of limb
Not being a frontline fighter.
Being a Rogue, Miriam’s fighting style largely revolves around “hit and run” techniques. On top of that, her primary field of employment lies with intelligence and infiltration, which doesn’t involve brawn so much as it does brain. Thus, to keep up with the Rogue fighting style, she does have a certain amount of musculature, but it’s mostly centered in her core, to allow her to twist and turn with great agility. Secondarily would be her legs, and only thirdly her upper body strength: after all, a knife that’s sharp enough needs little pressure to slit a throat across. Another bodily feature that cannot be depicted in-game but is certainly present for her character is physical scarring. Ironically, a good amount of these she didn’t sustain in battle, but rather during her youth, time wandering, and failing missions that ended in capture on her end. As she tends to wear quite revealing clothing, a lot of these scars are often visible. I have no exact chart for these, so please feel free to place them somewhat haphazardly along her skin.
( body turn-around with scar chart goes here once I’ve made it ) Unlike Miriam, whose body type is slightly different from her in-game model on account of her being of mixed blood, the Midlander male body type fits Kaito to a T ( or an O, if you wanna be “head to toe so last letter in his name” ). While at the start of his journey he would likely have been a little leaner than depicted by the model, leaning more towards the male Elezen upper body type, his eventual choice in professions causes him to gain musculature. Firstly, there’s the lifting, weeding and pulling that comes with Botany, and secondly, there’s his taking up of basic Lancing techniques to supplement the White Arts. The combination of the two eventually leads him to gain muscle in largely arms and shoulders, and secondarily at his core to keep in balance during parrying stances. In essence, however, he remains a caster, meaning that he lacks the very hard muscle definition frontline fighters have. It is nonetheless present, however, but often not very visible unless he pulls the muscle taut – particularly because he tends to wear comfortable and loose-fitting clothing that obscure much of his body shape other than the width of his shoulders. For his degree of scarring, he may have less than most physically fighting veterans may have, but it is nonetheless present. As a healer, he is often the first for the enemy to try pick off, and while his death would mean that of all, thus earning him good protection, it does not mean no blow will land. The brunt of his scars come from arrows, Archers often being the first to try feather him down from a distance, with a particularly nasty one grace of a barbed tip that Miriam had to cut out of him. Other injuries he tends to sustain when the enemy breaks through the lines: while mastery of basic Lancing has equipped him with decent parrying skills, they’re not always enough to completely fend off a trained fighter. Conversely, he has very little burns and patches inflicted by enemy magic – after all, if that Thaumaturge’s spell had hit, he’d be ash to ash again.