This is basically Michael in FNAF Sister location,,
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This is basically Michael in FNAF Sister location,,

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Doodle for today
I made some shorter SL tailored insts, with the challenge that I have to use the least chiptune sounding instruments. This is what the last one sounded like to me.
Sploinky doinky songs yield efficiency and turnout, I guess.
Have some BidyBabs.
🎉🍦Topsy's Funhouse🍦🎉
Try the ice cream, it's to die for!
Big baby and her little babies
I was going to draw Scrap Baby to go with the other pizzeria sim characters, but I got distracted by drawing Original Baby. This is her activated illusion disc version.
There are more Bidybabs, but these are the main three. Each Bidybab has a cute little babyish name and instrument. From left to right, there’s Junior (slide whistle), Squirt (xylophone), and Missy (tambourine). They come together to create a baby band to accompany Circus Baby’s performances.

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We kill the lights, and put on a show
It's all a lie, but you'd never know...!
🎭🎪 | Bidybabs!! I dont like these guys at all.. these were difficult to make 🥲
FNaF World: Sister Location and Pizzeria Simulator finished!
Hey folks! I've had more characters in the works for a while now, and I've finally almost finished this row! Are you excited? I know I am! Let's get into it!
First, I elected to finish off the Sister Location animatronics, with the rambunctious scamps themselves...
The Bidybabs!
With all the wound-up energy of a pair of british schoolchildren, the Bidybabs are a welcome addition to the cast! These were a fun set of characters to make, and like last time, gave me a lot more practice animating multiple characters in one! In terms of animation, I endeavored to express the energy of a couple of silly kids roughhousing. This hurt animation features some walking, and while it is unusual, it was ultimately necessary for encapsulating the wobbliness of their stack. Like with the Minireenas, it was a tough decision whether or not to do an individual or a duo, but I knew it was going to be necessary for them to be a group in order to keep them distinct from the next character...
Electrobab!
This kid scares me. Someone find this kid a hobby. Preferably something non-conductive.
The neglected weird kid of the Sister Location Custom Night group, this overcharged infant is packed full of likely lethal electrical powers can put any pitiable poltergeist in this franchise to shame! Jumpscares? Hallucinations? Possession? That all pales in comparison to Electrobab's capacity for emitting immensely powerful controlled shocks! I guess it learned from how it was raised.
Now that we've finished off Sister Location's cast of oddballs, let's finish off the strange folks from Pizzeria Simulator! First up we have our unforgettable bowl of overcooked ramen...
Molten Freddy!
This noodly feller was quite a bit of fun to make. Rigging up all the wires was tough, but in the end I achieved exactly effect I was going for. And it's just plain fun to watch him go! For the main body, I was going to use a set of rigid bones to make it bend, but after some testing it didn't look very good. Too robotic, not silly enough. That was when I remembered the stretchy bone I'd used for Phone Guy's cord. I gave it a shot, and the resulting stretchy bouncy effect was just what he needed! The hurt animation is a little brutal-looking, but he'll probably be fine. These guys have been murdalized and melted down how many times now? They're troupers, they'll go through a thousand new marketable forms before they're finished!
Since everybody loved one bear so much, how about another Heeeere's...
Lefty!
The surprise puppet-trap himself! Lefty was a fairly simple one, as the character is largely a recolor of Rockstar Freddy. Nonetheless, I tried to give Lefty a distinct personality from Rockstar Freddy as best as I could. The animation direction for this character was very unnatural, disjointed, and jerky; like a dancing beartrap (or puppet-trap, hee-hee). In his hurt animation you can see the Puppet's eyes inside his detached jaw, dizzy from being spun around and stretched. I would be too.
I do not envy Charlie's situation, being stuck inside a robotic bear and forced to burn to death. Oh well, at least the darkest pit of hell is ready to swallow her greatest enemy whole— oh, he got out again? Why do we keep using fire?
Oh well, guess we've got...
Scraptrap!
Designing a cutesy version of this character is a tall, tall order. I did my best, and I think in the end it captures his design pretty well while remaining pretty simplified all-around. It's a little more stylized than I usually like to do, but I can't tell if that's on my part or if that was inherent to the character. He's not the most stylistically consistent of Scott's designs, even in his original FFPS appearance. In terms of animation direction, I decided to animate him like a bit of a cartoon villain. Exaggerated hunched posture, unbridled aggression when attacking, and shocked frustration upon being damaged. Fun animation tidbit, the skull inside his helmet moves its jaw with his. Look closely at his mouth and you can see it. Pretty spooky! Here's a behind the scenes look at his skull. Yikes!
That about does it for the scrap animatronics, though I've got another cooking up for next time, just you wait and see...
To finish us off, here's a remake of my Yenndo hurt animation! I decided the last was too generic!
Thanks for tuning in as always! I hope to bring you some more neat stuff soon! I'll catch you on the flipside!