A little hot 'Blaster Master 2' SEGA Mega Drive

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A little hot 'Blaster Master 2' SEGA Mega Drive

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Electronic Gaming Monthly Issue 47,June 1993 - Review of āBlaster Master 2ā² on the SEGA Genesis.Ā
The Master of Blasting
Months ago, once I realized my Retron had a save-state feature, something got into me. I realized I could go back to old retro games and actually finish them. Sure, I played 100s of games in the 8 & 16-bit eras, but Iāve never been that good at anything with a steep difficulty. Most games of the late-80s, early 90s were punishingly tough and typically, without cheat codes I never got to see the end of them.Ā Ā
After playing through all the old Donkey Kong Country games and Sonic the Hedgehog 1, I turned my eye towards a peculiar series I had only dabbled in before, Blaster Master. With the release of Blaster Master Zero on Switch, I was extra interested in diving into the well-regarded B-tier NES original.Ā Ā
With a little research, I found that a total of 8 Blaster Master games have been released...thatās when the classic Sergio completist kicked in. I convinced myself that I shouldnāt play the new Switch games until Iāve completed all of the retro titles. When I began my journey I didnāt realize it would be such a headache.Ā Hereās my run-through of all the Blaster Master Games.Ā Ā
1988 - Blaster Master (NES)
Ah, the original. This little game has a charm to it that most games of the late 80ā²s donāt have. It was clearly inspired by Nintendo published games like Metroid and Zelda. Blaster Masterās key gimmick is the ability to play as the armored tank Sophia the 3rd or as an on-foot character named Jason, the pilot of the tank. As needed, Jason jumps out of the tank and enters human-sized doors.
Blaster Master is a 2D platformer, but once Jason enters a door, the game switches to an overhead perspective for navigation through maze-like dungeons. None of the mazes are particularly hard to solve, but all of the gameās bosses are found in these dungeons. As a kid, having a game that completely switched perspectives was rad. I never owned it as a child, but I vividly remember my time with it through rentals and such.Ā Ā
This first game is super hard and I found myself using known glitches to get past the gameās harder boss sequences. In true Metroidvania-style, thereās heavy backtracking throughout Blaster Master and if you donāt know where youāre going getting to the next level can be quite annoying. Having played the whole game, I can finally say that despite a super strong first impression, Blaster Master isnāt that great.Ā
It's WAY too hard and by the halfway point the luster had worn off the unique gameplay. For some reason, this is the point where I decided to dive headfirst into the rest of the Blaster Master games. Iām a glutton for punishment I guess.Ā Ā
1991 -Ā Blaster Master Boy (Game Boy)
Prior to playing the original, I had no idea there were so many titles in this series. I definitely didnāt know there were multiple portable entries. Blaster Master Boy is less a Blaster Master game and more a Bomberman game. Technically its a sequel to the Bomberman spin-off Robo-Warrior. A quick trip over to Youtube can confirm that the gameplay and music are lifted directly from Robo-Warrior. To add even more confusion, in Japan, Robo-Warrior was called Bomber-King, Blaster Master Boy was Bomber-King Scenario 2 and it wasnāt even published by the same company.Ā Ā
Because of this weirdness, I didnāt spend too much time with Blaster Master Boy. It also didnāt help that there isnāt a decently priced copy anywhere on the internet.Ā Ā
1993 - Blaster Master 2 (Genesis)
Five years after the original, Blaster Master returned to the console market with Blaster Master 2. It was a Sega Genesis exclusive and the only title in the series released in the 16-bit era. Playing this immediately after the original really made it quite hard. The controls arenāt as precise and the difficultly level is somehow ratcheted up. Blaster Master 2 is a more straight forward platformer without the backtracking of a traditional Metroidvania.Ā
Unlike the first game, when you enter the human sections of the game, you donāt start a top-down sequence. Instead, the pilot levels are 2D platform shooter areas. All of these seem half-baked, clunky and compared to the gameās contemporaries, quite sad. Fortunately, top-down gameplay wasnāt completely abandoned, before the end of each level thereās an odd top-down sequence, where you pilot Sophia. This mechanic never returns in future games, but taking the rest of the game into consideration, it really isnāt terrible.Ā Ā
Unfortunately, thereās not much good to say about Blaster Master 2, It hits most of the design notes that the first one hits but the entire experience feels like it was made by a completely different team. Funny enough, after saying that, I looked it up and Blaster Master 2 was, in fact, made by a completely different team. Ha!Ā
