((Perseus’ parents finally have canon designs! Any similarities between them and other characters is on purpose. Also how Perseus would look like in a non-chibified style))

#dc#batman#dc comics#bruce wayne#tim drake#dc fanart#dick grayson#batfam#batfamily



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((Perseus’ parents finally have canon designs! Any similarities between them and other characters is on purpose. Also how Perseus would look like in a non-chibified style))

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That anon that explained the M!A thing meant by unlockable is about some items that doesnt unlock by themselves you are not the only one that got here at least once Those people have to be in charge of unlocking those items by beating certain bosses or beating challenges.
((I've been staring at this for awhile now and I am struggling to think of a proper response I could make for the muse that doesn't get things stuck in an endless "explaining video game logic" loop. So I'm going to just explain it myself here))
((The way items come into existence in this version of the basement is via long term exposure. Essentially, the longer you are in the basement the more the basement will take old memories and turn them into items/monsters/everything else. Every death and drop of blood "feeds" the basement, giving it more energy to create traps for the one's inside that'll give it more "food" for itself. Though because the kids have to actually be doing stuff, it often takes a good few attempts for anything to show up))
((Thus, why kids like Isaac have a lot of items based on their personal life, being the first one to arrive. While someone like Job, who is very new to the place, has little to no items that take from his experiences.))
((What this comes down to is that any "hurdles" like defeating end game bosses besides Dogma/The Beast means nothing to the overall structure of the basement other than keeping the kids trapped inside for longer. It's a big, complicated mess as the basement as an entity is very odd and hard for me to explain in a concise manner. This rule doesn't apply for all the items that can be found, but it is a good rule of thumb))
((I really hope this doesn't come off as rude, as I don't intent to push aside your question as dumb because I don't think it is /gen))
((It's just a question that would be hard for Job to answer because the only two people who knows this information is Apollyon and The Lost. Apollyon because they've been here since the basement's beginnings. The Lost because they've also been here for quite awhile, but not nearly as long. Some kids like Isaac and Judas know too, but its a base level understanding of "Wow a lot of these items sure do hold a lot of my emotional trauma for some reason"))
More stuff I didn’t feel like illustrating
Q: Does he have organs? A: Yes.
Q: How do his clothes work? A: Magic.
Q: Can Perseus break off the “scab”? A: He could, but that would be counterproductive, because then the scab will spread, incapacitating a bigger part of his body.
Q:Wait, the Hoplite’s arms are basically all “scab” how come he can still move them? A: It would be impossible to properly draw his comics otherwise, it would be too weird.
Q:What happened to the Hoplite tho, how come his wounds don’t heal once the run is over? A: He didn’t get those wounds during a run.
Q: So if Perseus got into a scuffle with the other kids outside of a run, he would have those scabs forever? A: Yes.
Q: WHY does he look like that tho? A: Staying in the Basement for long enough will change anyone’s body in weird and unpredictable ways. The longer you stay in the Basement, the more the Basement will try to make you a part of itself.
Q: Wait, but Hector is in much worse shape, despite having been in the Basement for less time. A: Other factors affect the change, such as mental health, hope, state of mind etc. Hector is pretty desperate and doesn’t really see a way out. Romulus and Remus too, since they consider the Basement a sort of afterlife (hence why they feel like solid marble and do not bleed when hurt). Arachne is pretty content with her situation, and Marsyas still has hope to get out one day. The jury is still out on Cassandra and Ariadne (and by that I mean I need to develop them more lmao)
(For mun again) I can't tell if it was intended or not but the keeper wasn't in the people jobs met post
((Oh yeah that was intentional. When it comes to my basement hcs I tend to leave keeper out of them. They do technically exist, but they are just greed/shopkeepers and are referred to as such. Keeper is a really weird character for my basement works as they are so detached from the Isaac base-game lore that I ended up deciding to not have them as one of the few people traveling the floors. Just makes world building easier on myself rather than trying to explain why one shopkeeper or Greed boss split and not any others))
((Though shopkeepers are pretty dang chatty so any desire for funny man keeper interactions is certainly a possibility))