anyone fw andromeda six col...

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Didn't the copy paste start in episode one? It's been an issue since the beginning 💀
Hmmh, yes and no, love!
Technically yes, cos the scene where the LI's give you the music box is one of those scenes that is pretty copy paste. Even with the new edits (which I loved, btw - the flow is so much better now!).
But at the same time, I'm a bit hesitant to count this one cos this is one of the border cases where you can't really write it differently unless you do changes to the general structure of the game.
Traveller is still in recovery from the coup and has been put on bed rest by Ryona, which means their room is really the only place they could be. So we can't change scenery.
The LI's all rock up with the same intention: Give traveller the music box and see if it helps their memory. Otherwise they'd have absolutely no reason to even go see the traveller now that they're awake and running - Ryona not included. Especially with how busy everyone is cos of the damaged ship and what not. So that can't be changed either.
That means we can only use the same scene and adjust the dialogue. Unless we decide to add more tracking, for example.
Far as I'm aware, there isn't much tracking going on in a6 as a whole.
I think they used to track romance points - remember back in ep 6.0? Where the crew reacted to the LI you chose? With Damon going like 'Maybe, but you won't find me crying about it' or whatever? And June telling you he thought you could be a thing? - but I think that was removed in the 6.1 patch cos it was buggy.
Outside of that the only tracking I can reasonably deduct from the choices you make in game would be the 'pro monarchy' and 'pro cursa' thing that starts in episode seven.
Now, if you were to introduce MORE tracking - character values, for example - then yes, you could vary the music box scenes a bit more.
A more rebellious traveller could maybe sneak out of their room to explore the ship and be caught by their LI.
A more distrustful traveller could try to find some intel on the crew to know if they can be trusted but the LI finds them.
A more social or even just a more anxious traveller could go and seek out one of the crew members cos they don't want to be alone or cos they feel bad in some way shape or form.
That’d definitely open up more options, but it isn't something you can just randomly drop and then abandon straight after.
If players make the choice to have their character be more rebellious they don't want to see them revert back into a shy and docile thing in the next scene.
It comes with expectations, so you'll have to keep this up throughout the game. This means it adds a lot onto the devs/writers plate in terms of scene variation, the tracking system, keeping an eye on the stats and all that.
It really is a whole rats tail and I can understand why they may not want to go that route all willy nilly.
So yeah - you’re technically right, it does count. But I’m not really counting it cos there's really nothing else to do.
The scene just has to be this way for it to work with the game's structure and still make sense in the narrative.
Oh and before someone asks: With latter scenes, that mostly isn't the case. I can think of maybe one other example where I wouldn't know how to reasonably change it up - the forest scene on Orion - without it feeling forced and weird.
The rest usually offer much more room for variation. Especially the LI scenes, since they kind of happen besides the main story and not in it.
Honestly speaking? It's kind of to be expected, though. You can't always 100% avoid copy paste content. Even huge, high budget and amazingly done games like Baldur's Gate 3 have some scenes that feel like this - looking at you, Feral Durge - though the reasons are likely different.
So you sort of have to find a way to strike a balance between the two.
Happy Art Monday!
Hands have always intrigued me.
Capturing hands in art is both challenging and rewarding. A simple gesture, a tender touch, can convey a myriad of emotions – that's precisely what I aim to portray when I draw them.
This piece is part of a series delving into hand studies. Rather than mere exercises, I chose to illustrate various characters from the game 'Andromeda Six', revealing their connections to the main characters across my multiple playthroughs.
'Us' captures a moment suspended in time, where the interlocking of two hands tells a story of love, connection, and a delicate balance between humanity and technology. In this evocative artwork, Rina's hand, with her ethereal blue skin, delicately clasps Bash's hand, bearing the marks of hard work and devotion, against the backdrop of a sealed steel door.
Bash, a skilled space mechanic/engineer, possesses a bionic arm—a testament to his technical expertise, strength, and resilience—while his remaining human hand bears witness to his vulnerability and connection to his humanity. Standing beside him is Rina, the tilaari, whose touch and presence anchor him in the warmth and essence of what it means to be human.
The subtle details of the clean skin on their connecting index fingers signify their profound bond, transcending technological barriers and embracing the fragility and depth of their emotional connection. 'Us' captures a moment of contemplation, where Bash questions the cost of fully adopting bionic prosthetics, while Rina, through her presence, reminds him of the intangible treasures found in the embrace of humanity.
This artwork is a visual poem, inviting viewers to meditate on the complexities of love, the intertwining of human emotions with technological advancements, and the eternal essence of connection in a vast and ever-expanding cosmos.
But above all, touch, fundamental to our humanity, is the theme of this drawing.
Shoutout to my sister @valkblue for her invaluable advice on this piece!
The title is a reference to the song of the same name, 'Us,' by Movement. (on youtube)
Stay tuned for more hands ;)
Software used: Clip Studio Paint.
in the ultimate form of mlm wlw solidarity, finding and reading through the entirety of @junipersimp’s blog today finally got me off my ass to FINISH THESE!! they have been partially written, sitting in my drafts for LIKE MONTHS AT THIS POINT. SO THANK YOU FOR GIVING ME A6 INSPIRATION I LOVE YOUR WORK <3
anyway these are hcs for the a6 love interests in the scenario of “kissing a friend to get a creep to leave them alone and there’s a SPARK” (yes i know damon and cal basically already did this in-game but i’m adding ✨KITH✨) i haven’t played every route so sorry if anyone is ooc ahgskfks also pls excuse grammar mistakes it is midnight
:D have fun!! also feel free to send in a6 requests/ideas, tho considering how long these babies took i make no promises about getting to them in a timely manner
June:
What’s that? Oh you need literally anything? Anything at all? Yeah, sure thing, Traveler.
Translation: Yes he’s absolutely down to kiss you to get a creep off your back should you ask.
The second the words “Kiss me, please?” leave your lips June is obliging. If it weren’t for the alarm in your eyes and the urgent grip you had on his shirt, he probably would’ve asked more questions. But what Traveler wants, Traveler gets; at least, that’s the philosophy June subscribes to.
The kiss is short, but very tender. One of his hands gently curls around your side, the other holding your cheek. The sweetness of it makes your face heat up. You hadn’t expected to feel fireworks, but there they were. When the two of you separate, his shifts his hands to rest on your hips but doesn’t move away from you.
“I’m not complaining, but...can I ask what that was about? You looked worried.” You explain quickly, noticing a few flecks of green shine in his eyes as he learns of the person following you. He looks around the two of you, his grip on your waist tightening ever so slightly. Is he attempting to ground you or himself? Both, to be honest (but himself a bit moreso).
You can physically feel his relief when he doesn’t see the creeper anywhere. He lets out a sigh, turning to you with a small smile. His shoulders lower ever so slightly, almost as if he feels self-conscious for his protective actions.
“Why don’t you stick by my side while we’re here? I’d feel better with you near me after that.” You agree happily, wondering whether the “after that” is referring to the creep situation or the kiss. You hope it’s the kiss. (It’s both.)

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bash and ryona from @andromeda-six bcs. yeah 🏃
Hi!!! Bear here, Chapter four of Gemini is up! It was a pretty tough write, but I was still able to get it out. I hope you guys enjoy my characters and my writing. And I’ll see you all at chapter 5 hopefully!
An Archive of Our Own, a project of the Organization for Transformative Works
sketches because i may be busy but bash deserves the content:)