Analysis - Animation Principles Week 2
Week 2 - to recap, this is the third Animation Principle Analysis on my blog, having already covered weeks three and one.
This one took a little more time to redo, and I had to figure it out a little bit again. I didn’t want to look at the videos, instead figure it out on my own with what I remembered and my problem-solving abilities. I’m speaking particularly about the “tail” exercise, trying to make all of the segments rotate individually within context of each other and end up in a decently loopable position took some time and a lot of fiddling, but I got there in the end without any help, which I’m quite happy with.
Last time I had to do this, I dreaded the last exercise (pictured above) featuring a tennis ball, a balloon, and a bowling ball. An animation of physics — not because I didn’t know how to or what it looked like, but because I was struggling to get the path of the bowling ball correct.
This time, knowing a little more about how the tools of the program work, I was able to use the vertex pen tool to make the paths straight and alter them as I needed to.
All in all, easier than the last time I did it, though it still took more time than the re-do of week one.