it's literally true
inspired by the [new?] hashtag #makeaterriblecomicday2025
seen from Cyprus
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seen from United States
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seen from T1

seen from United Arab Emirates
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seen from United Arab Emirates
seen from Germany
seen from Hong Kong SAR China
seen from United States

seen from United States
it's literally true
inspired by the [new?] hashtag #makeaterriblecomicday2025

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Video games aren’t real. That, uh, goes without saying. But what I mean is that video games tend to go to less lengths to seem real than fil
I'm not going to make a habit of writing in-depth about the games I work on among teams of other people…but I did have at least one piece I wanted to write about Rhythm Doctor.
Here's my piece about "abstract" and "literal" elements of the game.
Griffin McElroy on livestream referring to our/my writing in Rhythm Doctor as "extremely good, really well-written, and tender in a way that is quite rare" is... A. Very sweet of him and B. Something that would've made 2017 Kyle's head spin hahaha What a surreal thing.
My toxic trait is that I enjoy that weird joke that Northernlion does where he adds -ler at the end of stuff (similar to "the rizzler") and now i talk like this:
[sees a grizzly bear on TV] "Ohhh...the grizzlerrrr....."
[sees an enemy jumping around in a video game] "Ahh, the jumpler!"
[plays as a healer character in an MMO] "Aha, the heal.....ler.........nevermind healer is already a word..."
One of the games I work on for my job with 7th Beat Games just released! Or, to be more specific…Rhythm Doctor has left Early Access and has
Figured it was probably worth a blog post too, lol.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
I'm getting closer to being able to show off screenshots from my little RPG project.
In the meantime, here's a look at the playable party members.
Easiest way to get an alert when it's out is to follow my itch.
It's diverged quite a bit from the initial "Tower of Modula" prototype so it's going to be uploaded as a separate game with a new name.
Combat-centric RPG about mix-and-matching these characters with different classes. Stay tuned!
I'll write more on this at another time but there was a period (a stretch of 9 or so years) where I had thought that my online presence + my "career" + my artwork was supposed to follow some sort of clear and consistent trajectory.
Like, that my "body of work" would stay consistent, build upon itself in visible ways, and that I would constantly be making things and curating a perfectly appealing social media persona to market it.
I'm glad that I have, by now, fully shaken off the pressure I was giving myself to do that. For now, my posts are mostly just for me and my artwork is mostly just for me too. They're strange and sporadic and mundane and do not really come together into some sort of consistent, successful online creator persona.
Now............of course, I've partially given up on that because I "just couldn't hack it" and if I had 10x as many followers as I do maybe I'd still be obsessed with growth and my social media persona. I'm cutting myself more slack partially because of "failing my goals" to be a popular artist on Tumblr. But either way, I'm somewhat grateful it shook out this way. I used to get constant notes on this tumblr account in a way that fueled me to be productive, and now my account feels slightly more like a ghost town where friends and mutuals and familiar usernames lurk about. It's better this way lol.
Opposite of sour grapes. Sweet grapes. Or copium grapes.
oh hey while i'm at it i hope it's okay to reach out to you as well! how is it being an artist/writer/gamedev, and what do you feel is challenging and/or the most fun about your work? your art is really charming, i especially like the style for Haymakers!
Thanks for the kind words! I ended up putting more love into the Haymakers demo assets than the other thing that was competing for my attention at the time: assignments at art school. Haha.
Being an artist/writer/gamedev is fun! And the best part is that anyone can do it. As long as it's interesting or fulfilling to you in any way, it's worth dabbling in any creative hobby. It's easy to want to compare our writing, drawings, and games to professional products, but we wouldn't do the same thing with a knitted sweater or wooden footstool made by our grandparents. So we shouldn't do the same for creative work either!
Most challenging about...
Writing: Probably getting past the initial writer's block that prevents me from getting into the flow. Harder with fiction than with blogging, but maybe that's because I blog a lot. Another hard part is getting stuck in my own head and my own habits, either re-using certain phrases too often or writing myself into a hole where it only makes sense in my head.
Art: Anatomy, perspective, and inking. I don't have enough of a passion for those things, which makes it harder on myself. Though it's not like color is super easy either. The older I've gotten the more I've noticed how many fumbles I've had with my sense of color.
Gamedev: My reflex answer is "programming/developing" because I have no programming background and no interest in learning any coding language. However...the tools I've used (Twine and RPG Maker) are actually pretty good at keeping things simple. I've been able to adjust my thinking so that I only really think of ideas that would be feasible to do with my skillset. So my second answer would be "combat playtesting" for RPG Maker, I don't know if I have an obsessive-enough personality about combat to fine-tune it without playtesters' feedback.
But the most honest and most important answer for all three is: the skill of finishing a project and publishing it to the public. Too many scrapped drafts on my hard drive.
Most fun about...
Writing: How fast and free it can be! I will never take for granted how fast it is to tap fingers onto a keyboard, compared to the basic actions required for a lot of other crafts. When I'm in the zone, it's really fun.
Art: The ability to evoke feelings and vibes that would otherwise be impossible to convey with words or with logic, and have it resonate with a stranger.
Gamedev: The pride in seeing something work functionally! I would imagine this probably fuels the passion of a lot of programmers and devs. Plus then seeing that set of functionality be interpreted differently by each player.
Sorry for the walls of text. Thanks for the fun question!