Hi, this is a insane guide for how to find & extract specific audio files for your character’s voice within the BG3 files. I did this becaus
BG3 audio extraction guide
Hi, I wrote a frankly insane guide on how to find, extract, and convert dialogue audio files from Baldur's Gate 3. This is how I pulled the audio for all of the Voice 5 Dark Urge point-n-click lines, which you can listen to here.
I tried to make it as beginner-friendly as I could (including how to unzip folders if you're really new to desktop). I also wrote it in one sitting with no proof-reading so it might be unreadable. Enjoy!
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This is another one that trips up a lot of people, and given that Wyll is notoriously monotonous in his greetings, it sucks just that bit more if you like Wyll and don't get the change in greetings.
This mini-guide applies to getting:
Wyll's Act 3 platonic greeting
Wyll's Act 3 romance greeting
So. Wyll's greetings aren't so much bugged at the moment as ridiculously over-specific in the trigger they use.
You have one shot at enabling this change, and if you miss it, your only option is to go back to an earlier save (as far as I know).
If you're reading this post-patch 7, it probably won't be relevant.
Spoilers ahead. Click through to see.
Leave the shadow-cursed lands for Baldur's Gate
Rest in that one odd camp outside of Baldur's Gate
Deal with your dream visitor's bullshit
Wake up the next morning and leave camp
STOP DON'T MOVE - don't go down into Rivington yet
Talk to Wyll
Get his conversation about returning to Baldur's Gate (if you haven't talked to him in a while, you might have to cycle through queued-up remarks)
That's it. As far as I know, what you say doesn't matter; what matters is that you speak to him at that point in space and time.
I just remembered to make a tiktok about this and for those wondering, some tiefs are unfortunately Meant to Die ™. Here are some notable tieflings. For reference, I am an Explorer mode enjoyer.
[SPOILERS]
Emerald Grove
Kanon - Meant to Die ™, streets saying he can be saved if you don't long rest before reaching the Grove but this was possibly only in EA
Nadira - Upon entering the grove, you can save her from the assassin
Arka - I believe she is Meant to Die ™ since even if she doesn't perish in battle, you'll find her unalived (possibly by her own hand) near the goblin camp
Mirkon - child you can save from the harpies, in harder difficulties they will target him first
Arabella - child you can save from Kagha
Shadow-cursed Lands (SCL)
Memnos - found trying to comfort Arka in the grove after Kanon's death, Meant to Die ™ upon reaching SCL
Asharak - training kids beside Wyll, Meant to Die ™ upon reaching SCL
Ikaron - helping Okta with the baggage, was in tiefling party, Meant to Die ™ upon reaching SCL
Multiple other corpses will be scattered around near the mountain pass route, they will not break your streak
Arabella - got separated from parents, can be rescued while wandering around Reithwin
Arabella's parents - Meant to Die ™ for Arabella to become who she is
Several other Tieflings such as the kids, Cerys, Alfira, Bex and Rolan will be in Last Light Inn. I believe you will have to ensure no deaths once Marcus attacks. Mol will be kidnapped as a canon event- this will not break your streak.
Rolan - drinking himself to death because his siblings got taken, will try to get to Reithwin area/Moonrise alone, can be rescued (and comforted)
Moonrise Towers
Cal, Lia, Lakrissa and Danis - can be rescued from Moonrise Towers. The guys will try to help the fight against the guards while the ladies and ironhand gnomes break the boat chain- their death may break your streak.
Zevlor - can be rescued from the Oubliette. If not rescued, Orin will serve you his corpse (based on other plays i've seen)- will most likely break your streak due to his immediate implied relevance (first tief you can approach in the grove).
Baldur's Gate
Some tiefs such as Zorru, Bex and Danis, and the kids will be in Rivington. The two tiefling queens will be in the Tavern. I believe there is no threat to them in these areas / no rescue needed.
Mol - in the Guild's hideout with her traders. Not sure if she can die in the battle (as collateral dmg) as I haven't played all difficulties yet, but her death may break your streak due to her relevance in final battle.
Rolan - can be found in Sorcerous Sundries- beat Lorroakan's ass (beat it real good), thank you.
Auntie Ethel's hair: one of the best permanent buffs in the game, but aside from it being a dicey get on Honor mode, it can be a hard sell to roleplayers who don't want their upstanding hero to make a deal with one of the most evil funniest antagonists in the game. Sure, you can save Mayrina and force her to give you the hair, but what about all the other captives in her lair? With the hag still alive, trying to save them is more likely to kill them in the process.
But with a bit of finesse (and maybe putting the Ethel fight off to AFTER level 4 at least, especially in honor mode) you can not only convince Ethel to give up the hair and Mayrina, but literally backstab her immediately after, leaving her foiled by her tendency to monologue. It's a heist worthy of even the most Good-aligned characters. I could easily see Wyll using this trick, pulling a fast one on the fae, proving himself both moral AND cunning. (Plus, it's a nice palette cleanser if you just got done wiping out the grove while managing to keep the two good-aligned companions with you).
This one's for you, Karlach!
First of all, I assume you're doing your best to pass either the Intimidation or Deception check to convince Ethel to surrender Mayrina. Otherwise why are you even bothering with this?
Anyway, you want to reach this dialogue and then STOP.
Then, switch to the party member you kept out of combat with the hag.
This is important, as if they're entered into combat, they'll be confined to this cutscene along with everyone else (notice the speech bubbles next to the rest of the party). This is the trickiest part, as without a party limit extender mod, it's a big ask to go into the hag fight with just 3 characters (why I recommend taking her on a little later, but you can totally do it before getting into act 2).
If they're not in combat, upon swapping to them, you'll get the Reward Select screen for the hair, but everyone else will still be in the cutscene. If you want a guaranteed way to keep them out of the fight should it get dicey (with lots of Ethel clones everywhere taking up potential hiding space with their vision cones) you can try keeping the one party member outside the arena, at the top of the trap hill past the waterfall, and then just use Feather Fall (any source of it) to jump past all the traps down to the fight arena.
This is important (and a good reason to get her hp as low as possible, not just beneath the threshold of 30 needed to trigger her bargaining). You have to reduce her hp to 0 in one shot. That means the damage has to be dealt all at once (no pause for reactions like sneak attack or divine smite, you want to use those sort of moves directly from the hotbar rather than triggered on reaction). If you don't kill her in one shot, that character will be pulled into the cutscene as well, and your chance will pass.
If you succeed though, she will disappear and the cutscene will immediately proceed (I missed the chance to get a screenshot of the damage dealt, but it was over 25 so more than enough). There won't be a body to loot.
But, because she's been flagged as dead, all the hag's living prisoners can be freed (also shoutout to act 1 Minthara. Sorry you got the wrong impression of me with the whole killing the grove thing, this is also who I am. I contain multitudes).
Other than the mask bearers, I think I feel the sorriest for this guy, tormented by the worst visions of the future for "he's-an-elf-so-could-have-been-centuries" time. Unfortunately I killed all the mask bearers in my run, but if you can knock them out, and the game isn't bullshit about it, they should be safe to remove the masks without them dying.
One lice-ridden hair clump and suspicious potion later (thanks Astarion! Your role in the playthrough is now done!) and I have 20 strength with no ASIs. Perfect :D
Tricking the Hag to give up her hair and still killing her anyway = success!