The gameās only saving grace is its vivid color pallet and solid sprite design. Like the first game, the music solid, but unless youāre taking a trip through the whole series like me, Blaster Master 2 can be skipped.Ā Ā
2000 -Ā Blaster Master: Enemy Below (Game Boy Color)
It took Sunsoft awhile to get around to the Blaster Master series again, but in 2000 they came out swinging. Blaster Master: Enemy Below was released for Game Boy Color and of all the games on this list, it is the game that most resembles the original. Much of the art is designed to look nearly identical to the NES gamesā, even down to a nearly pixel-perfect recreation of the SOPHIA tank.Ā Ā
The top-down Jason segments return as does the extreme difficulty and fantastic soundtrack. Itās hard to really complain about the execution of this title. It was clearly an attempt at just trying to make the closest thing they could to the original and in many ways, it isĀ a tighter and more consistent experience. Unfortunately, thatās also a strike against it. Enemy Below doesnāt bring anything new to the table. The bosses are basic re-hashes of the originals, the levels feel like aĀ ālost levelsā DLC pack and the game being portable doesnāt really encourage innovation.Ā Ā
I guess the coolest thing I can say about Enemy Below is that it's still available for purchase. On the 3DS Virtual Console, you can pick up Enemy Below for about $5. At that price, itās easy to recommend, especially since it comes with built-in save-state functionality.Ā Ā
2001 - Blaster Master: Blasting Again (Playstation)
Also, released in 2000 (in Japan, 2001 in North America), is the weirdest game in the series to date, Blaster Master: Blasting Again. For those of you too young to remember, the Playstation/N64 era of video games was full of 2D series trying their hand at 3D games. Blasting Again is an egregious example of this frustrating industry trend. You still pilot a tank, with all the same features, like homing missiles, and hover, but youāre dropped into a fully realized 3D world with painfully bad anime cut-scenes.Ā Ā
The āJasonā sequences are still here, but they too are 3D and mundanely boring. Also, with this being an official sequel to the original, you play as Jasonās son Roddy, not Jason. Much of the music from earlier in the series is remixed, and rerecorded, so not all is lost in the odd one-off. Unfortunately, the antiquated tank controls and punishing difficulty makes Blasting Again hard to recommend. I was able to play it on PS3 with no issues, but the toggle switch for the digital and analog controls was initially hard to find.Ā Ā
I ended up sinking about 40 hours into finally beating this tragedy. I wasnāt able to use save states and despite it being objectively bad, I grew to love itās janky and unfair presentation. As a whole, these games have really tested my ability to control my anger, but Blasting Again was the first one to truly get all the way under my skin.Ā Ā
2010 -Ā Blaster Master: Overdrive (WiiWare)
Notice, I have yet to say any of these games are good, thatās because they arenāt. What they have is a charm to them that conjures the aura of the scrappy beginnings of gaming and the forced appreciation of only owning 4 games that had no checkpoints. Thus far, despite initial misgivings, Iāve enjoyed my time on this journey. Blaster Master: Overdrive is where that joy ended. The fun I was having with the series was taken out back, brutally beaten, and left to die in the town square as an example to anyone daring to play this absolute nightmare.
Overdrive starts innocently enough. It does itās best to try and evoke the gameplay and tone of the original and for what it's worth the art style isnāt terrible. The Sophia and Jason gameplay loops are in-tact and even the gun-upgrades are more important than ever. Where Overdrive falls apart is its difficulty and embarrassing lack of control options.Ā Ā
Iām sure most of you are at least familiar with the Wii-Remote. With this being a Wii-Ware only game, it could only be played with the Wii-Remote. The real downside is that the developer either ran out of time or opted not to explore the myriad of control options the Wii offered. Thereās no classic controller support, no Gamecube controller support, thereās not even a way to map buttons to a nun-chuck. You are stuck playing with the Wii-Remote turned sideways.Ā Ā
This wouldnāt be that big of a deal if they had found a better way to implement strafing into the controls. To strafe, the player must hold the B button. Thatās the button underneath the Wii-Remote. In a world where the player is using the remote like an old-school NES controller, B button usage is a legit finger-bending-nightmare. Couple this broken control scheme with punishing difficulty and you have the perfect recipe for rage-quitting. Iām not proud of my behavior during my time with this game and letās just say I own 1 less Wii-Remote now.
