it's literally true
inspired by the [new?] hashtag #makeaterriblecomicday2025
seen from South Korea
seen from Yemen

seen from Australia

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seen from Malaysia

seen from Japan
seen from Malaysia
seen from China
seen from China

seen from United States

seen from Greece
seen from China

seen from United States
seen from United States
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seen from United States

seen from Australia
seen from United States
seen from Spain
seen from Yemen
it's literally true
inspired by the [new?] hashtag #makeaterriblecomicday2025

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Video games aren’t real. That, uh, goes without saying. But what I mean is that video games tend to go to less lengths to seem real than fil
I'm not going to make a habit of writing in-depth about the games I work on among teams of other people…but I did have at least one piece I wanted to write about Rhythm Doctor.
Here's my piece about "abstract" and "literal" elements of the game.
Griffin McElroy on livestream referring to our/my writing in Rhythm Doctor as "extremely good, really well-written, and tender in a way that is quite rare" is... A. Very sweet of him and B. Something that would've made 2017 Kyle's head spin hahaha What a surreal thing.
My toxic trait is that I enjoy that weird joke that Northernlion does where he adds -ler at the end of stuff (similar to "the rizzler") and now i talk like this:
[sees a grizzly bear on TV] "Ohhh...the grizzlerrrr....."
[sees an enemy jumping around in a video game] "Ahh, the jumpler!"
[plays as a healer character in an MMO] "Aha, the heal.....ler.........nevermind healer is already a word..."
One of the games I work on for my job with 7th Beat Games just released! Or, to be more specific…Rhythm Doctor has left Early Access and has
Figured it was probably worth a blog post too, lol.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
oh hey while i'm at it i hope it's okay to reach out to you as well! how is it being an artist/writer/gamedev, and what do you feel is challenging and/or the most fun about your work? your art is really charming, i especially like the style for Haymakers!
Thanks for the kind words! I ended up putting more love into the Haymakers demo assets than the other thing that was competing for my attention at the time: assignments at art school. Haha.
Being an artist/writer/gamedev is fun! And the best part is that anyone can do it. As long as it's interesting or fulfilling to you in any way, it's worth dabbling in any creative hobby. It's easy to want to compare our writing, drawings, and games to professional products, but we wouldn't do the same thing with a knitted sweater or wooden footstool made by our grandparents. So we shouldn't do the same for creative work either!
Most challenging about...
Writing: Probably getting past the initial writer's block that prevents me from getting into the flow. Harder with fiction than with blogging, but maybe that's because I blog a lot. Another hard part is getting stuck in my own head and my own habits, either re-using certain phrases too often or writing myself into a hole where it only makes sense in my head.
Art: Anatomy, perspective, and inking. I don't have enough of a passion for those things, which makes it harder on myself. Though it's not like color is super easy either. The older I've gotten the more I've noticed how many fumbles I've had with my sense of color.
Gamedev: My reflex answer is "programming/developing" because I have no programming background and no interest in learning any coding language. However...the tools I've used (Twine and RPG Maker) are actually pretty good at keeping things simple. I've been able to adjust my thinking so that I only really think of ideas that would be feasible to do with my skillset. So my second answer would be "combat playtesting" for RPG Maker, I don't know if I have an obsessive-enough personality about combat to fine-tune it without playtesters' feedback.
But the most honest and most important answer for all three is: the skill of finishing a project and publishing it to the public. Too many scrapped drafts on my hard drive.
Most fun about...
Writing: How fast and free it can be! I will never take for granted how fast it is to tap fingers onto a keyboard, compared to the basic actions required for a lot of other crafts. When I'm in the zone, it's really fun.
Art: The ability to evoke feelings and vibes that would otherwise be impossible to convey with words or with logic, and have it resonate with a stranger.
Gamedev: The pride in seeing something work functionally! I would imagine this probably fuels the passion of a lot of programmers and devs. Plus then seeing that set of functionality be interpreted differently by each player.
Sorry for the walls of text. Thanks for the fun question!
Maker Day (Tsukuru no Hi, February 15th) is the day for recognizing and spreading the joy of making games! To celebrate this day, we hold th
It's that time of year again. The time of year when RPG Maker is on deep discount.
If you're not a programmer and you have any desire to someday make an RPG, a narrative game, a tactics RPG, a card RPG, a deckbuilder, etc. I highly recommend picking it up.
I normally wouldn't pressure anyone to buy a creative software if they aren't ready to delve into it, but considering RPG Maker MV is usually 80 USD and is currently 6 USD, I think you should buy MV and sit on it until you're ready to start learning it. RPG Maker MV has years of plugin support from the community, and community plugins are usually either free or reasonably priced.
I just learned someone made an archive site of webcomics that were on SmackJeeves, which is cool.
But bizarrely, the person who put it together gave the comics ratings and little quip reviews?
They gave my childhood Sonic sprite comic a 3 out of 10 and tagged it "Sloppy"...