Styling and Rendering Long Hair with Blender and Cycles
Hair Rendering in Cycles Training Series
Blender 2.66Ā has been released (check out Jonathanās overview) and with it Ā Cyclesā strand-rendering. ThisĀ enables usĀ to achieve believable hairstyles with relative ease, compared to the former Blender Internal method. However, shading and rendering is only half the battle.Ā Strand editing and styling is where the war of believable hair is won or lost.
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In this multi-partĀ citizenĀ training series Iāll be walking you through my workflow from a bald-headĀ mannequinĀ to a long and flowing female hairstyle. Along the way weāll be diving intoĀ particle hair systems, strand editing, and strand shading and rendering with Cycles.
Realistic long hairstyles are notoriously difficult to achieve with computer graphics. Several professional plugins have been developed for other apps that are strictly devoted to strand styling and rendering. With Blenderās built-in tools weāre able to get very specific with our groom. This works by creating multiple particle systems, dialing in the robust kinking and randomization settings, and finally renderingĀ cylindrical strands complete with physically correct lighting. When combining these tools withĀ real-worldĀ observation and patience youāll be turning heads with your digital hairdo!
Changing hair color is easy!
Using the strand shader created during the tutorial, changing the color is very easy. This allows you to create a range of variations quickly.
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