The last thing I want to say about Overdrive is less about the game itself and more about its availability. The Wiiware marketplace is 100% closed, which means thereās no legit way to purchase this game, outside of buying someoneās Wii who had already bought it. This is an ominous foreshadowing of things to come. I would have paid for this game. Hell, Iām deep enough into this BM adventure I would have paid a premium to play this dumb game, but Nintendoās shut-down of the Wii-Ware shop is a low-key attack on game preservation that us archivist, CANNOT forget. *steps off of soap-box*Ā
2017 - Blaster Master Zero (Switch/Steam)
With the release of Blaster Master Zero, the series got the most attention itās had since the original game. Most of that attention was because Zero was basically a launch game for the Switch. The best way to describe Zero is to say that itās developer Intiās attempt to take the Blaster Master formula and actually make a decent game. For the most part, they succeed. Oddly enough, almost 30 years later, Zero is the first legitimately good Blaster Master game.Ā Ā
Much like Enemy Below, Zero tries its hardest to evoke the look of the original NES game. Some refer to games like this as pixel art, others refer to it as lazy...I float somewhere in the middle on it. It was great playing a Blaster Master game with a proper controller where the mechanics actually work. However, it was frustrating seeing a game, based on a design aesthetic that hit its ceiling in the late 80s, try to beautify itself. Many attempts were made to make the design stand out, but it just kept hitting the ceiling established by its predecessors.Ā Ā
Alternately, by Inti making the game super-playable, the flaws of the older games stand out even more than before. Typically, good Metroidvaniaās have an intuitive way of hinting at where you need to go next or a good way of telling you what access youāre new power-ups give you. Due to Zeroās obsession with evoking the original, that intuitive gameplay is replaced with a red box on the map screen. This turns the game into aĀ ādrive to red box, shoot things, drive to next red box and shoot more things, experienceā, rather than the naturally explorative nature of other games in its genre. The anime story seemed unnecessary from the start, but Iām sure someone will enjoy it.Ā
While playing Zero I honestly asked myself,Ā āIs this game way easier than the older games, or can I finally control this little tank properly?ā Iām sure the real answer is somewhere between those two extremes, but ultimately Zero was a blast, albeit WAY too easy. Iām really looking forward to seeing how the sequel improves upon this wonderful jumping-off point. However, Iām positive Iāll be disappointed that more wasnāt done to bring the series into the modern 2D-platforming space.Ā Ā
2019 - Blaster Master Zero 2 (Switch)
Zero 2 is very much a sequel to Zero. In true anime fashion, the story immediately gets super self-serious and consequently superfluous. Iām sure some players will love the dialog between protagonist Jason and all of the various anime-faced characters, but thatās not what Iām here for. Needless to say, the story gets involved in ways other Blaster Master games havenāt. Thatās not a strike against it, itās just a characteristic that may not actually matter.Ā Ā
All previous mechanics are intact here and new ones are introduced almost immediately. If Zero was truly the first good Blaster Master game, then the refinements introduced in Zero 2 make it...wait for it...THE BEST BLASTER MASTER GAME EVER MADE! It controls well, the levels are interestingly built, and where previous sequels in the series lacked innovation, Zero 2 is full of cool and weird, new stuff. The bosses are fresh and interesting, the Jason sequences have been enhanced with a brand new counter mechanic and the space travel segments add a level of depth not seen in previous games.Ā Ā
I hate that Iām being so positive about the game. Itās been so much fun talking shit about Blaster Master games. Unlike the previous game, developer Inti found a way to modernize the gameplay and still make a genuinely challenging experience. I had trouble with multiple bosses, but never did I feel like the game was unfair, or something was broken. Many of the additions to the story also benefited the gameplay. Something as simple as making the Frog from the original game the reason Jason can immediately leave dungeons serves both the story and gameplay.Ā Ā
This has been a long journey, and the real hero is Inti Creates. Hopefully, Zero and Zero 2 have done well. The work put in by Inti deserves praise. They have perfected a formula thatās been pending since 1988. Both titles are only $10 on the Switch shop, and at that price, you are basically stealing them. Anyone with a Switch has no reason not to pick at least one of them up and check it out.Ā Ā
As for the series itself...I have very mixed feelings. There are very few good Blaster Master games. It's a series that trades in loose nostalgia for a widely forgotten NES game. From that, a bunch of often half-hearted sequels were developed trying to capitalize on the little bit of cache the original game still has. I donāt regret my time with the series and I think more titles deserve the Blaster Master treatment, but subjectively, I wouldnāt recommend anyone pick up any games outside of the original and the 2 newest Switch titles.Ā Ā
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