“We are analog beings trapped in a digital world, and the worst part is, we did it to ourselves.”
seen from United States

seen from Canada
seen from China
seen from Russia

seen from United States
seen from United States

seen from Canada

seen from China
seen from United States

seen from China
seen from China
seen from United States

seen from China

seen from Canada
seen from Estonia

seen from China
seen from United States

seen from China

seen from United States
seen from United States
“We are analog beings trapped in a digital world, and the worst part is, we did it to ourselves.”

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
The joy of browsing isn't so much in the satisfaction of reaching your desired destination but in the cultural detours you discover along the way.
<< So much time in one’s cultural life before the digital revolution was spent physically flipping through things: racks of records, CDs, VHS cassettes, DVDs and books. And the very act of doing that would set mental hares running: you’d come away with the fresh desire to watch or listen or read something new. Or something old.
You’d even do it at home – flicking along vinyl album backs in your own record collection before deciding what to play, scanning the shelves for your next read.
Digital art has largely killed this off. Yes you may read a book review and immediately add the book to your Kindle, you may hear a track on the radio and like it on Spotify to come back to. But for me at least, this is less inspiring, it inhibits choice rather than increasing it because unless you’re incredibly well-organised – and I’m not – then you just don’t have the equivalent mental or digital archives. So you can find yourself with the search engine potential to access a good proportion of all the music that has ever been recorded in the history of the world – but straining to think of anything you actually want to listen to. >>
Games work well when they do not use too much technology. The reason is simple: games are suited for human reaction times, size and strength. Add too much technology to the mix, and you soon move the game beyond the reach of human abilities. This is aptly illustrated in war games, the deadly dueling exercises in which the armies of the world pit themselves, one against the other. But here, the technologies are deliberately exploited to exceed human capability, so much so that it can take ten years of training to be able to master a modern jet fighter plane, and even then the human pilot is rendered temporarily unconscious during violent maneuvers. These are games not fit for people.
Donald Norman, “Being Analog”
We benefit greatly with this cumulative buildup of knowledge, but the price we pay is that each succeeding generation has more and more to learn. The result is that the past acts both as a wonderful starting point, propelling us forward on the shoulders of giants. Alternatively, it can be seen as a massive anchor, compelling us to spend more and more time at school, learning the accumulated wisdom of the ages, to the point that one's motivation and energy may be depleted before the studies are over.
Donald Norman, “Being Analog”